Graphics settings (Immortal: Unchained)
It seems to me that the game's most obscure graphics settings I've ever met. At least in the Russian localization.1. Quality textures – no explanation needed.
2. The quality of the shadows – here everything is clear, change the resolution of the shadows from low to high.
3. Shadow casters – what is it? What kind of rollers are these? How is this different from the quality of the shadows? If you change this settings in the game nothing changes at all.
4. Local lighting - it is written that on/off.off. the light sources in the game. But what if you included that when it is disabled, the light sources in the game do not change.
5. AO – Ambient Occlusion (shading objects), it is clear, though implemented in the game very poorly. I recommend to include. Small impact on fps.
6. Glow – includes bloom from light sources, without it the game looks really bad.
7. The quality of the lens on/off.off. – what is it? Any lenses? I don't wear lenses. The game generally did not notice any difference when changing this setting. Does anyone know what the developer had in mind?
8. SSR is Screen Space Reflections, reflections, is also understandable, but not enough, with the option enabled, the picture becomes much worse, there is flickering on the textures. The idea is that when you disable this option, meant to be reflections from metal and wet surfaces, but they are, and so and so. Impact on fps is not noticed, although it should affect.
9. Correction – stupid adds purple filter. Not include in any case.
10. The quality of the particle is clear, the quality of effects like explosions, gunshots, bullet holes. (protsessorostroeniya option).
11. Depth of focus on./off. is DoF (Depth of Field effect the depth of field). Blurit textures at long distances. I'm usually turned off in games that option, but specifically here, it is better to leave it on because the textures in the distance look terrible.
Who understood, please clarify the situation with paragraphs 3, 4 and 7.
Can also in the config file to disable antialiasing TAA, which most of the picture and to include it instead of FXAA, which is disabled by default.
To do this, open a Notepad file user_settings.config are on the way C:\Users\Имя user\AppData\Roaming\Toadman Interactive\Immortal Unchained and change the following line:
taa_enabled = true – change to false
fxaa_enabled = false – change to true
to save the changes.
With the optimization of all the trouble. In open locations stable 60 fps, and in some private, direct gray corridors, without complex geometry without mobs, fps sags below 30.
Let me explain, especially for owners of two cards 1080Ti, I consider it my duty, be sure to unsubscribe in every topic concerning graphics, the lack of optimization, it is not when you have a new Lark on shows 60 fps in 4k. And this is when the picture quality does not match the consumed resources. When a game like Dead Space 2008 is a better game than 2018, and produces over 200 fps on old maps.
And another question, has anyone found a way to increase draw distance? And then the grass grows in front of his nose. Remember the same as it was in Risen 2 in Nvidia cards, but there is was a bug of the engine and is fixed by the patch.
In the end, personally for me, when you disable half the options, the picture in the game began to look better. Screenshots not attached, because the difference is only noticeable between everything on low and everything on high.
Svetoslavskiy wrote:
Can also in the config file to disable antialiasing TAA, which most of the picture and to include it instead of FXAA, which is disabled by default.
To do this, open a Notepad file user_settings.config are on the way C:\Users\Имя user\AppData\Roaming\Toadman Interactive\Immortal Unchained and change the following line:
taa_enabled = true – change to false
fxaa_enabled = false – change to true
to save the changes.
Thank you for the info, need to look.
Svetoslavskiy wrote:
With the optimization of all the trouble. In open locations stable 60 fps, and in some private, direct gray corridors, without complex geometry without mobs, fps sags below 30.
There is - the apex you come into the building with one room and fps sags. And Veridian in the caves because of the fog straight falls. Had too poking around in the settings and remove the particle density. It is worth noting one of these little places, I'm only 2 pieces here remember, but, of course, embarrassing. Can be attributed to one thing - inexperience pipeline.
Svetoslavskiy wrote:
With the optimization of all the trouble.
There is a problem, sags sometimes, not critical, but still. What to do, are unable to optimize properly, maybe a patch will fix it :)
A couple of times to freila in the dark depths of the corridors.All settings into the log.
After changing the type of antialiasing the game was worse without errors, stupid it. Already 5 times came out so. Will have to return back
UPD changed back, but the obelisks, the game crashes. WTF. After a week of the game such fun for no reason at all
Forgot the slider settings below the drop,everything was included,and I think why the game is something like 60 fps gives.
Spoiler
Jmann666
I almost immediately played with such settings, for the passage was 2 departure. But I don't think it's due to smoothing.
Spoilerless Paralyzing the judge I killed, the door that was found, but I'm sure I saw somewhere else and a chest requiring the Protocol of chromatic, but don't remember. I closed the previous topic? If not difficult to create a theme - the rest of the worlds or bosses, and there the old entrances to them (the name Loki, a screen with the position of the portal and what Protocol is required for open), I think that many will be useful. I would have done, but I have no time now to run through it all again and not remember shit
UPD
The problem with the crashes was related to the game, bug when changing weapons in the obelisk. It seems like in the patch released on the 14th, corrected.
Nevoeiro
Well done to the incentive to take, and will autopatch. Or wait for the new version of the pirate with the patch as is usual in these cases)
Well to me it is not true, and the game went
Jmann666
Already posted the patch separately,or rather yesterday.Bad looking I) Links in the topic patch.
fps drops to 10 in the flow where through the portals are moving everywhere 30-60 fps all the tinctures at a low
does anyone know what I can do
game the sad, sad graphics, sad optimization, the complexity for me as a casual unreal, couldn't even get out into the open, well, I think there will also be more 60 fps, and the story generally in this dermisa there??? and then run around and shoot a hell of a one, in short, in half an hour demolished in the furnace