Flaws and bugs of the game (Fallout 76)
I have to say - the game will suit me. And I will cuddle up and continue despite these sins.Most requested the fans to leave the feces - do not dilute srach.
Just add noticed or would like to correct. For the technical line of the game (no ENT-specialists ' offices, it was better before, etc...)
Thanks in advance.
Two nights played with a friend in Fallout76. To resume 15 LVL (so it's only the beginning).
Here's what I noticed that need fixing:
- Some of the dialogue - no subtitles;
- Subtitles are not visible: if you open the PIP-boy or you are in the menu of the workbench (you cannot read a holo-recording picking in the PIP-boy or cooking soup);
Markers friends knock your navigation, because it looks the same as yours (if one is not disabled quests, then on the map becomes too much and starting to lose where exactly your your quest marker);
- If you include a few quests at the same time - they take up half the screen (too much text, no settings to change the font size)
- All safes are met - has been opened (never used a hack).
- Never caught a terminal for hacking;
- One night the connection was not working (communicated through deep);
- Two nights at 00:30 approximately - disconnected from the server and thrown out (and so that the game is forced to close was not possible and needed reboot)
- Some mobs, abruptly starting to move with extra speed (although it may be so intended)
- Very little time to spawn mobs (in one location can regeneration every 5 minutes, including the legendary).
Until something like this (I can recall) on the weekend, even pozalipaesh find something - complement.
Write your observations. Any bugs found that need to add to it. Sracha plz.
ripvango wrote:
As I understand it in General all repositories synchronized.
So. All the boxes at gas stations and Red rocket at the stations, maybe even where is - everything is one box player. And resources in a synchronized manner with all workbenches.
Michael Holocast wrote:
if you built a base through the shop, then all is lost when you go to a new server, all that was in the stash is saved, if you built through camp, everything is saved and you simply can immediately put in another place without the cost
Actually there is no difference how to call the build mode. There the problem is quite different. Found the topic off the forum the pavilion, where the person complains that too, all the buildings are gone. Shared it with my case - the limit of the construction budget. And he's a moderator of the forum wrote that if a limit is selected to zero when reconnecting to the server, the game just can't create objects and places them in the Saved section. In the form of blueprint. So IMHO this is a bug of the game mechanics. Need to watch your budget!
What faced just when you try to build your cabin saved from blueprint even with adgim a bug - it is impossible to bind the structure to the surface. In three places I tried. I had to disassemble and blueprint to build separately.
Another would be to find a way to clear the budget. Methods of ФО4, alas, are not suitable.
So, played again and again partake room for growth and bugs arrived:
- Storage capacity (it's just hard, there's only resources, no armor - no weapons, all weighs a trifle - limit 400)
From this follows the second problem:
-Limit buildings. (only 2 built, ground floor, main machinery, etc. - ALL can not build. 4 was 100 times more. Consequently, resources which were collected from the trash can not use - store can't. This is getting a little annoying. I'm not undestanding.
- To exit the game can only reboot the computer
- Kakimto incomprehensible to me that the image was the culprit.
- Ding in many places
- Silence in holosapien
- Masking - full bottom, even with the stealth suit you firing 50 meters
Permanent sukuki feet of nearby mobs, with headphones it is absolutely not clear from where.
- any mob can stand and palate just in the ground, and these sounds can be heard over a kilometer as he stands next to.
- no search of animals (stuck on the main task, to create a trap, it is necessary to find a happy deer meat) - there were no markers
- Pick flowers, collected 50 in the inventory 3
- Mysia buggy just hard:
Two main mission - one stuck in the Elevator, the other with the meat of happy deer. Additional 4 MW was not completed. Also can not understand what to do there - no markers, the description of the dumbest.
Very often there are bugs with the animation, such as burned very often the firearm is displayed in clumsy hands, Guli or burnt standing in the street in t-poses. The game is very often spawned mobs directly in front of the player.
Encountered a wild bug, once entering the house went at the machine with power armor - and then she cashels half in the ceiling) When entering it through the tap E in feet, went... no gloves, to go with к4аркаса can not, because he fused with the body) Looks like a texture Persian exactly as ridiculous on those screens where the console gamers crying that their armor will disappear, and the Persians don't move then... well, I have-though the movement is.
ripvango
There is also a perk that trajectory shows) +he's still the distance increases
Even partake:
- If the camp put any bench very often, he does nothing. Animation prabuty behind the workbench is there, but menu creation and modifications of objects is not displayed;
Resources harvested loads, but not always enough. When something creates - writes as necessary, but does not write how many are in stock (I think maybe real to write it all down and then compare, but it seems that lost);
- If the armor weighs 10 collected, you can remove the items then 60 :)
- Animation of entering and exiting the reservation. Character stupidly from the side is;
- Sometimes missing animation mobs, as monuments at the locations move;
Mobs appear out of nowhere, especially annoying when coming back. In one of the locations with masterkey sharply appeared about 40 super mutants. Moreover, after the first murder - all at once pounced on me :)
- Sometimes strays animation weapon in hand - holding, somehow crooked, like shoots into the air;
- Sounds (don't know the name) but they do not coincide with reality. The mob on the left, the sound from it goes to the right - well and all in such spirit.
-MODEUZ wrote:
- Kakimto incomprehensible to me that the image was the culprit.
Probably took something from a chest or safe in a busy someone locations. I was so. I really still do not quite understand what the containers in a captured loke it is possible to Rob with impunity and which should not. I suspect that not those that are locked.
-MODEUZ wrote:
Picking flowers, collected 50 in the inventory 3
Most likely the rest simply faded... ) And became rotten fruit or something like that...
faced with a problem: after building a base and sentry guns, the next day I go in the game, turrets are not working. The sound of the turrets, but they opustili guns down and not moving. the streak of CPS is complete. With the appearance of the enemy - are not activated. How to overcome cton knows?
RazD0R
probably just a bug. Apparently broken and can't fix, I had that. You can try to reconnect. Or is it easier just to take apart and put in new ones.
How to fix interface on a 4:3 resolution? The pipboy is not full screen.Locks like cracked, not wore power armor, but I remember and it glitches were in the 4th foul on this resolution.
RazD0R
Try the Modification mode to save the turret and then in build mode from the stored re-to place. The resources are not being spent. In General, if something on the base is badly damaged, if you choose the module itself, CAMP activates the item to Fix it.
So, I had the bug with power armor not removed, the lamp does not work, when removing all items of armor (left frame only) no visual frame, and the frame is my character with outstretched arms.
RazD0R
Similarly also caught this disease. Treated proposed in the main thread method. Now everything seems fine. But confuses one moment - in the inventory I have 4 of the frame, with two of them separately, and two - stykovanii... as said the character of the old Soviet film - torment me vague doubts...
In the nearest patch of 4 December promised to fix a glitch with power armor. And to increase the size of the cache of the player 600.
BlackTigerTK wrote:
In the nearest patch of 4 December
OOO, some good news. Especially about the stash.
As you can referring to all the changes that found nothing.
-MODEUZ-
Yesterday, right in the customer's gazebo was a news link leads to the official website of the gazebo:
https://fallout.bethesda.net/article/6OWNNxTBMAsMmIwGOs8U8/fallout-76-inside-the-vault-november-27-2018
By the way here yesterday, again caught the bug with the loss of active quests. First noticed that the mask was missing, that we need to pass the secret base. I looked in the inventory - just no. I looked in the quests and the quest then and there ( I had a stage where we need to go information about EMFs to look for). Out of the game. After some time I go - there are no active quests! Were only made. Once already, so it was. Went to main menu, went back - all the quests on the ground, the mask on the face... IMHO a glitch!
Found some information about updates.
Developers are struggling to eliminate the existing Fallout 76 bugs. In the game a lot of them, that's why the release schedule fresh updates painted for several weeks (maybe months).
The nearest patch will appear next week (4 Dec). It will increase stability, balance and game performance, as well as increase the volume of stored stuff (Stash limit, with 400 to 600 units). Bethesda says that in future the number will continue to grow, but first we need to ensure that such change does not adversely affect the stability of the game.
In addition, after updating, players will be guaranteed to get two or three valuable item after defeating the "boss", plus the developers will fix the problem with the "stuck" inside the power armor.
On December 11 going to release another patch. He will bring in Fallout 76 format support 21:9, Field of View, the opportunity to profile development after level 50 and the "bulldozer" for C. A. M. P. (the ability to remove the smaller trees, stones and objects around the camp).
The characteristics of the character can be changed after level 50 will start to offer or a new card with perks, or moving points used S. P. E. C. I. A. L. in a different category.
Other innovations will be associated with the portable camp C. A. M. P. Some players are faced with the fact that get to the servers, where their camp is something worth it. Now the game will advance to warn about this, offering to choose another server. The process of installation of the camp is also simplified with the new option "Bulldozer" — it will remove small stones, trees and other obstacles on the placement of their buildings. That will happen has not been revealed, but Bethesda actively read reviews in social networks and promises to continue to support Fallout 76.
I'm certainly pleased with the expansion of the chest, but blah, it's so hard to do?!?!? The same thing applies to farm from mobs. Necessary for this mega patch release? I am sure that, again, 50 gigs will have to download :)
OK. With the armor tweak, but what about other bugs? At least with flying mobs and quests glitches to be sorted out. I'm not talking about all the things listed above.
About the demolition of the trees - so much the game. And so many stuff to remove it. And not that easy to do. They need to tweak the placement of the bases, and they are afraid to move (too lazy to put all).
Well, here's what perks it will be possible to reallocate - I did not like. Kills the desire to upgrade another character. (as it changes gender and appearance of your character at any time)
Well anyway, at least doing something. The main thing that would not have scored. Maybe in half a year already great game will be.
-MODEUZ wrote:
Well, here's what perks it will be possible to reallocate - I did not like.
This is a very important and necessary, especially for those who are ruined at some point your characters. like I have redistributed a few points I would like. Sure that lists rolled fixes are not complete. Announced was only some often the asking to fix.