Summoner (Divinity: Original Sin 2)
Incarnate and totems are summoned with half HP, why? version stremovskaya... because no one responds... I completely forget which mod, but it's a conflict of mods... Sori for the incomplete answer.
Too such was(no mods are installed). Cured: totems othell in battle, and incarnate had after the fight with the tent , and now with FullHD are encouraged,but until that time, I don't have time to athelete to end the fight. Conclusion: in the next battle the summoned creatures appear with that amount of HP, which finished the last fight
Prompt, please, a lone wolf does not apply to the invocation? ie 5 points threw, received a call of 10 and above only rags to raise or I have bug? Above 10 the rate of recruitment does not rise:(
Sugawara
About it developed wrote. While it is rising. But it pofiksit in a couple of days)
*casts black magic of necroposting*
The description seems to the zoom level. The initial level of the totem somehow less than ultimate. Due to the updates of stats totem max HP increases and the current remains unchanged.
I play the old version of the game, the same problem. Who decided to write off the pls.