Bug protection settlement \"Lane gallows\" (Fallout 4)
Tell me, please! Settlement Lane gallows requests to repel the attack. Come to the rescue, they got out on their own, from Cinta, which was implemented as a settler (his corpse was removed detail Sinta) Attacks are no more, all is quiet. But the quest is not removed. And as soon as I leave a settlement somewhere far away, the quest fails.Come to the village - all are live, but trampled crops, defeated all the turrets and generators, in General, all destroyed. Who it was is not clear. If I stay in the village, no matter how much I slept, nothing happens. Doing the rounds, smooth out any random little thing, searched every nook and cranny, everything is clean. Thought that someone of my Puzanov other synth, not identified, was peregil for the test, all clean. Looks like a bug, but how to fix it?I had another joke.I was in starlight,attacked Abernathy.
Usually give plenty of time to go and repel the attack.But just a few minutes after
messages about the attack the message came that the settlement suffered from the attacks.
Hot there were about 20 food and 20 water and the protection of 200+
This game is quite crazy.
pasalagua there may proglycem, I got in another settlement a week frostbitten))
Sergei Sukachev
mean, from time to time to get out of there and return? I've killed a lot of time (and games, and real) this fucking village, I am thinking seriously about to just give it away and then recover. just be a shame if there is a solution... and it's not too expensive
Evil Wizard
Trying to drive SQT - get a list of quests.
Our quest begins with MinRecruit##
Enter MoveToQT and the ID of the quest were already there.
isaguard
It was something like that. Scored on this stupid and going on quests. Don't get upset. There are these buildings in the settlements and tracking them(with food,electricity and other stuff) - a lot of bugs in the game! Failed to place the developers of two games in one - they simply have to clash and bagavathi.
put mod Best defense, not worried, the settlers themselves do.
https://www.nexusmods.com/fallout4/mods/20137
and yet, over the 3 years of the game, the happiness never reached 100. put mod Happy bear now all the settlements are happy.
https://www.nexusmods.com/fallout4/mods/36823
There all is simple-not easy))) in Short, some sort of creature out there still shy away, I first faced when the raiders walked: it walked among everyone, all would be OK, look at WATS, even if green is now all the rules will be.
Basil44
75-84 without cubs, mansion Krupsaw, of course is lame, but there's why: children of the atom, the raiders and super mutants within walking distance, probably put the mod that adds happiness from turrets and beds)
isaguard
Red rocket Atomic cats: I know why Uzbekovich: came without power armor, you would think that landing a lot of banged, Yes figs with them, 24 population, not counting the cats decimated, now 18 and all the new friends))
Bearhunt
I got all, but no when the details Sinta on the corpse was not, as I understand, it is.evidence of involvement in the Institute. eventually decided to reboot again and again looking for the cause
IMHO, the Lane - the zabagovannoe settlement. At least I have so. In the first passage is once built there some hovel began regular flights (when approaching, at a quick movement, in General, any activities around the area). Because of this I had to reinstall the game and start again. No departures, but the enemies respaunâtsâ in the wall of the house (the one that the door closed on the chain). In the end, constant turmoil, settlers run like mad. See a gopher? And he is. Used tcl to get into the texture and to kill 3 of the bastards that are out there constantly cloned. In the end, tired, evicted everyone and walk around the settlement 10th dear...
In the rest all the rules +/-
ArXangel_ann
There's trouble trouble: I do not care that put turrets and leave only one entrance: vrazhiny appear right inside and turrets, and often the settlers of the guards do not react, you can only understand because the satisfaction dramatically down, it was fun, when I arrived there, and there with the grenade in the middle of the settlers 5 raiders and 4 corner turrets are silent, the guards relaxed only joy falls with geoprocessing))
isaguard
Just a tip: put a few slot machines, one farmer and a couple of guards, and the rest were sent on trading the line: and happiness up, and with places and grub problems are removed by half at least, security will drive the turrets bigger contentment will be added again when the supply has no problems with hospital beds, water and food.
ArXangel_ann
I thought about textures, or rather, that some of the enemies stuck, because somehow, obtachivaya every nook and cranny, accidentally pressed in a water column, in my rocking mode of water noticed two Muta in the wall, but while I was out of the swing operation of the water they're gone, too.
Infection ...
Such glitches are a dime a dozen - one on the other and will not do anything.
By the way, sorry for offtopic, but no one knows fashion that the settlement does not become your machine? And then hesitated that all I give plots of land and forced to dig Spud! I like 2-3 settlements and I want only them.
Can anyone met something like that? I would be grateful for a reference =)
ArXangel_ann
About this mod not heard, but there are 2 simple options: 1 - do not perform the request of the owner of the site - it does not become yours; 2 - if it is already yours, take the high buildings and improvements that bring contentment, grocery plantings: contentment settlement falls and he comes out from under your influence. ;)