Tips for multiCLASS melee (Pillars of Eternity 2: Deadfire)
In this topic I want to share with you some useful tips on the combat system of the game, and also subtleties that you need to pay attention to when creating a multiCLASS fighter melee. At the end of the theme give an example of the most powerful multiCLASS builds melee (I can do better!?)Let's start, briefly.
1) First of all, one should take into consideration that to change the base attributes (strength, dexterity, etc.), as well as class membership of a character, after the start of the game - it is impossible. You can change the tavern, only a set of active and passive skills, within selected classes.
2) difficulty Mode Path of the damned, in addition to enhanced enemies, adds +15 to all defenses (evasion, resistance, reaction, will);
3) Monks can increase their basic attributes by +5 (strength, dexterity, intelligence) without any help.
4) barbarians can increase their basic attributes by +5 (strength, dexterity, Constitution) without any help.
5) Reinforce any attribute can be used only once.
Explain, for example, we build a barbarian/monk, adding +5 strength through active skill monk loud beats and add +5 strength skill through barbarian Madness and then how some singers (skill level 7) also add +5 strength. Instead of the expected +15 strength will have only +5. So a barbarian with a monk makes no sense to do.
6) Want action buffs lasted longer - don't forget about intelligence;
7) the Most dangerous negative effects (paralysis, petrification, zacharovannye) attack Will.
8) For the melee speed is very important move in the battle and anticipation, don't forget about it.
9) based On the paladin make a great srednicki melee with lots of protection from all sorts of negative effects. I want to highlight builds:
- paladin (shield-Thane of St. Elga) / fighter (plomley); s-19, T-8, L-18, b-10, I-3, R-20
- paladin (shield-Thane of St. Elga) / adventurer (street. fighter) C-17, T-10, L-3, a-18, e-10, R-20
- paladin (cold walkers) / Cypher (blade soul). S-18, T-8, L-19, A-20, I-3, R-10.
In detail, the builds will not paint, will find them if you Google Nerd Commando Game Studios (the guy did a good detailed guides on the first PoE, but have now decided to work in the English-speaking audience)
10) Want to deal huge critical damage from stealth? Then Your choice: the Barbarian (the killer of magicians) /Adventurer (murderer). S-18, T-3, L-19,-16,-16, R-8. Chic and flexible Bild, the first contender for the title of best.
Advantages: high speed of movement in combat (the barbarian lion's sprint); high attack speed weapons; the high rate of attacks; buffs from class barbarian in +5 (strength, dexterity, Constitution); a higher critical range for the attack (90 %); critical attacks will preempt the opponents, the higher damage (subject to the requirements for sneak attack damage values can reach 530% if in numbers: one-time critical damage from legendary weapons can reach a whopping 160 units), but if full attack and two weapon?! Besides upgrade the barbarian rage for pure damage+upgrade active skills adventurer sound the bell on pure attack, will achieve 40 clean the damage 3 times, for a total of 120 units of clean attacks to ring the bell.
Disadvantages: this build is Achilles heel, namely low evasion (which is further reduced to - 10 units of barbarian rage). As for abilities barbarian and adventurer, the important intelligence, you have to sacrifice physique and determination.
You should also remember that in the game there are enemies immune to critical attacks, in the battle with them this build a few loses its effectiveness, just for these occasions and need a clean the damage to ring the bell.
11) the Monks clearly most people class. Especially strangers Hel. Easy the monks also apply to weapons. As I wrote, the monks can increase by +5 (strength, dexterity, intelligence), But due to wounds and the Duality of presence can further increase by +11 rage power + (body or intelligence).
In addition, in the case of Wanderers Hel, the effect of the force - skladyvaetsya!!! I.e. in total we baraem 4 of 6 base attribute and get 16 units of force (11 ran) and +11% damage to Constitution, and +5 to agility and intelligence. Cool! Buff is +5 determination can be obtained from the active skill Cypher.
12) If you think that the maximum damage per hit on a single target, can be applied without magic - it is not so, but it is not a magic wizard!
13) I did it in the most efficient and flexible build based on:
Monk (wanderer Hel)/Cypher (soul blade) s-18, T-3, L-19, a-16, I-12, R-10.
Advantages: this build primarily has the maximum indicators of protection (resistance, reactions, and will) in the game; protection of evasion is too high but this maxing out is impossible, otherwise we will not get the wound; in this build will get the maximum attack; attack speed weapons will be high and not inferior to the barbarian/adventurer; the speed of movement in battle will be high but much less than that of a barbarian/adventurer (75 %); maximum one-time hit will be the highest in the game (just a wild 485 units of pure damage!)
With the active abilities of cipher use (destruction of the soul, valiant echoes, silent scream, borrowed instinct and desintegrate). Everything else is a.
Active skills monk: swift storm, clarity, loud blows. Everything else is a.
The high rate of attack increases critical hit chance, additionally you can increase the chance to crit to 40% and above (using one one-handed weapon, and things to Crete)
The essence of the build is that each critical hit will with a 58% chance to launch a snapshot of the full attack until you fill out the scale of concentration Cypher - then use the destruction of the soul(300 units net loss of 210 units of concentration) and so on. But it is better to use dezintegratsii (485 net loss of 55 units of concentration). By the way, the scale of concentration will be filled with just a few full attacks. In addition, there is a lovely two monk mirror of the soul - 50% of ranged attacks, returns to the sender (works on spells) and reaction pain - prevents the opponent when receiving damage, a monk.
Protection indicators of this build at 20th level (for a character without any equipment and not in battle) deviation -77; vitality - 79; reaction - 107; will is 103. But in the battle: the deviation of -97; perseverance, 149; reaction - 137; will - 133 (for a character without any gear) see the screenshots. Besides, the game has cloaks +15 to defenses, and if you start on Path of the damned even +15 to protection.
The downside of the build is the low survivability of the character to level 10 (until the Duality of presence of the monk). Fully build raskryvaetsja at 13 m level, taking Borrowing instinct Cypher.
the monk who took up arms have forgotten the face of his Bati. and damage which arrives from things like return damage %, gaining wounds?
At the beginning of the battle get 4 wounds. On wounds received when we fall. Therefore, the deviation should be Golden mean. There is still the monk pasifka to get a wound when out of battle, but it is available at high levels. That accident did not die from the enemies of Crete, you can take the moon
godlike as a race. This build has a maximum power, so godlike heal yourself and allies is very powerful (about 40 units at a time) and you can get it from the very beginning of the game, but have to sacrifice a helmet. I the plot went no farther than the first island, the English-speaking forums found only the code for the hat (increases critical hit in melee by 15%) for this build, this hat is just perfect.
Tonatiuh
In Neverwinter, the monk Kamani the most powerful melee fighter. In this game I decided not to bother with special weapons for the monk (well at least that vobshe allowed to use weapons)
I'm sorry, silver tide moon godlike - zabagovan. Strength doesn't affect health regen and it works through time.
St_Slave
Balde monk have lived without feathers, with them to crumple it loses its charm, this is the way of the weak.
I already passed the game, there will be a weapon that deals % of damage caused on the character, the idea it is able and wounds to strike.
Tonatiuh
Well, we've multiCLASS, so if to judge from the position wager - there are no contradictions. If you play without weapon, this build will be even stronger (due to long-range attacks with his fists) but will have to sacrifice 2 pasivni that under this multiCLASS - is unacceptable. IMHO, unarmed combat-only true monk.
St_Slave
yeah probably I'm still living in the time when fires could only be men) I was waiting for prestige in this part as just multicontractor I do not like. and then you say it, lacking only the top body kit on every build.
I got finally to test wizards. Honestly, I want to cry, made them useless piece of.... How to implement the main task of MAG is to deal damage (in particular mass) if we have 4 spells (at level 10) to a fight!?? Seriously?! Besides, a wizard not a normal a no.
As for damage, it is the only one worthwhile masovogo spell destructive wind, but unfortunately for multiCLASS is not available. For single target - boom minolity -7pcs, but even at the 20 m level, the battle can be cast only 2 times! (for multiCLASS), what next?
Did the mage multiCLASS monk (Wanderers Hel). The idea was that due to vysochayshim indicators power, a magician will all disintegrate attack spells. In the end, with a force of 35 units arrow minolity -7pcs deal damage around 280 units (40 units per arrow). Each arrow is tested to protect the goal and not attack in General! This means that not all the arrows at a target will fall. Cool looks if you attack the monk passivly mirror of the soul and the half-shells in you and arrives. The most powerful spell with pure damage (7уровня, deadly discharge Nyangwara), deals a measly 180 damage from 35 units of power. And castaeda long (4.5 seconds). During this time, the same barbarian 2 full attack can be implemented as a minimum.
But you could tolerate this if the spells on the battlefield was more.
The only reasonable application wizard combined with another class, which will cause damage. If you spend the minuscule available spells, then spent on strengthening character. From this point of view, the wizard has the spells of witchcraft: on the 1st level supernatural aim (+5 to perception at 28 sec.); on the 2nd level Infusion of the life force (+5 physique and intellect 73 sec.) the duration depends on the intelligence( in the examples, we used the baseline -15). A subclass of the wizard no better not to take, but if you really want something you can take Caster
The sequence of actions is as follows: in the beginning of the battle apaem intelligence and Constitution by +5, then a spell of illusion on the deviation in the beginning of the game it will be a Mirrored, but with 5 level Offset image of Ingrata with a level 19 spell of witchcraft Combat power Kazala . Further improve the perception (and with it the precision of the attacks) and run into melee. In the melee, use active skills of the class, which chose the second. On level 5 of multiCLASS will be available to the spell of witchcraft pernicious acceleration (+5 to agility and 100% movement speed in combat) is almost full analogue of barbaric agility. But unlike agility is available 2 levels earlier, is not 6 seconds, and 70 seconds. but it does not exactly attack and deals damage to the caster. By the way, if you apply on the monk - the monk RECEIVES a WOUND. This means if you take monk weapons that inflict little damage, the ran resource will tend to infinity and we can shake the deviation of the belongings. Does not work with pure damage (pure damage from greatsword wheel of emptiness is not overtired in wounds)
I test different variants: with barbarian, monk and adventurer.
The variant barbarian by far the weakest. Enter only one active skill damage - barbaric blow (for example, at level 5 it can only be used 2 times on 20m - minimum of 4 but can be more if you kill the enemy) Continue to rely on luck (you have throws attacks will be crits fall)
With the adventurer, a good option may be
St_Slave
and not a word about onions, I have the first part of the bow was the top, took the armor on Crete and attack speed, took out all of one onion) played the bow shock and the tank, the other for the dancers and yuzalsya current in epic battles with the bosses. (And here, for all the passage and had no clothes on accelerating action and crit damage) and passed the first time no onions, sweetie left for wholesale
makc11021992
In this part, and the armor don't need the attack speed, Pathfinder monk with rapid storm and pasivni + bow seeker of frost(for example) packs endure not even blink.
makc11021992 Is a talking sword attack speed raises? About Luke wrote nothing, as pointed out in early threads that make out melee.
Men who beat the game, tell me a weapon that deals damage to the owner (example: stabbing, raseduse, etc.), not clean.
St_Slave
but nevertheless, about the magicians written)
Euroset802
and with a bow to attack the monk work? and that is a bow attack is not enough, I bow assassin tests, they all work and the long-range shot, and even out of stealth from a distance you can roll around
makc11021992
Onion works stunning blow monk (requires submission to a resource that does not regenerate in combat. Ie at the moment, any battle you can start the race using stunning blow and immediately stun the first enemy for 7 seconds. But my personal opinion is that this is all fixed in the next update, because this is not right, as what death blow the adventurer works with unarmed combat. But who knows, maybe it was intended...
St_Slave
for the mages to the point wrote....and it's all because (of a bug or not-I do not know) I have in combat you cannot switch to another Grimoire.The first recall second rollback and that I already yuzayu another Grimoire. I first played a mage and the party consisted of half of the magicians.We had a core damage! Eder and Paladino dragged only to have sagrit and satyavati the crowd while I'm with her from afar is cut. Now Eder with two odnorukij damages so the jerk-my chopped sakly bombed into the void-and often on this very Adair.bent over(already! a corpse! or pieces of meat)))
makc11021992
Lucar was good-but on this and finish to accept...damagaram the mages....played a GG MAG - then Lukar - 2 mage(assorted) and 2 fighter-tank
St_Slave
maximum damage per hit will be the highest in the game (just a wild 485 units of pure damage!)
Pure monk for many imbaba multiCLASS, max prokashani power and abilities top whisper of the winds and inner death just annihilate enemies in melee.
My maximum damage the inner death with the intensification and additional buffs to the strength has reached 1248 pure damage, longer issue for the single purpose failed not one class.
Spoiler
The biggest massive damage the wizard, the top spell destructive wind, the square and the range is very large, with max power and extra buffs on it provides gain of up to 350 damage on each target. Here is an example, attacked by 9 goals, and total damage was it 3100 pure damage.
Spoiler
Over time it turned to attack up to 18 targets in large battles, and it is about 6300 damage at once.
I can identify three of the most powerful class in all the major subjects, two of them have to be pure classes.
1)(melee) Monk.(Wanderers Hel)
2)(ranged) Wizard.(No subclass), because the illusion for protection and spells to attack.
3)(support) paladin. Paladin can be combined with any class you like, the main thing is to swing only at Hilo and protection and he will be almost infinite(to fight always enough) hilite your team and yourself. A sort of medical tank))
By the way they play, only three Persians, in the way of the damned, as full Tim do all makes as lowlevels, the complexity of hope with patches will increase.