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Balbes aka Yuriy Nikulin 13.09.19 11:22 pm

Impressions of the game (Project Nomads)

Well? who game as game?
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requiemmm 13.09.19

A very popular game, I see:)
So, what is it anyway. This, ahem, simulator train. Yes, it is drawn as a flying island, but it is a train. Level padded invisible rails on which we ride, shooting from multiple turrets. Fun even now nice...but the turrets do not understand, who there in the line of sight but the enemy was easily able to demolish your building, but if it is the beacon - the game will end. So putting them more than two terms, there is no need to deliver as far as possible. There is the airplane, which can steer, and sometimes to smash half of the enemy base with impunity. On a couple of missions from the ability to drive depends on this stone all at once, the computer works as a complete idiot, trying to RAM island or the enemy. However, 16 years later, nothing has changed, modern AI is equally stupid, so help. Several missions are three-dimensional puzzles, rather complex. A few missions - platformer with shooting. Here POPs up another joint games - when jumping on the edge of the platform you can fall through textures and fall down. Annoying. The plot...the usual, he did not bother. Well, not such a vile mug to be a good guy, with the first mission everything was clear.
You can play the four with a minus. Bugs would be less, the plot is smarter, the rails at levels vetustee - and everything would be different.

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masha 13.09.19

In this game I first played the demo version with the disk in the mid 2000s, and since at that time I did not have almost no games, no Internet, this game I really liked. Later in 2009 I took this game.
Not a bad game.