Next Frieze (No Man's Sky)
PC configuration:Intel core i5-3570k
GeForce GTX 1050
8 Gb
Hello friends!
I have a problem,frieze No Man's Sky the Next ,and I noticed that the RAM is loaded in total, only 57% and not more.Yes, and the CPU is not at full working.Maybe the RAM is a limitation worth?
Introoper
It helped me,but friezes,short but left,now I have another question,why when I put 2 cores and 2 threads, the Frisians less than when I put 4 cores and 4 threads,although my CPU that's the number of cores and threads?
Guys, had anyone had problems with the construction of the base? Crashes as soon as you choose a wall with a door
Hicore
I wrote that if there is no function gipertredinga, then put the value to 0.
A virtual memory system, no one tried to increase? Especially for owners of typewriters, even with the coolest graphics.
Anyone have low FPS, try the mods from nexus:
Спойлерhttps://www.nexusmods.com/nomanssky/mods/617
https://www.nexusmods.com/nomanssky/mods/656
https://www.nexusmods.com/nomanssky/mods/619
https://www.nexusmods.com/nomanssky/mods/649
Introoper wrote:
If you have a graphics card from Nvidia, then try to put the number of pre-prepared frames 1
This setting is for virtual reality glasses.
People, if anyone is still wondering, the friezes are still in 2019 on hardware I7-4960X (4 GHz), 16Gb 2133MHz and GTX1080Ti.
What is very spontaneous and it is not clear where to go. Put Zion 2667v2 overclocking on all cores to 3.9 GHz - the same parsley. Probably will need to edit TKGRAPHICSSETTINGS.MXML for the processor.
PS Put 6 cores and 12 threads - no progress. On ultra settings and 60 fps, drops to 25 to 32 fps. By default there were 3 cores and 6 threads. Can do without the game can use all dances with a tambourine to no purpose?