Curve physics interaction with objects. (Tom Clancy's Ghost Recon: Breakpoint)
By viewing the video convinced of the fact that since the Wildlands in terms of physics interaction with objects, not what is not fixed, but the price soared to the skies for this hack. In General, to sell a AAA project for 3000r in which physics is worse than in many indie projects is the height of arrogance. All this stuff with the character in many moments passes through the texture what realism and immersion in the game how did it poorly but still 2019. Was waiting for this game and now it turns out like Battlefield V, and the gift would not play this sad hack...
Gorgeous.....saw bugs in closed beta and condemned the game to exit, Yes you are a psychic.
imitator26
I don't mean bugs, and the gross shortcomings of the physics of interaction with objects, so it was in Wildlands and in the Wake Breakpoint, who played in the Wildlands he knows about krivost and wretchedness of physics even many indie projects have a lot better physics that is at least krivost not evident to the eye. In General, I don't know why but all this reminds me of the Eris mobile shooter shooter. Play like everything is cool and then sit in traffic, which travels as a cheap gta clone ash nasty, then crash which nebudu and half your car during the wonderful moments of physics penetrates into other objects, like as if the game is not about racing but 40% of the time you have to move with the transport and he rides like shit and still not comfortable in addition. Throw a grenade it licit as a mobile game and is highlighted by a fucking red circle on the floor screen, in the shared moments of extreme misery and a lot developed do not even think to raise the quality to an acceptable level, but the price tag grew up there as if this misery study on the quality of the better half of the AAA games from Rockstar.