Health incarnate (Divinity: Original Sin 2)
Tell me please, level 14 (call 12 points) such characteristics incarnata is this normal? Everywhere write, that at such levels incarnat warrior just wildest IMBA that mows mobs.. but judging by the stats and damage in combat it is not so. Or do I need the whole armor to the call to put? There are all sorts of saturation and of course added armor skills, but like, there clearly is ) where is my mistake?
Temporum
The game passed quietly and without calling, it makes no sense, so don't bother.
Temporum
This is the expanded edition of their poher in vanilla - Yes, that was IMBA
Mr_POMAH
Playing DE. Just watched foreign video vanilla version, incarnat 16 LVL 2600+ HP and 800+ armor. Skill call the player 13
That just so much nerf? Such a big gap?
without saturation incarnant weak immediately after calling him a couple of times you need to saturate on the next move yet, every saturation gives like 20 percent damage increase health and armor from saturation strongly increases with the level of the player, recently took place in Leyte and that he is well and lives
Preferably the Exodus to the call to collect. 12 is not enough. Yes, and incarnat without saturation almost useless. Saturation strength, vigilance, shadows and distortion – each, in addition to other bonuses, increases damage by 25%. Saturation strength and vigilance using the give appropriate armor. Don't know, IMBA not IMBA, but when you call the level of, say, 17 or above Tanit and that incarnate not very bad. Incarnate is also good because it is universal, can cause damage of any type.