No Man\'s Sky 1.7 (The Abyss) (No Man's Sky)
Update 1.7 (The Abyss)Underwater gameplay and visual effects- Increased diversity of marine biomes.
- Improved character movement in the water.
- Improved surface swimming.
- Improved navigation for individual characters.
- Now the Torch can be used underwater.
- Improved underwater camera and swimming.
- Improved camera behavior when approaching the surface of the water.
- Added support for jetpacking underwater.
- Increased the spawn probability of oxygen as a secondary resource under water.
- Increased depth, which may appear underwater structures.
- To prevent spawn drones under water or behind you in deep water.
- Added underwater emotions.
- Improved the underwater nature and the sound of swimming.
- Improved placement of underwater supports and density of objects.
- Improved terrain editing under water and fixed issue where the player could quickly move up.
- Improved color, water surface and underwater effects.
- Improved the effect of foam on the edges of water and objects.
- Fixed a bug where a line could be seen around underwater objects and underwater horizon.
- Improved visual effects of water in the evening.
- Removed pixel hard edge visible at the water's edge.
Fish and underwater creatures
- Improved detection of whether a player is inside the building under water.
- Improve the overall behavior of the shallow water fish.
- Increase the speed of the spawn of fish and creatures under water.
- Improved movement and behavior of predatory fish.
- Improved the logic of spawning and destroying underwater creatures.
- Improved movement underwater cows and rodents.
- Improved and added new sounds of fish and underwater creatures.
- Added jellyfish, clams, crabs, and the horrors of the abyss.
User interface
- Disabled censored in the text chat between friends.
- Added more options in menu for the inventory transfer.
- Removed unnecessary data user interface for improved load time and memory footprint.
- Disabled the change of the size of the beam area at a time when it can not be used.
- Fixed wrong highlight quick menu.
- Fixed issues with transfer of vehicle inventory.
- Fixed icons of the dangers of technical means of protection against secondary hazards.
- Fixed crash caused by opening the inventory when using the shipboard Communicator.
- Improved the ordering of some objects in the construction menu.
- Fixed problem cropping binocular in the user interface.
- Fixed random failure in the Adjuster of the characters.
- Various minor corrections and improvements to the text and localization.
Bases and buildings
- Added the ability for abandoned buildings, ruins, crashed cargo ships and the crashed ships to appear under water.
- Fixed an issue where players could fall through the walls of the pantry.
- Permitted storage areas in the form of a grid.
- Made minor improvement of the internal chamber.
- Fixed volume NPC speech inside players bases.
- Fixed an issue where trading terminals are located at the bases, could hide certain rooms.
- Changed restrictions on the creation of certain objects is rewarded through bot Quicksilver.
- Added new underwater hideout.
- Added over a dozen new basic parts.
Cargo ships, ships and Space
- Improved spawn frigates in multiplayer games when players are on Board.
- Fixed a bug where the players ' ships were displayed incorrectly in the new system after deformation.
- Fixed cases where specific frigates have always received the same type of damage.
- Fixed an issue where multiple missions of the fleet is automatically transmitted at the same time.
- Added the ability to scan frigates and cargo ships using the analyzer of Visor.
- Added the ability to restore frigates friends.
- Fixed problem with characters on a cargo ship after the player gave him.
- Prevented the constant activity of dust on the landing grounds frigate
- Improved release from a ship in a confined space, prevented from running through the low ceilings and abnormal walls.
- Improved positioning of players coming from the ships and the reviving on the landing grounds.
- Fixed an issue where the frigates could not be reset after the collection of resources provision of resources the player.
- Fixed the crash caused by an anomaly in some systems.
- Added a marker for the narration of black holes.
- Made the icons of the frigate less Intrusive.
- Prevented re-call anomalies, if present.
- Added the ability to detect planets with the galactic map.
- Fixed a bug where the player could land on your ship after switching missions, looking the mission marker.
- Added store vehicles on the space station.
- Fixed issues where players could get stuck on landing ships.
Mission and progress
- Added mission Dreams of the Deep.
- Added a new story of the underwater ruins.
- Added a number of new water substances, goods and products.
- Improved the token return on the portals, through which passed the player.
- Fixed a bug where some mission always gave the same reward.
- Improved choice of mission locations for shipment of small clusters of buildings.
- Fixed a bug where protection technology drain only one hazard at a time.
Transport
- Reduced the radius on the gun of the vehicle to ensure the particles spawn at the point of contact.
- Improved effect enhance the color of the car.
- Disabled the ability to search buildings in the auto scan by default, as it was replaced by the enhanced scan.
- Removed the decals from the car by default, which allows the player to add them.
- Improved color car stickers.
Creatures
- Fixed cases where birds flew into the ground.
- Improved the animation of the tail of a rodent.
- Improved scanning for creatures in multiplayer.
- Fixed a bug where the filters for the generation of parts of creatures incorrectly applied to all genders.
- Fixed a bug where the biological horrors can become non-hostile after the attack on exocraft.
System
- Improved uniform resolution shaders for PC performance optimization.
- Fixed a bug where when the game is loading on a black screen could occur for a long time.
- Improved multiplayer permissions to use in the lobby.
- Changed permissions of multiplayer by default to be more lenient in creative mode.
- Fixed some rare crashes.
- Implemented various performance fixes and system stability.
Update 1.71 - fixed a bug where the dialogue of the NPC might reset if the player's inventory was too full to receive the award
- Improved icons for underwater products.
- Fixed problem with biological horror and jellyfish in Permadeath mode.
- Fixed an issue with the hypnotic horror of the Abyss and molluscum in multiplayer.
- Disabled gestures on the stairs.
- Improved some underwater sound effects.
- Fixed some rare crashes.
- Fixed an issue where the inner part of the scientific frigate could be missing
- Fixed a bug that prevented to build multiples of the storage container 1 (only for PC, other platforms will be fixed soon).
- Prevented error icon boost when driving Nautilon (PC only, for other platforms will be fixed soon).
Update 1.75 (Visions)Mission and progress
- Fixed an issue where players were unable to free a cargo ship from a textbook.
- Resolved mission "dreams of the Deep" to determine whether it has been built close to the house Neutron before the mission began.
- Fixed an issue where during missions players attended POS terminals, they can move without purpose.
- Fixed a bug that prevented updating modules membrane aeration higher level to appear in the process stores the space station.
- Fixed bug where modules updates Freighter Hyperdrive appeared in the shops of the technologies the space station.
- Fixed an issue where players could not learn drawing “living glass” at the right time.
- Fixed an issue where players could not learn drawing “Exocraft Boost” at the right time.
- Nipnip drawings can now be purchased from the farmer base after completing their missions.
- Fixed an issue where NPC is awarded to procedurally modulated upgrade modules, chosen from a random pool is not enough.
- Fixed a problem that prevented some doors + elements that require you to Pass Atlas v1 accept v2 or v3.
- Corrected the behavior of timers required level so that the desired level is attenuated as the countdown timer is running.
User interface
- Improved appearance of the planetary counting from space.
- Added a new section pop-UPS of inventory, hinting at the use of the item.
- Improved visual feedback when collecting items, especially rare items
- Improved text labels for armored targets.
- Added a filter “belongs” to the store Quicksilver.
- Fixed a bug that allowed players to view their existing fleet with the purchase of a new frigate.
- Fixed a rare case when some inputs could temporarily not be recognized if perenaznachenie, and then back to the default values.
- Prevented error icon boost when driving Nautilon (on PS4 and Xbox One).
Bases and buildings
- Fixed a bug preventing the creation of multiple storage containers (on PS4 and Xbox One).
Of the planet and open
- Fixed bug where planets with extreme weather could not generate the storms.
- Improved distribution of ammonia and uranium are toxic and radioactive planets.
- Improved some text descriptions of your Visor.
- Fixed an issue where the paddle could destroy valuable objects.
- Fixed a bug where opening the other players could interfere with the scanning of fauna and flora with the help of the Visor.
- Added identifiable descriptors for all the anomalous types of planets.
- Fixed an issue where the crystals resources (e.g., Di-hydrogen) could be re-opened on each planet.
- Fixed an issue where many of the minerals would be called Yukovsite.
- Allowed the Torch to be used while exploring the broken freighters.
Video
- Fixed bug where color settings “exocraft” could be wrong in the Customizer to update.
- Fixed a problem rendering large mushrooms.
- Fixed a bug where fixed objects would be blurred.
- Improved draw distances on some exotic planet.
System
- Fixed a memory leak.
- Fixed crash when exiting the game during the execution of the gesture.
Update 1.76 - fixed a bug where the farmer demanded that Copret were planted without the knowledge of the player.
- Fixed a problem when the Farmer is taught the wrong recipe Nip Nip.
- Fixed a bug where the notifications about missions, there was no commas.
- Fixed an issue where some of new dangerous types of flora did not appear on certain types of planets.
- Fixed a bug where a Big Ball was constantly getting stuck at the outlet of the refiner (this fix prevents blocking of any new developments and existing blockers).
- Fixed an issue where too little boxes appeared near the buildings.
- Improved the appearance of the Bubble Cluster and Glitching Separator when displaying at your base.
- Improved the appearance of the bubble cluster and separator failures while displaying in the database.
- Fixed a collision problem with a portable generator of reality.
- Fixed the problem of collision with the ceiling of the space station.
- Fixed bug where debug strings to be displayed when selling goods in the trading terminal.
- Fixed being able to place infinite fireworks.
- Fixed a bug where the journal incorrectly recorded the level of progress of the mission community.
- Fixed a bug where players were able to make the maximum contribution to the mission community during the wrong dialogue, resulting in the option “continue” in the final dialog has been disabled.
- Fixed a vulnerability of the mission community.
- Fixed a bug where the store Quicksilver charged a fee only for one item with the simultaneous purchase of multiple products.
- Fixed a bug that could occur when deformation of the cargo ship in multiplayer.
- Fixed a bug that could occur when viewing the progress of the research community in the journal.
- Fixed a bug that could occur in multiplayer when confronted with abnormal beings.
- Fixed issue that could cause your game to crash when confronted with unfamiliar stones.
Update 1.77-fixed a bug where the Big Ball was stuck in the output of the refiner (all previously broken refiners will now be cleansed)
-Fixed a bug where all the crystals were called "Unknown".
-Fixed an issue where the educational mission is not performed, if the player took the "Hermetic Seal too early
-Fixed a bug where the mission flow was stopped when he was instructed to build a base for contact with Apollo if on the basis of already was the warden, but no large rooms.
-Fixed some problems with accidents in the race exocraft.
-Fixed hang when you access the dialogue of the mission at the same time as the deadline of the mission
-Fixed lock up problem when accessing the Communicator of Star ship simultaneously with the release from the cabin.
-Fixed bug where ancient ruins and broken cargo ships sometimes could appear on the surface of planets.
-Fixed the health of the corrupted Guards to make them stronger than normal Guardians.
-Fixed bug where it was not required advanced laser for the extraction of useful substances.
-Fixed an issue where killing another player with melee attacks led to the wrong chat message.
-Fixed some issues with sensitivity around the portal and the effects of entry / exit from the ship.
-Fixed a bug where the beam manipulator landscape displaying on the Multi-Tools with one pre-installed when you buy
-Fixed an issue where resource names can appear multiple times when reading the planets from space.
-Fixed an issue with collision on some stones of medium size.
-Fixed bug where Pocket Reality Generator can not be collected in the room.
-Disabled Analysis Visor on the stairs
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