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Deimos-D 28.12.19 09:37 pm

The pumping unit (Battle Brothers)

Choose Skills in the beginning of the game. 2-5 level.

In the early game when you lack of money, the lack of quality of recruits and armor need to assemble a team bringing in a steady income. Then have hired more quality fighters, which are pumped under a certain build late game.
In the beginning of the game hired soldiers often have a low melee skill(melee). Which is desirable to enhance the character was not a burden and inflicted their share of damage.
Also in the beginning of the game protection basically shields are blocking from 1/3 to 2/3 of the strikes. Armor serves as a 2nd line of defense when strikes are not blocked by the shield.

In the late game protection consists of:
- Advanced stat protection, plus 2 manual builds of the bonus to become due to the perk Advantage of length (Reach Advantage). Seldom bonus from the perk Evasion(Dodge).
- The resistance given by armor perk and battle-Hardened (Battle forged) or Nimble (Nimble). More effective and commonly used is battle-Hardened.
- Armor. Usually severe. Having strength of 300 units and above. The Imperial set has a tensile strength of 430 for the body and the head and gives a peck battle-Hardened resist 43 points of damage.

Accordingly, the requirements for men start-up phase and is targeted for late game is somewhat different.
Many players suggest to quickly buy and get a heavier armor that cherevato in exchange for protection from 1-2 extra strikes quickly gain full scale fatigue to turn into a pear, to lose a brother and so hard bought armor. Or become a slave to the sellers of tools to repair armor, constantly wasting time and resources waiting for repair. The armor except the initial one is to buy only from 300-320 strength
if a brother 9-11 level perk Seasoned. Until removed from the raiders with 110 strength is enough used as a shield. After taking the perk Seasoned, you can boost resist wearing a helmet heavier, removed from the leader of the bandits or troops of the noble house, as the helmet gives less penalty to Fatigue.

2nd level
Adaptation (Fast Adaption) - Bonus 8% to accuracy if it misses. Sure archers/crossbowmen. Preferably malesnica especially if you decide to use a spear.
Crippling blow (Crippling Strikes) - More frequent crits. A good perk especially if polzovatsja a spear and have a high melee skill. Crits weaken the enemy and are triggered by perk Executioner.
Thick-skinned (Colossus) - 25% HP. Due to the small number of CPS in the primary game Crete, perk will significantly reduce their frequency and increase the survival rate.
There are builds in the late game, so if you got a brother with outstanding features very the right choice. The amount of life is very important as there is a weapon damage partially ignore armor. For example, 1 manual hammer deals at least 10 damage to HP when hit. It is desirable to raise the HP to 100 - 125, which is much easier to do with this perk.
Pathfinder (Pathfinder) is a Good perk for the game Iron man, when you have to retreat to the edge of the map to escape from the battle without crits. Also allows you to get advantages over some opponents on challenging terrain allowing you to walk an extra tile. Reduces the growth of fatigue when moving. Allows faster to take the hill.
Epinephrine (Adrenaline) - the Perk allows you to go 1m in the next round. Costs 25 fatigue. Allows unit to go 2 times in a row. If the enemy is in the 2 stroke died, it was worth it, if not, in fact, already he will be going 2 times in a row. When used correctly, gives a significant advantage. It is highly recommended that fighters with two-handed weapons. You NEED to ACTIVATE in ADVANCE if the end points move automatically go to the other fighter and this won't go more in contrast to Perca Maneuver (Footwork) that you will be offered even without OD.
Restore (Recover) - Perk allows passing the course to withdraw half of fatigue. Option to take in fact. Fatigue is removed at 15 if the meter is full you can only make a shot at one target 2 hand weapons, or one normal hit one-handed. Or look for a recruit with the perk iron lungs(iron lungs) and give him a one-handed weapon with a low generation of fatigue such as the sword.
Student (student) is a Benefit giving an additional 20% experience. Stops working at level 11 and returns one skill. Useful for novices who need to catch up more pumped men on the team.

3rd level
Hangman (Executioner) - Bonus 20% damage on opponents with injuries. Skill paired with a Crippling blow (Crippling Strikes), but can do without it, or take out Crippling strikes such as the archers and the melee Executioner.
The bullseye (Bullseye) - Archers/crossbowmen. Can often hit targets behind obstacles. Enemies love to hide behind an obstacle.
Evasion (Dodge) - Provides a bonus to protection initiatives falls with the accumulation of fatigue. A good perk to start the game, while light armor gives a small penalty to Fatigue and initiative. Approximately + 10 to both defenses will significantly increase the survivability of soldiers For late game is less useful due to the use of heavy armor, which means high-quality recruits take a more useful perk.
Gifted (Gifted) - Gives an increase in stats as you level, without talents, but with a maximum raise. Good for the soldiers who will later be replaced by: archers,crossbowmen, spearmen. Valuable mainly because
it is possible to increase the shooting/melee, and such opportunities are few. For characters expected for late game is not so relevant, because the stats increase slowly can receiving levels above 11, and to any unique bonuses given to the other perk is no longer possible.

4th level
Backstabbing (Backstabber) - Good for melee. The spearmen if for example we decided to eliminate the breakthroughs of the wall copies of the killing broke and took skill Adrenaline. Increases the accuracy bonus from the environment of the enemy.
The Anticipation (Anticipation) - The Archers. Increases the bonus to infantry defense, depending on the distance and your rifle protect multiple of 10. Before taking the perk you need to make sure that it is possible to raise missile defense specifically up to 20 or 30, generally wonderful if up to 40 or 50.
Master shield (shield Expert) - Additional 25% bonus of the shield, the shield wall. The shield is more resistant to the split of the shield. On average, +5 protection, + 10 with raised shield. A good perk especially if you play from a wall of shields and not from the wall copies. It is recommended for the initial stages of the game. Can be used for in later builds with a shield.
The strong man (Browny) - Reduces 25% penalty of the armor (body and helmet) to the initiative and Fatigue.
A very popular perk which take in a couple of battle-Hardened (Battle forged). But the initiative is nothing much we don't win, and Fatigue is a maximum of 20 units of Fatigue, then this can be offset by investing in Fatigue at levels above 11th, picking up more unique light armor, and also feature an iron lung. With Nimble does not work(

5th level
Master of the spear (Spear Mastery) - Highly recommended if you play on tactics the wall copies. For the soldiers with other weapons to take skill Mastery.

The choice of perks 6-8 level.

6th level
Maneuver (Footwork) is a Benefit allowing 25 fatigue to move 1 tile, ignoring enemy zone of control. It is unknown how the rest of the fight and possibly
one of the fighters will be partially surrounded or severely wounded. The ability allows you to move away from the enemy. Increases the effectiveness of tactics wall copies. Can also be used Vice versa to go into the bunch of enemies and implement the spec. strikes two-handed weapons, or to provoke the fall of the enemies of moral panic, such as goblins or access to poorly protected soldiers 2линии of the enemy.
Oppressed (Underdog) - Opponents do not get a bonus to accuracy when surrounded by soldier with that perk. Useful dvuruchnikami on the flank.
The advantage of length (Reach Advantage) Gives a bonus +5 protection when hitting an enemy, the blows on the area, up to 5 stacks.
Accordingly, need high skill melee skill and decent protection, at least 20-30. Taken fighters with two-handed weapon, preferably the later the better. That is when it is, and stats in order and taken advantage of battle-Hardened(Battle Forged) and a set of heavy armor available. Up to this point the shield and dorucka.

7th level
Violent (Berserk) - Additional 4 points when killing the enemy. Useful thing to Fatigue enough.
Battle-hardened (Battle-Forged) - the Best perk of protection. Gives you resist damage equal to 5% of the total (helmet + body) values armor. If 15 150/150, 300/300 if the 30, if the above is all excellent. For amplification of the resist in the early stages, can be put on a more durable hat, for example, the leader of the bandits.
Nimble (Nimble) - allows you to ignore 75% of damage with a decrease in this quantity, proportional to the penalty to maximum Fatigue from wearing armor and a helmet . That is, with this Ability have to wear armor without penalty to maximum Fatigue. Good for Dolenta with odnorukij and without a shita...

8th level
Rabies (Killing Frenzy) - After the murder of +25% to damage for 2 turns. A large number of weaker enemies where this skill is activated.
Duelist (Duelist) - Usually taken later at the level of 10-11 with perks battle-Hardened and the helmet/armor 300/300 and above, because it is not working with the shield.
Perseverance (Indomitable) - is Given just for understanding. At the time of writing requires 3 points and 25 fatigue(30). Immunity from stun, repulsion, grasping and reducing damage by 50%. And then, seeing a 50% damage reduction, beginners often have fantasies about creating invulnerable titans by combining this perk with Nimble (Nimble) and battle-Hardened (Battle Forged). So these are considered to be 50% the worst way, with Smart you will get up to 75% of the resist, with battle-Hardened perk will take half damage from digits previewsee the resist of the armor. Perky bright-eyed and battle-Hardened combined, in turn, is extremely bad. So you should not build Babylon. The most effective way to survive is to quickly kill all enemies.
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