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Deimos-D 28.12.19 09:37 pm

Skill Tree. (Battle Brothers)

The Skill tree is presented in the form of 7 lines, to obtain Skills in a particular row do not necessarily have open something in the previous line, the lines are opened upon reaching each level. Game version: 1.2.

I. Line No. 1.

1.1. Fast Adaption - Adaptation. To obtain an additional 8% chance to hit after each miss. The bonus is reset after hitting the target .
1.2. Crippling Strikes Crippling blows. Lower the threshold of injury when damage by 33%. Works with middle and far fight.
1.3. Colossus - Thick-Skinned. HP increases by 25%, decreases the chances of getting injuries.
1.4. Nine Lives - Nine lives. Once per battle, received a mortal blow, you will stay alive with a couple points of HP. The next blow already you definitely will finally end.
1.5. Bags and Belts Handbags and Belts. Will unlock two additional slots for things. Put in these slots the items do not reduce your Maximum Fatigue, in addition to Shields dvoretskogo weapons.
1.6. Pathfinder - Pathfinder. Learn to walk on difficult terrain. Movement on any terrain now worth less than 1 ML up to at least 2 ML per cell. consumption of Fatigue reduced by 50%. Changing the height now don't OD.
1.7. Adrenaline - Adrenaline. A skill that puts you first in the next chain of moves, thus giving you an extra turn before the enemy. Cost 0 ML and 25 Fatigue.
1.8. Recover - Recovery. The ability to reduce accumulated fatigue on 50% of passing the course. Cost 9 OD.
1.9. Student - Student. Get an additional 20% experience for the battle, and as an additional perk upon reaching 11th level a personal.

II. Line No. 2.

2.1. Executioner - The Executioner. Apply an additional 20% damage on targets that were injured.
2.2. Bullseye - the bullseye. Penalty on chance to hit the enemy is not in direct line of fire (closed barrier) reduced from 75% to 50% for long-range weapons.
2.3. Dodge - Dodging. Get 15% from the level of the Initiative as a bonus to Melee and Infantry protection.
2.4. Fortified Mind - Strong spirit. Determination is increased by 25%.
2.5. Resilient - all the negative effects in battle that have duration, like Bleeding, reduce its duration by 1 turn, but not less than 1 turn.
2.6. Steel Brow - Hards. Blows to the head the character is no longer cause critical damage and reduce the chances that they'll chop off his head already wounded character.
2.7.Quick Hands - Quick hands. Looking for this? Changing items during combat becomes a free action once per turn.
2.8. Gifted - Gifted. A gifted mercenary lives easier. Immediately to the level for the distribution of attributes of the character with the maximum value and the extra point to each attribute.

III. Line No. 3.

3.1. Backstabber - Beating in the back. A bonus to the chance to get into melee range is doubled to 10% for each ally around and distracting your target.
3.2. Anticipation - Foresight. When a character is attacked with small arms, he gets 1 point +10% base Rifle Protection as a bonus Infantry Protection for each tile from the attacker.
3.3. Shield Expert - Experienced mitovich. Bonus to shield Defense increased by 25%. Also included on the bonus for protection from abilities: Shieldwall. Damage to the strength of the shields is reduced by 50% up to 1 minimum. The ability to Knock Back increases your accuracy by 15%.
3.4. Brawny Stocky. Penalty to Fatigue wearable armor and helmet are reduced by 25%.
3.5. Rotation - Reshuffle. The ability allows two characters to switch places ignoring the Zone of Control of the enemy, if the character is not stunned, not networked, or not immobilized in any other way. 3 ML and 25 Fatigue.
3.6. Rally the Troops to close ranks. A skill that increases Morale of nearby allies in a radius of 5 hexes to Sustainability, even if they retreat or panic. The higher the determination of the character who uses the Skill, the higher the chance for success. The cost of 7 ML and 35 of Fatigue.
3.7. Taunt - Taunt. A skill that forces the enemy to conduct offensive action instead of defensive and attack you instead of other more vulnerable opponent. The cost of 4 ML and 15 Fatigue.

IV. Line No. 4. Gun Skill.

4.1. Mace Mastery - Master the Mace. Any Skill Mace spends 25% less Fatigue. Skill Knock Out and Strike Down gets 100% chance to Stun if the target is not Immune.
4.2. Flail Mastery - Master of flail Any Skill Flail spends 25% less Fatigue.
Lash and Hail now ignores protective bonus shields. Thresh increases the accuracy by 5%.
4.3. Hammer Mastery - Master's hammer. Any Skill Hammer spends 25% less Fatigue.
Demolish and Destroy Armor Armor now deals 33% more damage to armor. Shatter increases the accuracy by 5%. Two-handed Hammers do not have Penalties to hit for neighbouring protivnikov.
4.4. Axe Master - the Master of the axe. Any Skill Axe spends 25% less Fatigue.
Split Shield now deals 50% more damage to shields when using axes.
Round Swing increases the accuracy by 5%. Two-handed axes no longer have Penalties to hit for neighbouring protivnikov.
4.5. Cleaver Mastery - Master of the cutlass. Any skill Cleaver spends 25% less Fatigue.
Bleed damage increased to 10 per turn.
4.6. Sword Mastery - Master the sword. Any skill Sword spends 25% less Fatigue.
Riposte now has a fine on the chance to get there. Split Swing-increases accuracy by 5%.
4.7. Dagger Mastery - Master of the dagger. Any skill Dagger spends 25% less Fatigue.
Stab and Puncture now spend 3 AP per attack (was 4).
4.8. Polearm Mastery - Master two-handed weapons. Any skill Polearm spends 25% less Fatigue. Skills duncavage weapons require only 5 ML. Davkova two-handed weapons no longer has Penalties to hit for neighbouring protivnikov.
4.9. Spear Mastery - Master the spear. Any skill Spear spends 25% less Fatigue. Spearwall is no longer removed as soon as the enemy manages to overcome it. but it continues to give a free attack against any other enemy that tries to enter the Control Zone.
Two-handed spears do not have Penalties to hit for neighbouring protivnikov.
4.10. Crossbow Mastery - Master crossbow. Any skill Crossbow spends 25% less Fatigue.
Increases 20% damage ignoring armor.
4.11. Bow Mastery - Master the bow. Any skill Bow spends 25% less Fatigue.
The maximum range of bows is increased by 1 hex.
4.12. Throwing Mastery - Master projectile weapons. Any skill Throwing spends 25% less Fatigue.
Damage is increased by 40% when attacking 2 hexa.
Damage is increased by 20% when attacking 3 hexa.

V. Line No. 5.

5.1. Reach Advantage Is The Achievement Of Benefits.
With each hit a two-Handed weapon Skill increases your Defense in melee combat by 5 points. Bonus sumarwata up to a maximum of 5 times until the next turn of the character. When applied to one Shot multiple enemies, a bonus is given for each porajennomu of the enemy. If you remove your two-Handed weapons in your inventory, you will lose all purchased the advantage Protection.
5.2. Overwhelm - Learn how to use their high initiative and do not allow the enemy to effectively attack and overwhelm them with attacks! With every attack, hit or miss, against an opponent acting after you in the current round, he gets a 'Overwhelmed' status, which reduces the skills and melee by 10% for one turn. This effect stacks with each attack and can be applied to multiple targets simultaneously with a single attack.
5.3. Lone Wolf - Lone wolf. With no ally at a distance of 3 hexa receive a 15% bonus to ranged and melee, Shooting and Melee defense, as well as Determination.
5.4. Underdog - The Oppressed. Any defensive restrictions for the environment is the enemy no longer apply to this character. Increase accuracy from the Skill Backstabber no longer works for the enemy.
5.5. Footwork - footwork. The ability to leave the Zone of Control without triggering a Free attack on you.

VI. Line No. 6.

6.1. Berserk - Fury. Once per turn, killing an enemy restores 4 OD. A character cannot heal more than its maximum number of ML and not more than 4 ML per attack.
6.2. Head Hunter - a Bounty Hunter. To chance 15% critical strike to the head, each time when hit the body. The bonus resets after the strike on the head.
6.3. Nimble - Nimble. Reduces incoming damage by 75%, if no penalty from armor and helmet for maximum Vynoslivost and the bonus is reduced the more there are Fines to a maximum of Vynoslivost. Reduce the Penalty to Fatigue from the Brawny Skill is not taken here into account.
6.4. Battle Forged - forged in battle. Specialist in heavy armor! Damage taken by armor is reduced by up to 5% of your total armor of the body and head. The heavier your armor and helmet, the bigger the bonus.

VI. Line No. 7.

7.1. Fearsome - Fearsome. Any attack that deals at least 1 point of health damage, validates the morale of the enemy, and not only when applied 15 or higher damage.
7.2. Duelist - The Duelist. If a one-handed weapon used with a loose second hand, you get a 25% bonus to all damage ignoring armor. Not valid with a two-handed weapon.
7.3. Killing frenzy - Rage. Murder increases all damage by 25% for 2 turns. Does not stack, the next updates the timer time using Rage.
7.4. Indomitable - Indomitable. Skill gives you 50% damage resistance and immunity to stun, repulsion, or capture for 1 turn. 3 ML and 20 Fatigue.
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