News (BattleTech)
BATTLETECH 1.0.2 Release Notes (BETA) 5/3/2018https://forum.paradoxplaza.com/forum/index.php?threads/battletech-1-0-2-release-notes-beta.1095165/
Fixes a bug with video codec, memory leak and error with decals from DLTS Shadow Hawk (Valhalla Shadow Hawk variant failing to load in missions when selected.If you are fielding a Shadow Hawk with the Valhalla paint job, all combat missions will fail to load. This includes combat loading save games as well as dropping from your Dropship. To work around the issue in Skirmish, remove the Valhalla Shadow Hawk variant from your lance. To work around the issue in Campaign, change the Shadow Hawk paint job to one of the base options.)
game GOG Galaxy already 276R. Hotfix
Patch 1.0.1 (02 May 2018)
Trial fix for an issue where save games could sometimes fail to appear upon re-launching the game.
Trial fix for some occasional crashes when loading back into the sim-game scene.
We now immediately apply changes to the windowed mode and fullscreen monitor selection settings.
Added the ability to change the Callsign associated with your multiplayer profile.
Fixed issues with the Vsync setting sometimes not applying correctly.
Setting Vsync to be ON by default.
Capping framerate at 120 when Vsync is OFF.
Fixed an issue where redeeming a valid unlock code could cause a long loading screen.
Fixed an issue where 'Mech model variants unlocked using an access code could be seen clipping through other Argo UI screens, after selecting the unlocked 'Mech in the Mech Bay.
Fixed minor graphical issues with the pre-order Shadow Hawk Umbra skin.
Fixed an issue where enemy AI could sometimes act slowly during Defend Base contracts.
Improved loading sequence stability when alt-tabbed.
Support for non-standard Steam install directories (directory paths with special characters like = in them.)
Removing debug F6 pilot-hotkey injury.
Adding version number display to the Main Menu.
Adding protections for errors in the GOG Galaxy client when playing through the GOG.
Making DirectX 11 a required component in Steam and GOG installers.
the patch separately no.
Saw at the last moment. The language of Pushkin has not yet delivered ((((((
Developed as promised in the next patch to introduce sliders for difficulty settings in every single aspect of the game. )
1. They know that the game is not really optimized and they work on it as on a priority. Wait for the update in the coming days or weeks.
2. Fix bugs, expect a patch roughly at the end of May.
3. Support for new languages (including Russian) and Linux, I assure you that it is for them the most important priority, but to name a date exactly I can't.
4. They are working on the first major free update that plan:
a) Option to speed up battles (for players who were dissatisfied with the slowness is happening).
b) Customization of pilots (name, call sign, voice, appearance)
C) a set of precise settings levels for specific situations(areas) (which is the cases, situations, terrain has in mind the developer is not clear, perhaps there are additional factors complicating the capture of the contract).
g) changes in the interface regarding the purchase and gathering (salvaging) of new items.
d) the Ability to skip the prologue.
e) Will work on sglazhivanie levels of difficulty the rules of the situation when they get too difficult or too easy tasks at approximately the same level of the task. Make frame of skulls clearer.
W) Small changes that will improve the convenience of the game.
This is a rough outline will be supplemented and updated directly in front of the patch, and the output is scheduled for June\July of this year.
5. This is only the beginning! We will continue to release free updates and after release of the first update and happy later release for you MASTANE PAID EXTENSION or even a couple, but right now we are focused on bug fixes and immediate reagirovanie on the problems associated with the release of the game (as written in the previous paragraphs). With your support we will continue to improve Battletech making it better and more!
This is what I read on kickstarter...
The good of BattleTech can make a series of games...then call of duty and rivet and rivet sauce meshwesh showdown
Geralt De Rivia
based on TitanFall would make a pretty good shooter in the universe of BATTLETECH
Servitor
so based on BATTLETECH or TitanFall? in the universe of BATTLETECH is already sessional shooter Mechwarrior Online is already TitanFall, what do you want then?
Deimos-D
In the universe of BATTLETECH, there are other types of units besides mechs, TitanFall can be represented as the adventures of bronetechnica and his relict fur.
Servitor
In the universe of BATTLETECH is infantry, up to the heavy Elemental Clans, airplanes, helicopters and aerospace vehicles and military space ships, a variety of ground military equipment, like tanks, MLRS, tankettes and armored vehicles, of which there are in this game...
it is possible that the new DLC will add not only new mechs, including Clan, but most of the other land and air vehicles....
the Incentive came beta patch 1.0.3-280R
Battletech is getting more customization options and maybe an expansion or two
Harebrained Schemes has shared its post-launch plans for Battletech, the giant robot fighting strategy game that launched to much acclaim last week. The studio said the positive response to the game means that many things are now possible, including localization into other languages, more customization options, and possibly even some full-on expansions.
Before all that, however, come the bugs. Our launch last week wasn't perfect. A subset of players are experiencing hardware/system compatibility and performance issues that our team is working hard to investigate, Harebrained wrote in a Battletech Kickstarter update. Solutions for critical issues are always our top priority, and will be released as soon as they're available and tested. Typically, we will release patches to our public_beta branch on Steam for a few days for testing before we push them to the default branch.
A general bugfix patch is expected to arrive in late May, followed by a larger update focusing on increased customization and player-requested features. Specifics are still being determined but the items up for consideration include:
◾Accelerated Combat Options - We're working on options for players who would like to accelerate the pace of combat missions.
◾MechWarrior Customization - We know that many players would like to change the appearance, callsign, name, and voice of all their MechWarriors, not just their Commander. This didn't make it in for launch but we'll be adding it in Update 1.
◾Granular difficulty settings - A set of discrete options for players to customize the challenge level of the game in different areas.
◾MechLab / Store / Salvage Quality-of-Life Improvements - Interface additions to reduce friction when buying and salvaging new items.
◾Tutorial-skip Option - Allowing players who have already played the prologue missions to skip those missions when starting a new campaign, and get right to the Leopard.
◾Addressing Difficulty Spikes - We'll be working on smoothing out some issues with unexpectedly hard (or easy) content. Not to remove all difficulty variance, but to address the clear outliers.
◾Live-streaming Quality-of-Life Improvements - Audio persisting when alt-tabbed, for example.
The above is just the beginning! We'll be continuing with more free Updates after Update 1, and we'd also love to release a larger paid content Expansion or two, Harebrained said. But right now we're staying focused on bugfixes and immediate reactions to launch feedback.
The first Battletech fixer-upper patch went live yesterday. The full patch notes are available on the Paradox forums.
BATTLETECH Post-Launch Roadmap
1. Compatibility / Performance Investigations
Our launch last week wasn't perfect. A subset of players are experiencing hardware/system compatibility and performance issues that our team is working hard to investigate. Solutions for critical issues are always our top priority, and will be released as soon as they're available and tested. Typically, we will release patches to our public_beta branch on Steam for a few days for testing before we push them to the default branch.
On that note - last Friday we released our first patch to the public_beta branch for testing. Today, that 1.0.1 Patch went live - you can read the full changelog here. We expect to release more patches to public_beta in the coming days and weeks.
2. General Bugfix (Late May)
We expect to release at least one general bugfix/improvements patch later in May.
3. Localization (French, German, Russian) and Linux support
These are both Kickstarter commitments and high priorities for our post-launch roadmap. (Along with a couple other Kickstarter commitments that didn't make it in for launch.) We don't have a more precise ETA yet for these items but will update you as soon as we do.
4. Update #1: Customization & Player Options (June/July)
We're already beginning work on our first larger free Update to BATTLETECH. This Update is all about customization and reacting to common pieces of feedback that we've received from you on the game. Here's a list of items we're currently looking at for Update 1 this summer:
◾Accelerated combat options - We're working on options for players who would like to accelerate the pace of combat missions.
◾MechWarrior customization - We know that many players would like to change the appearance, callsign, name, and voice of all their MechWarriors, not just their Commander. This didn't make it in for launch but we'll be adding it in Update 1.
◾Granular difficulty settings - A set of discrete options for players to customize the challenge level of the game in different areas.
◾MechLab / Store / Salvage quality-of-life improvements - Interface additions to reduce friction when buying and salvaging new items.
◾Tutorial-skip option - Allowing players who have already played the prologue missions to skip those missions when starting a new campaign, and get right to the Leopard.
◾Addressing difficulty spikes - We'll be working on smoothing out some issues with unexpectedly hard (or easy) content. Not to remove all difficulty variance, but to address the clear outliers.
◾Live-streaming quality-of-life improvements - Audio persisting when alt-tabbed, for example.
It's important to note that the exact contents of Update 1 may shift during development. Please consider these general directions and priorities. We'll post a more detailed and updated list of what's in the Update closer to its release.
5. More BATTLETECH!
The above is just the beginning! We'll be continuing with more free Updates after Update 1, and we'd also love to release a larger paid content Expansion or two - but right now we're staying focused on bugfixes and immediate reactions to launch feedback. With your support, we could not be more excited to continue making BATTLETECH even bigger and better.
If you wanted something to ask the developers a great chance forums.goha.ru/showthread_0_0_t1242929
BATTLETECH 1.0.3 Release Notes (BETA)
[WINDOWS] [STEAM] [GOG] Added additional launcher BATTLETECH, which you can use to configure the following settings before starting the game: mode borderless, full-screen exclusive mode API rendering video. It is recommended to use these settings to troubleshoot problems with hardware compatibility or software. To use this launcher, run BattleTechLauncher.exe in the installation folder. In Gog Galaxy you can open the More menu next to the Play button and select Other - > Configure BATTLETECH.
[STEAM] Added warning pop-up window that appears when Steam API is not initialized when you start the game.
Added text on the screen of the video settings that indicate that some settings are not applied until the next boot of the game.
Added option in the video settings menu to show unsupported resolution display (default off).
[macOS] Support non-standard Steam installation directory (directory paths with special characters, like = in them.)
Fixed some hitches in the destruction of units and buildings in combat.
Improved memory management around the destruction of the fur.
Fixed an issue where MechWarriors are constantly stuck in a state of high or low moods.
Fixed problem when saving a game after you rescue enough parts to complete a new mech maybe because fur new'disappear after a reboot, that saves.
Fixed a bug where allied units in the escort mission could not travel to the mining area under certain circumstances.
Fixed bug where choose in shop the fur with the active order, then cancel the warning pop-up window will cause the screen to not respond.
Fixed several issues with the initial spawn points on procedural missions.
Fixed hair Shader to better support more vibrant colors in the character creation, changed some textures of hair and beard and added some vivid colors.
Added a new portrait presets and settings.
Fixed a bug that prevented from completing achievements Rock 'Em and Sock 'Em.
Fixed a problem that could prevent the completion of the achievements of the full registry.
Fixed a bug which was trivializable completing achievements laser show, the farmer-the bullet and rain of fire.
Fixed problems with artificial presence on the subset of awards mercenary MechWarrior.
Did Baker Atlas ABS frame available for Atlas, the second-KHT (in addition to the standard Atlas AS7-D) shadow of the Hawk Umbra frame available for shadow Hawk 2H. Did Valhalla prefabs for their respective chassis variants.
[Shootout] alternative prefab mechs are now considered stock, and are displayed in the list of mechs in stock configuration Skirmish Lance.
[Shootout] copy alternative prefab fur now correctly preserves the appearance of variant mechs.
Important: if you switch to the public_beta branch, please note that when playing in a Multiplayer battle you can only play against other players in the public_beta branch. The browser lobby is not currently indicates which players are in the public_beta branch and which are not (but will be in future releases.) If you switch to the public_beta branch, and then want to create a multiplayer lobby, please add [BETA] to the name of Your lobby.
Anyways; not Russian. The sale of parts of the fur is also not delivered. Why release??? Block release of crazy all.
2nd time pass only when it is Russian language.
https://forum.paradoxplaza.com/forum/index.php?threads/battletech-1-03-very-unstable.1098428/
they say that new patch zabagovan the game more than corrected bugs...
The latest patch kind of substitution sewed on soap. Lag and frisii became less...the first hour of the game, then, though making up, the game starts to blunt 2 times more intense still. A minute and a half load from the selection screen of the extraction is not normal. developed readily confirm their apologist over and over again.
for fans of uploaded a working build Мechwarrior 3 + addon Pirate's Moon is completely in Russian, works even with win.10 without problems.
https://drive.google.com/file/d/1dTkhMAFE7ROrIkaVvGIm8wDN24z5-tJ0/view?usp=sharing
Given the recent news, in the next patch, will be released an updated model of Blood Asp. The developers at Facebook reported March 18 that they listened to player feedback and decided to correct errors during development. The redesigned model will be more similar to the original and has a higher and more extended details.
https://pp.userapi.com/c845523/v845523384/6341f/2j4pXSfalrk.jpg
LIVE - BATTLETECH 1.0.4 Release Notes
Thank you for playing BATTLETECH! We appreciate your patience and support as our team works to quickly investigate and address reported issues with the game. Release 1.0.4 is now available for users on Steam and GoG. Note that the public_beta branch is still on 1.0.3 Release plus the additional Beta Launcher for BATTLETECH - we will also be advancing public_beta to contain 1.0.4 plus Launcher later this week.
If you experience any issues after updating, the first step we recommend is to restart your computer, and then verify integrity of game files. Occasionally, the Steam update process can act weird - this will ensure that the update has been properly applied.
Players with nVidia graphics cards should now update to the latest nVidia driver and not use the BT game ready driver that was released at launch.
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
1.0.4 Release Notes 5/21/2018
•Fixed an issue introduced in Release 1.0.3 where the campaign timeline could stop advancing under certain circumstances - most commonly, after the death of one or more active MechWarriors with temporary tags (e.g High Spirits) on them.
Additional note for players who mod various game files...Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
CEO of Harebrained Schemes Jordan Weisman said that additions to the BattleTech "always follow the plot". He compared BattleTech with the previous creation Studio Shadowrun and said that the only way to make the game more is to create "an expensive manual" content, be it expansion or sequel. In turn, the publisher and developer Paradox usually tries to systematize and improve the gameplay of your individual project. In this approaches of different studios.
Weisman says that developers tend to find the "right balance between replayability and a story with an emotional core not only for BattleTech, but for their future projects."
Нarebrained Schemes is planning a big update in June/July, but it will consist of improvements to the current version of the game. In the future we are waiting for one or two major additions.