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Roman2013 22.12.19 07:13 am

No Man\'s Sky 1.7 (The Abyss) (No Man's Sky)

Update 1.7 (The Abyss)Underwater gameplay and visual effects
- Increased diversity of marine biomes.
- Improved character movement in the water.
- Improved surface swimming.
- Improved navigation for individual characters.
- Now the Torch can be used underwater.
- Improved underwater camera and swimming.
- Improved camera behavior when approaching the surface of the water.
- Added support for jetpacking underwater.
- Increased the spawn probability of oxygen as a secondary resource under water.
- Increased depth, which may appear underwater structures.
- To prevent spawn drones under water or behind you in deep water.
- Added underwater emotions.
- Improved the underwater nature and the sound of swimming.
- Improved placement of underwater supports and density of objects.
- Improved terrain editing under water and fixed issue where the player could quickly move up.
- Improved color, water surface and underwater effects.
- Improved the effect of foam on the edges of water and objects.
- Fixed a bug where a line could be seen around underwater objects and underwater horizon.
- Improved visual effects of water in the evening.
- Removed pixel hard edge visible at the water's edge.

Fish and underwater creatures
- Improved detection of whether a player is inside the building under water.
- Improve the overall behavior of the shallow water fish.
- Increase the speed of the spawn of fish and creatures under water.
- Improved movement and behavior of predatory fish.
- Improved the logic of spawning and destroying underwater creatures.
- Improved movement underwater cows and rodents.
- Improved and added new sounds of fish and underwater creatures.
- Added jellyfish, clams, crabs, and the horrors of the abyss.

User interface

- Disabled censored in the text chat between friends.
- Added more options in menu for the inventory transfer.
- Removed unnecessary data user interface for improved load time and memory footprint.
- Disabled the change of the size of the beam area at a time when it can not be used.
- Fixed wrong highlight quick menu.
- Fixed issues with transfer of vehicle inventory.
- Fixed icons of the dangers of technical means of protection against secondary hazards.
- Fixed crash caused by opening the inventory when using the shipboard Communicator.
- Improved the ordering of some objects in the construction menu.
- Fixed problem cropping binocular in the user interface.
- Fixed random failure in the Adjuster of the characters.
- Various minor corrections and improvements to the text and localization.

Bases and buildings

- Added the ability for abandoned buildings, ruins, crashed cargo ships and the crashed ships to appear under water.
- Fixed an issue where players could fall through the walls of the pantry.
- Permitted storage areas in the form of a grid.
- Made minor improvement of the internal chamber.
- Fixed volume NPC speech inside players bases.
- Fixed an issue where trading terminals are located at the bases, could hide certain rooms.
- Changed restrictions on the creation of certain objects is rewarded through bot Quicksilver.
- Added new underwater hideout.
- Added over a dozen new basic parts.

Cargo ships, ships and Space

- Improved spawn frigates in multiplayer games when players are on Board.
- Fixed a bug where the players ' ships were displayed incorrectly in the new system after deformation.
- Fixed cases where specific frigates have always received the same type of damage.
- Fixed an issue where multiple missions of the fleet is automatically transmitted at the same time.
- Added the ability to scan frigates and cargo ships using the analyzer of Visor.
- Added the ability to restore frigates friends.
- Fixed problem with characters on a cargo ship after the player gave him.
- Prevented the constant activity of dust on the landing grounds frigate
- Improved release from a ship in a confined space, prevented from running through the low ceilings and abnormal walls.
- Improved positioning of players coming from the ships and the reviving on the landing grounds.
- Fixed an issue where the frigates could not be reset after the collection of resources provision of resources the player.
- Fixed the crash caused by an anomaly in some systems.
- Added a marker for the narration of black holes.
- Made the icons of the frigate less Intrusive.
- Prevented re-call anomalies, if present.
- Added the ability to detect planets with the galactic map.
- Fixed a bug where the player could land on your ship after switching missions, looking the mission marker.
- Added store vehicles on the space station.
- Fixed issues where players could get stuck on landing ships.

Mission and progress

- Added mission Dreams of the Deep.
- Added a new story of the underwater ruins.
- Added a number of new water substances, goods and products.
- Improved the token return on the portals, through which passed the player.
- Fixed a bug where some mission always gave the same reward.
- Improved choice of mission locations for shipment of small clusters of buildings.
- Fixed a bug where protection technology drain only one hazard at a time.

Transport

- Reduced the radius on the gun of the vehicle to ensure the particles spawn at the point of contact.
- Improved effect enhance the color of the car.
- Disabled the ability to search buildings in the auto scan by default, as it was replaced by the enhanced scan.
- Removed the decals from the car by default, which allows the player to add them.
- Improved color car stickers.

Creatures

- Fixed cases where birds flew into the ground.
- Improved the animation of the tail of a rodent.
- Improved scanning for creatures in multiplayer.
- Fixed a bug where the filters for the generation of parts of creatures incorrectly applied to all genders.
- Fixed a bug where the biological horrors can become non-hostile after the attack on exocraft.

System

- Improved uniform resolution shaders for PC performance optimization.
- Fixed a bug where when the game is loading on a black screen could occur for a long time.
- Improved multiplayer permissions to use in the lobby.
- Changed permissions of multiplayer by default to be more lenient in creative mode.
- Fixed some rare crashes.
- Implemented various performance fixes and system stability.

Update 1.71 - fixed a bug where the dialogue of the NPC might reset if the player's inventory was too full to receive the award
- Improved icons for underwater products.
- Fixed problem with biological horror and jellyfish in Permadeath mode.
- Fixed an issue with the hypnotic horror of the Abyss and molluscum in multiplayer.
- Disabled gestures on the stairs.
- Improved some underwater sound effects.
- Fixed some rare crashes.
- Fixed an issue where the inner part of the scientific frigate could be missing
- Fixed a bug that prevented to build multiples of the storage container 1 (only for PC, other platforms will be fixed soon).
- Prevented error icon boost when driving Nautilon (PC only, for other platforms will be fixed soon).

Update 1.75 (Visions)Mission and progress
- Fixed an issue where players were unable to free a cargo ship from a textbook.
- Resolved mission "dreams of the Deep" to determine whether it has been built close to the house Neutron before the mission began.
- Fixed an issue where during missions players attended POS terminals, they can move without purpose.
- Fixed a bug that prevented updating modules membrane aeration higher level to appear in the process stores the space station.
- Fixed bug where modules updates Freighter Hyperdrive appeared in the shops of the technologies the space station.
- Fixed an issue where players could not learn drawing “living glass” at the right time.
- Fixed an issue where players could not learn drawing “Exocraft Boost” at the right time.
- Nipnip drawings can now be purchased from the farmer base after completing their missions.
- Fixed an issue where NPC is awarded to procedurally modulated upgrade modules, chosen from a random pool is not enough.
- Fixed a problem that prevented some doors + elements that require you to Pass Atlas v1 accept v2 or v3.
- Corrected the behavior of timers required level so that the desired level is attenuated as the countdown timer is running.

User interface
- Improved appearance of the planetary counting from space.
- Added a new section pop-UPS of inventory, hinting at the use of the item.
- Improved visual feedback when collecting items, especially rare items
- Improved text labels for armored targets.
- Added a filter “belongs” to the store Quicksilver.
- Fixed a bug that allowed players to view their existing fleet with the purchase of a new frigate.
- Fixed a rare case when some inputs could temporarily not be recognized if perenaznachenie, and then back to the default values.
- Prevented error icon boost when driving Nautilon (on PS4 and Xbox One).

Bases and buildings
- Fixed a bug preventing the creation of multiple storage containers (on PS4 and Xbox One).

Of the planet and open
- Fixed bug where planets with extreme weather could not generate the storms.
- Improved distribution of ammonia and uranium are toxic and radioactive planets.
- Improved some text descriptions of your Visor.
- Fixed an issue where the paddle could destroy valuable objects.
- Fixed a bug where opening the other players could interfere with the scanning of fauna and flora with the help of the Visor.
- Added identifiable descriptors for all the anomalous types of planets.
- Fixed an issue where the crystals resources (e.g., Di-hydrogen) could be re-opened on each planet.
- Fixed an issue where many of the minerals would be called Yukovsite.
- Allowed the Torch to be used while exploring the broken freighters.

Video
- Fixed bug where color settings “exocraft” could be wrong in the Customizer to update.
- Fixed a problem rendering large mushrooms.
- Fixed a bug where fixed objects would be blurred.
- Improved draw distances on some exotic planet.

System
- Fixed a memory leak.
- Fixed crash when exiting the game during the execution of the gesture.

Update 1.76 - fixed a bug where the farmer demanded that Copret were planted without the knowledge of the player.
- Fixed a problem when the Farmer is taught the wrong recipe Nip Nip.
- Fixed a bug where the notifications about missions, there was no commas.
- Fixed an issue where some of new dangerous types of flora did not appear on certain types of planets.
- Fixed a bug where a Big Ball was constantly getting stuck at the outlet of the refiner (this fix prevents blocking of any new developments and existing blockers).
- Fixed an issue where too little boxes appeared near the buildings.
- Improved the appearance of the Bubble Cluster and Glitching Separator when displaying at your base.
- Improved the appearance of the bubble cluster and separator failures while displaying in the database.
- Fixed a collision problem with a portable generator of reality.
- Fixed the problem of collision with the ceiling of the space station.
- Fixed bug where debug strings to be displayed when selling goods in the trading terminal.
- Fixed being able to place infinite fireworks.
- Fixed a bug where the journal incorrectly recorded the level of progress of the mission community.
- Fixed a bug where players were able to make the maximum contribution to the mission community during the wrong dialogue, resulting in the option “continue” in the final dialog has been disabled.
- Fixed a vulnerability of the mission community.
- Fixed a bug where the store Quicksilver charged a fee only for one item with the simultaneous purchase of multiple products.
- Fixed a bug that could occur when deformation of the cargo ship in multiplayer.
- Fixed a bug that could occur when viewing the progress of the research community in the journal.
- Fixed a bug that could occur in multiplayer when confronted with abnormal beings.
- Fixed issue that could cause your game to crash when confronted with unfamiliar stones.

Update 1.77-fixed a bug where the Big Ball was stuck in the output of the refiner (all previously broken refiners will now be cleansed)
-Fixed a bug where all the crystals were called "Unknown".
-Fixed an issue where the educational mission is not performed, if the player took the "Hermetic Seal too early
-Fixed a bug where the mission flow was stopped when he was instructed to build a base for contact with Apollo if on the basis of already was the warden, but no large rooms.
-Fixed some problems with accidents in the race exocraft.
-Fixed hang when you access the dialogue of the mission at the same time as the deadline of the mission
-Fixed lock up problem when accessing the Communicator of Star ship simultaneously with the release from the cabin.
-Fixed bug where ancient ruins and broken cargo ships sometimes could appear on the surface of planets.
-Fixed the health of the corrupted Guards to make them stronger than normal Guardians.
-Fixed bug where it was not required advanced laser for the extraction of useful substances.
-Fixed an issue where killing another player with melee attacks led to the wrong chat message.
-Fixed some issues with sensitivity around the portal and the effects of entry / exit from the ship.
-Fixed a bug where the beam manipulator landscape displaying on the Multi-Tools with one pre-installed when you buy
-Fixed an issue where resource names can appear multiple times when reading the planets from space.
-Fixed an issue with collision on some stones of medium size.
-Fixed bug where Pocket Reality Generator can not be collected in the room.
-Disabled Analysis Visor on the stairs
4 Comments
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d
demanik1 22.12.19

Rules updated, cool that developed all refreshed free.

R
Roman2013 22.12.19

Update 1.77

R
Roman2013 22.12.19

Happy New Year!!!

e
edikbl 22.12.19

how to start the dreams in the void? quest weighs, which would not have come all the same writes that it is necessary to jump to another system, the map direction in quest of the green line to infinity. How to find a quest planet?