Problems with the models. (Grand Theft Auto: San Andreas)
Create in 3d max objects for the game, add actually there, not working. Generally make them to sampa, but try them in a normal game(in other think there is no difference). The game crash in SAMP error. Usually writes code associated with the conflict. Objects do sort of already-established pattern, to compile dff and Col to use the script from Kam's. Textures put through G-TXD Col add material through col-edit. In what actually may be the case, who faced with and how to treat it? Many different meshes were tried and all the same...May prescribe in the IDE is incorrect? Some sort of duplicate ID, or out you go out (Without the Limit Adjuster'a extreme ID somewhere 19000).
Generally, you old bunch of utilities to use. Much better to use a DFF Plugin by Hero models, Magic TXD for the textures, and ColEditor 2.0 for collisions (script Kama is not always easy to create large files with conflicts). Another very convenient for testing to use modloader: Put the new files in a separate folder in the directory loader, created any .txt file (for example loader.txt) and prescribed it in their IDE and IPL (in the same way as in the original DAT files). And that's all - nothing to add in IMG file and change the original placement of the files.