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Deimos-D 22.12.19 09:03 pm

News (BattleTech)

BATTLETECH 1.0.2 Release Notes (BETA) 5/3/2018
https://forum.paradoxplaza.com/forum/index.php?threads/battletech-1-0-2-release-notes-beta.1095165/

Fixes a bug with video codec, memory leak and error with decals from DLTS Shadow Hawk (Valhalla Shadow Hawk variant failing to load in missions when selected.If you are fielding a Shadow Hawk with the Valhalla paint job, all combat missions will fail to load. This includes combat loading save games as well as dropping from your Dropship. To work around the issue in Skirmish, remove the Valhalla Shadow Hawk variant from your lance. To work around the issue in Campaign, change the Shadow Hawk paint job to one of the base options.)
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Deimos-D 22.12.19

BATTLETECH Season Pass : DLC Flashpoint, Urban Warfare DLC and trelease not yet announced DLC...
https://store.steampowered.com/app/799750/BATTLETECH_Season_Pass/
https://www.gog.com/game/battletech_season_pass

The release of the Russian localization vowed on 27 November!

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Deimos-D 22.12.19

November 27 release is localized into Russian, French and German game patched to version 1.3. Then when will be released the first DLC Flashpoint it will also be lokalizovany.

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Deimos-D 22.12.19

The new patch version 1.3 is what I did in the mod for a long time: free play, without sujecki, a new difficulty mode of the game Ironman and some other features.
Patches developed is now called: free update.
Rumor has it that the localization will be released in beta version and will deprivatise upon receipt of the claims of the bloopers and mistakes from the players...

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Deimos-D 22.12.19

Discount for game the INCENTIVE -30% 507р.(was 725 rubles)
https://store.steampowered.com/app/637090/BATTLETECH/
.SPECIAL OFFER! Ends after 31+hours

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Deimos-D 22.12.19

BATTLETECH Challenge Stream 13 NOV
Are you up for a challenge? We sure are! Join us in our Challenge BATTLETECH Stream at 15:00 CET, where Andreas from the PDX crew does his best to complete a challenge issued by the dev team!
https://www.twitch.tv/paradoxinteractive

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Deimos-D 22.12.19

Today 27 November 2018 the new patch came out BATTLETECH version 1.3 BETA version of localization into Russian, German and French. Also available for purchase at INCENTIVE first DLC Flashpoint with a discount of -10% on the price 391,50 RUB.(was 435 rubles).

Welcome to BATTLETECH 1.3! This release contains a number of quality-of-life improvements and bug fixes, as well as some cool new features. We have also released the Flashpoint paid expansion and the Beta version of French, German, and Russian localizations.

1.3 HIGHLIGHTS: Career Mode, Revision to MechWarrior Abilities, to Reputation Revisions, Revision to Stores... See details in the “New Free Features & Content” section below.

BATTLETECH: Flashpoint expansion now available: Beyond adding over 30 hours of exciting Flashpoints (branching, multi-mission, short stories) to BATTLETECH, this paid expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Purchase the Season Pass to get a deal on Flashpoint plus the next two expansions!

Localized Beta versions of the game: Localization is officially in Beta on Steam and GOG for all OS versions! Select the “public_beta_localization” branch to opt-in, then select German, Russian, or French in the in-game Settings menu. This Beta includes translated Flashpoint paid content expansion for owners of Flashpoint. We will continue to work on bug fixes (including updating any missing string translations), improving the quality of the translations, and updating this beta branch. We also look forward to hearing your feedback on the PDX Forum[forum.paradoxplaza.com]. Habe Spaß! Have fun! S'amuser!

Localization known issues:
If you switch to a different language and it isn't showing up on screen, you may need to back out to the main menu so that the language pack can refresh.
Subtitles may play quite fast in cinematics.
Some text in labels, Career Mode Flashpoints, and multiplayer may appear unlocalized.
There may be some minor cosmetic issues with text formatting.
The test language we used to develop our localization system is visible in the settings menu. It is strongly advised that you do not play the game with this enabled.
There is no noun declension in procedurally generated contracts.
Update Linux Beta: The Linux Beta along with fixes and updates has been integrated with the main game version and is available on Steam, GOG, and Humble!

Linux known issues:
The game must have write access to the installation directory. If you get infinite loading screens on launch or when starting a new game make sure the directory is writable: sudo chmod-R 777 BattleTech_Data
Non-English Linux systems may experience infinite loading screens. Please opt-in to the Localized Beta (below) or use the launch option-work-around: LC_ALL=C
We hope you enjoy our latest BATTLETECH releases!

-- HBS

IMPORTANT: Additional note for players who mod various game files... Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com

New Free Features & Content

All-new Career Mode - Career Mode challenges you to begin the game with the Argo in a random system with a random group of MechWarriors, with no story missions to rely on for big payouts. Wander the Periphery taking contracts (and Flashpoints, if you own Flashpoint!) and manage and grow your mercenary company to earn a final score Career mode is played in Ironman mode by default, so it is also possible to “lose” this mode unrecoverably. (But Ironman mode can be disabled, and all the same granular difficulty settings from the campaign can also be adjusted in Career Mode.)

Revamped MechWarrior abilities - We heard a bunch of feedback about the Bulwark ability and how you HAD to take it to finish the campaign and it got us thinking... and then revising Bulwark... and realizing that we should just rebalance the whole dang set of abilities. Then we put it out as an opt-in Beta and got some great feedback - thanks! We've been working on it ever since and we ve released the revised abilities in 1.3. You can read the complete details in this forum post[forum.paradoxplaza.com]. The first time you load any game session after updating to 1.3, you'll see a popup informing you that all of your MechWarrior skills have been refunded, so that you can review the new abilities and respec accordingly.

Revisions to the Reputation System - We've increased the rate at which reputation rises and falls so you can really feel the effects of your actions. When you reach the maximum possible reputation with a faction, you become eligible for an Alliance. By entering into an Alliance, you mark yourself an ally of that faction and an enemy of that faction's enemies.

Faction stores - In addition to making higher difficulty and salvage contracts available, Alliances also allow you to access faction-specific stores containing items you might not find anywhere else.

Black Market stores - If you play your cards right, criminal elements will allow you to buy access to the Black Market, where you'll find some equipment that fell off a transport...

New Events, including cameos from two Legendary MechWarriors (these were part of our “social sharing” Backer reward from the Kickstarter, and we expect the other two cameos to make it into the next free update.)

New mercenary contracts - now you can take jobs from Pirates!

New inventory items - including rare LosTech from before the fall of the Star League!

New Achievements - 19 mercenary and the new story achievements have been added to the campaign and career modes!

Improvements
Increased the number of possible encounter types on existing maps for more variety.
Star Map updates for new Stores and the Black Market
New space travel animations added
New camera angles added in group conversations
Players can now move'Mechs from one Mech Bay slot to another. Organize away!

UI
Many added, updated, and fixed Tooltips
Priority items now remain visible on the salvage list after confirming their selection
Fixed the broken toggle Settings for auto-selecting units outside of combat
Fixed an issue which would cause the portrait and description on the “Arrived at Destination” popup message to be cut off occasionally
Fixed an issue which caused Reputation indicators to be partially cut off on the Negotiation screen
Removed Reputation status icons for the Locals’ (and certain other factions you cannot gain or lose Reputation with) from Stores and AAR. This will keep Reputation focused on the Factions that matter.
Fixed an issue which caused the pattern selector in the Mech Bay to stop responding after switching rapidly patterns too
Fixed an issue which caused the 'No existing save games' prompt to display after quitting from the 'Load Game' menu evoked after running out of C-bills
Made the Settings Menu able to be dismissed using the ESC key
Fixed the Morale tooltip to not always show '0' value for the Current Morale
Fixed an issue which caused the background behind the Leopard to change when navigating between screens
Fixed an issue which could cause the 'Load Save' button on the Out of Funds pop-up not respond for the user's input
Fixed UI visual anomalies which could occur after using the Pattern selector or the Refit menu in the Mech Bay
Items in 'Store' and 'Storage' menus are now sorted more by types
Various small UI improvements and messaging

Accounts
Special characters are now allowed in account creation passwords (!@#$%^&**()_-=+[]<>)

Bugfixes
Fixed multiple spawn spots on maps where ‘Mechs would get stuck
Collision improvements to existing maps
Fixed a soft lock players could occasionally encounter after commanding fire at the first test dummy ‘Mech in the campaign tutorial
Fixed an exploit where the player can perform Called Shot on ‘Mechs that are not knocked down by using the keyboard
Fixed an issue in Character Creation which caused the last screen of 'Your Background is' to be missing its background image after returning from the 'Your Appearance' tab
Fixed an issue which caused the 'Sprint' skill to not be toggled for the next selected Mech if the user attempted to use it on an unstable Mech
Fixed an issue which caused Player 2/Guest UI to be missing Heraldry Image in Lobby & Combat UI
Fixed a lighting issue on OSX for some graphics cards. For more info, see: https://forum.paradoxplaza.com/forum/index.php?threads/battletech-update-1-2-mech-lighting-graphical-issues.1116636/
Fixed an issue which enabled users to join the lobby of a multiplayer match that was completed
Fixed a save/load issue which caused overheated ‘Mechs to appear in their shutdown pose after loading a save combat
Fixed a save/load issue which caused increased map lightning in particular biomes after loading a save combat
Various small graphical bug fixes on existing maps
Fixed an issue in the Liberation of Weldry mission that caused you to remain in interleaved turn mode after all your first set of enemies were defeated.
VFX improvements on some weapons!
Fixed an issue in the Mech Bay which could cause the Filters to be reverted to the default state after deleting a custom 'Mech
Collision and pathing improvements to certain maps
Improvements to beacons and objective communication

Many additional small improvements and bug fixes

Known Issues (to be hotfixed asap)
Flashpoint owners cannot currently play multiplayer games against non-Flashpoint owners.
Turret generator destruction can distort audio in Target Acquisition missions. Restarting the title fixes this.
Skirmish Mech Bay - Deleting any customized 'Mech causes a'Mech from the custom list to duplicate. This is a visual-only problem and is resolved on the re-launch of the game.

https://steamcommunity.com/games/637090/announcements/detail/1708449632712484393

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Deimos-D 22.12.19

BATTLETECH weekend deal in steam! until 1 December you can buy the game with 30% discount, at a price of 507 RUB.(old price 725 RUB.) https://store.steampowered.com/app/637090/BATTLETECH/

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VOVAN PLAY4FUN 22.12.19

Deimos-D
expect a full Rusik, and optimize, especially fast loading, at least on SSD)

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Deimos-D 22.12.19

VOVAN PLAY4FUN
then developers you to wait till spring, probably not before...
And the Chukchi in the tent waiting for the dawn

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Deimos-D 22.12.19

to watch game news on the official forum Paradox
BATTLETECH: News and Updates: https://forum.paradoxplaza.com/forum/index.php?forums/battletech-news-and-updates.1007/

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Deimos-D 22.12.19

released patch-fix from GOG 1.3.1-417R
fixes issues with DLC Flashpoint and some other problems...

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Deimos-D 22.12.19

sale BATTLETECH the INCENTIVE:
SPECIAL OFFER discount 30% off! Ends December 8, 9:00pm MSK
New price: 507 RUB.(was 725 RUB.)
https://store.steampowered.com/app/637090/BATTLETECH/

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Deimos-D 22.12.19

12/5/2018 came small patch BATTLETECH version: 1.3.2.
Fixed a bug affecting new users attempting to register a Paradox Account, blocking access to Multiplayer mode

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Deimos-D 22.12.19

Because Harebrained Schemes and Piranha Games has won a lawsuit against Harmony Gold some time ago.Unseen Mechs will be Fighting in Battletech in the future.
Launched in 2015 by the developer Kickstarter promised two Battletech Unseen mechs: Warhammer and Marauder. When you will be able to officially use the Unseen in Battletech, we don't know yet. In MechCon 2018 Jordan Weisman and Mitch Gitelman said they will come after the summer of 2019.
https://www.gamestar.de/artikel/battletech-nach-rechtsstreit-unseen-kommen-nach-urban-warfare,3337817.html

So Warhammer and Marauder probably will be released in which some of the DLC, considering how many items they reserved for the new DLC.
https://steamdb.info/app/637090/dlc/

Here is a list of Unseen skins for the ships with Harmony Gold: http://www.sarna.net/wiki/Unseen
At least a third of this list perfectly present in BATTLETECH. Marauder was in the game and was shown on the pre-alpha on YouTube you can even find it. And it was before the recent wins in the courts. And there is no reason except politics Studio, remove Marauder, not while removing and thunderbolt, Battlemaster and other than to sell it later in DLC...

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Deimos-D 22.12.19

Winter sale BATTLETECH the Incentive! -40% discount 435 RUB.(was 725 RUB.)
Winter sale Incentive BATTLETECH Mercenary Collection : BATTLETECH, BATTLETECH Digital Deluxe Content, BATTLETECH Season Pass. discount -20% 1239 RUB.
https://store.steampowered.com/app/637090