Tell me. Radio Classic. (Fallout 4)
Put mod on 111 their tracks for the radio. Everything works, but with my in the air breaking the original composition of the game. Tell me which way, in the pirate version, are they? The path which specifies the mod for their removal or replacement on their own, Fallout 4\Data\Sound\fx\mus\radio\ExtraTracks\classic\ but I created it myself, initially it was not.Pirates or no pirates - no difference. Music is in file /Data/Fallout4 - Sounds.ba2.
So there is no way, all Packed into an archive.
The author screwed up the description.
In principle, the game should now start, if you delete the file Fallout4 - Sounds.ba2, but it should be before this to unpack. Then get that music from the Institute's Radio Classics, will be located in the folder /Data/sound/fx/mus/radio/institute/. These files need to overwrite the new one to sounded new.
FileCrasher
Unpacked program B. A. E. - Bethesda Archive Extractor've got two folders, Music and Sound found tracks replaced on their own. Now these folders are Music and Sound ago zip format Fallout4 - Sounds.ba2? YouTube unfortunately no tutorial in Russian.
Resident Evil
Packaging is not necessary. Enough to remove (or rename somehow) the file Fallout4 - Sounds.ba2. The name of the file unnecessary .ba2 may be any, but such that it was not in the list under [Archive] file /Fallout4_Default.ini.
The repackager I never looked. Maybe its in the universal access and not at all.
Resident Evil
As has been written above package is not required,but if you still want the prog is called Archive2, Steam\SteamApps\common\Fallout 4\Tools
she also is a part of the Creation Kit.
saa0891
FileCrasher
This I tried in the first place, but it packs only one folder at a time to highlight two Music and Sound does not. But I came out of the situation easier tracked using the Creation Kit the path to the tracks and removed them entirely from the Sounds file.ba2. Now they are on the radio sound playing only my tracks. Thanks for the help finding them..