Impressions of the game (XCOM 2)
In fact, at the time of creation of the theme, the game comes out in 3 hours, so this thread will be to share experiences. =)the game is good, only to start the game only 3 times. Also had to miss training, because instead of a black screen full of Savion games. Soon I hope to release patches and the bugs-lags removed. In General, the game 9 out of 10.
Play somewhere in the region of 3 hours, what can I say? I love it, it has become harder, faster, graphics much improved, at an altitude of customization. I really like this, although I'm still in the beginning. Waiting for mods. All good games.
Something a little like the impressions from the much anticipated (by many) games. Well.
I have to say - there are things in the first few seconds immediately cause rejection. But in a row.
+ It was just 3 missions and we can say that the last part on mechanics in General
+ Great set of rollers
+ Character customization
Now the CONS are the ones that catch the eye immediately
- Optimizacija... I think who's playing - you know what I mean
- The time limit. I was always irritated by the time that you customized. I like to go a team from A to z, and not to leave them in the midst of enemies, as left 1 turn to lock something there
- The inability to CANCEL is pressed RMB (right mouse button) that is responsible for movement. So I clicked on by accident and now WHAT? And now - FUCK you, but not to win (solved, if you press Esc 2 times)
In the additional coloring armor no primary colors. Basically there is a brown-green-dark color (I don't think those poisonous green or pink medivet).
- When painting\tattoo\a pattern or armor, the character is NOT a comfortable position for these actions. Is the default and all. The sniper raised his sniper rifle up and the devil knows how to look. A shotgun covered all the body of your gun and can't see shit, what kind of armor she has by default.
- MB then it will be different, but yet so. Missing animation arrival on the job (the first part was). Just show our dudes already standing on the ground, all...
- With quick save no indication of this saving. I have MB F5 falls and I'm not sure survived or not.
In General while it is clear that the mechanics are the same as in the last part, the role of prettier, improved the management framework and tightened a few new chips, but in terms of secondary action - where a lot of faked.
The game is excellent, but to optimize and finished, there is still that. Per hour, 980Ti which has hitherto worked silently and cold - warmed up body to the state of frying pan))) In the editor, the characters added for effort, the only drawback there, as poorly made mustache and beard, PPC just like a clay lining. In its mechanics and gameplay - everything is super, nothing seems to be broken, sometimes even easier. In General, while - a pure delight!
In General, gentlemen, has been in the game for 10 hours. What can I say :
The game became tricky at times, but the misses at 80% hit have not gone away. Even at close range the soldiers miss. Graphically the game was pretty pleased with the customization of characters, even though originality does not Shine.Optimization in battle is good, but the menu on the basis of the sags fps to 10 fps. (Notably, the developers screwed up.) A lot of bugs, which cannot be ignored, for they prevent to move further. All very controversial, I don't know why the game got 9\10 from critics, but at the moment it is a raw product.
And Yes, multiplayer is not yet come, there is still worse than in the single-player campaign.
Just have to wait for patches or to return the money. I'm more inclined to the first option, because without the technical problems the game is good.
Impressions? My team, the four oblique debila. And what enemies? Enemies that fall almost across the map. 4 OBLIQUE RAM VS 12-15 ENEMIES THAT REALLY GET!
This is just the first MISSION AFTER the PROLOGUE! AND I WAS ON FIRE! And this is the third difficulty. Concha not? How to win if I have 4 oblique moron in the team, OBLIQUE! About chance of 20% and the hit can only dream of, if scum misses the chance of 62%, 70%, 65%
Odd as it is not very long.
By the way, who is already on the game has moved on a couple of missions there and then in all missions the time limit be?
Plays exactly the same way as the first new Xcom.
Just in the first mission at the time was annoying, so the second decided to start immediately with bundles of these.
Irritating the number of openly con abilities of the aliens.
Poison, sending soldiers into a long panic. 4 stroke my chicken-attack was sobbing in the corner while the other three held her bloody evacuation point.
Batons that have a chance at one blow, to send soldiers to a knockout to end the mission. Yes, it is treated by specialist perk, but the perk is literally impossible to play.
Vipers in their language and the subsequent mill. Solved, but still annoying.
All anything, but timers, timers, TIMERS. Everywhere. Maybe the right tactic and allowed to deal with all these problems, but there is just no time. As a result, when we burst through it, not happy, and just think finally
It is not difficult. It's frankly annoying crap
In General, I like everything, but terribly optimized on the basis of it is the animation fighters sit in a vehicle, flying on a mission I have to wait until droop.
The meaning of the ambushes did not see, except that first move now always up to you, if you do not burn + crit. chance increased.
However, the enemies are constantly moving and make an ambush difficult, but to place the men gently unrealistic because of the timer. So and shot forward.
P. S. the Enemy's mind control is a 100% chance is that? Never men are not defended or dodged...
The first mission to rescue solodnikov, kind of like the plot.
Landed 4 Grand. The first two hostages that are close to the start, without any problems saved, because sectoid just ran away. In anticipation of moved the entire squad moving to Locke... and away we go!
So far, the most significant drawback for me is that, as in the first part, the alien is in fact go twice - in addition to its speed, still spread after they notice that is very annoying, Yes not about that.
Here he met with a group of secdata and two the advent, which hid behind the trailer, the chance to hit was about 65% percent. Two operatives with this fair chance missed in a row, the other two for advent caused the minimum damage each, in the end dump failed.
So, what happened during the aliens? Sectoid synchronous mindfactory two operatives, one advent that close and not finished, stunned a third. The second advent has citanul by the last operative, with the result that he panicked and ran away.
Atavin, gentlemen.
Oh how long I've waited for this game , got 1 engineer and turned off - leave for a weekend to prolong the pleasure , playing pirates but as soon as the price will be ~ $ 15 buy - 30 can't afford just .
Read, agree, shooting percentage, it's a joint, and going from the flank and rear, at 85%, hit, miss. what once, even zaluska not helped, people did not want to get into close range when he ran back to the course. on acid, I decided to see can get or not. I had the 31 the download. then I lost my nerve. 31 times from the rear, 85% misses point blank. this is nonsense. can certainly my fault, once the legendary level has swung, but 85% is a huge chance to hit, and it clearly stands behind the enemy. not to get in the open, it's just nonsense.
also not happy, the lack of normal recruits, maybe will continue, but until all Thu Oeste, like clones, all standard 65 hit, 40 will. naifa this is done, it is not clear in the first XCOM you could stumble upon norms of a fighter, with a good playable performance. (which makes sense, who will take clubhand imbecile? no) and then that is not a choice, the clones alone. snipers like in the first XCOM, don't decide anything yet. standing in the distance, on the cross, in the line of sight of the enemy, but still he fires his gun, there is a third card to run that would need to the enemy to reach, but he still shoots a gun. make sense? nonsense in General.
the plot is also not happy. except for graphics which do not care(it is not even optimization, graphics don't mean anything just) yet didn't see, maybe next, but after 4 hours of play until I met.
in total I played 4 hours... and that... I'm done reading, I just 3 of the 4 hours I read cool story uninteresting klishirovannyh NPC. about the story which I have seen a couple of movies and games. they gave me 2 times to play and all the rest of the time was led by the hand type - not go in that room you in this. I don't want to play it...
The Gauss weapon is love, Gauss weapon is life. With him, the game gradually starts to develop in tactics and not in the simulator group suicides. And plate armor, of course.
...In the beginning you have to play with 4 oberhansli which 1 shot on the course...
...All kind of tactics always strove for realism, but Xcom is not the case.
Podvipodvertov
Litsuha.
The timer forces you to act, you need to choose what you are going to pursue.
There was a case. Mission to capture and eliminate the VIP, a lot. 12 moves given. Barely had time, the mission was attended by the centurion, micovic and the code. From there ass was on fire, had to really count every move, because one wrong step led to the death of 2-3 warriors and the codes they are =\
PS: in the mission to capture the VIP did not work, so just killed him for the fight even with the reinforcements was hard.
The same level as in the last part , the game is better may. Big minus the optimization and bad voice acting no
The game - shit. Instead of the old UFO Firaxis concocted another micromanager resources. Some simulator of the bum - there is a huge ship but all its facilities were clogged with trash. On the analysis of trash in the rooms on the second floor = 20 DAYS!! no resources, no nothing. studies have no meaning - after each study there is something to build, but IT couldn't be built - as there is nothing and nowhere to take... even to hire a soldier-the rookie is worth a lot of materials. They there that, in the synthesizer synthesize?
inside the tactical battles are still depressing: roundnose corporals and lieutenants gladly take out the cover behind which to hide, but none of the bullets do not fall into the enemy in the open 10 meters in front of them.
What infuriates even more is the structure of missions. ALL! ALL POLLS! the mission is limited in time. The player is forced to deal with galoot: several times to pass the same mission, because the map sees for the first time, and where her enemy is and how best to achieve the goal - not visible in the fog of war. Do not go there? well, start from the beginning or the mission is lost tries. Because of this approach there is no fundamental difference in the level of complexity on any of them, even on the easiest, the time limit makes the game fuckin hack for total nerds.
About the optimization and conceiving the game for a couple of minutes to transfer the AI to the player I don't even want to - it all makes the game one of my personal frustrations of the year. But this is not important. The main thing - to fuck the dead gameplay.