K
Kokoprime1991
02.01.20 09:28 pm
Game crash after a while. (Fallout 4)
The game works fine, did the Assembly mods only focused on the graphics, weapons, clothes. Each was tested for compatibility(in short the process was gemorno) in the end achieved the desired result. The game changed for the better, but noticed some nuances. Manager at start almost immediately vyzhiraet 3 GB+ Opera(in the menu) in the game in the same Sancuary almost comes to 5-6. However, I do not see the fall of the FPS (well below 40 was NOT, and so holds 60). And after a while, say an HOUR, the game freezes for a second (like 0 shots), and razlivaetsya and a couple of seconds. is the game crash without error, and so on. Notice in this sequence and it was not time. Maybe the game crash because of memory (although it is 12GB) the feeling that the process can't work more than 6-7 GB of Opera and it is stupid crashes because of this(it's not even in the memory, and a specific load). I don't know what it is. EXE shnik patchy so-called paloukou, which gives the production at 4GB so-called 4GB patcher.(Note that sometimes it helps).If you're interested here are my configs:
Fallout4.INI 1)
Spoiler[General]
sLanguage=EN
uGridsToLoad=5
uInterior Cell Buffer=42
uExterior Cell Buffer=504
iPreloadSizeLimit=367001600
bDisableAllGore=0
bMouseAcceleration=0
bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=6000
iTextureUpgradeDistance0=4000
iTextureDegradeDistance1=6000
iTextureDegradeDistance0=4000
bUseHardDriveCache=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iBackgroundLoadLoading=1
bBackgroundPathing=1
bBackgroundNavmeshUpdate=1
bCloneModelsInBackground=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedAI=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
bMultiThreadAudio=0
iNumHavokThreads=5
iNumHWThreads=4
iMaxImpactSoundCount=32
bEnableAudioCache=1
iAudioCacheSize=8192
[ScreenSplatter]
bBloodSplatterEnabled=1
[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5 f
fSunShadowUpdateTime=1.0
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[SSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
iMaxImpactSoundCount=32
bEnableAudioCache=1
iAudioCacheSize=8192
[Interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
[ImageSpace]
bDoRadialBlur=1
[Weather]
bPrecipitation=1
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\ TEXTURES\ INTERFACE\ SOUND\ MUSIC\ VIDEO\, MESHES\, PROGRAMS\ MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0
Fallout4Custom.ini 2)
Spoiler[General]
fMinPlayerMoveToDistForLoadScree n=2000
fChancesToPlayAlternateIntro=0
uMainMenuDelayBeforeAllowSkip=0
uGridsToLoad=5
uInterior Cell Buffer=42
uExterior Cell Buffer=504
iPreloadSizeLimit=367001600
bUseCombinedObjects=1
bUsePreCreatedSCOL=1
bAllowConsole=1
bPlayMainmenuMusic=1
bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=6000
iTextureUpgradeDistance0=4000
iTextureDegradeDistance1=6000
iTextureDegradeDistance0=4000
bDisableAllGore=0
sStartingConsoleCommand=gr quality 3
sStartingConsoleCommand=gr grid 12
sStartingConsoleCommand=gr .4 scale
sStartingConsoleCommand=gr maxcascade 1
sStartingConsoleCommand=cl off
sStartingConsoleCommand=setgs iTerminalDisplayRate 1200
sStartingConsoleCommand=setgs fWorkshopWireMaxLength 2200
sStartingConsoleCommand=setgs fGunShellLifetime 150
sStartingConsoleCommand=setgs fGunShellCameraDistance 12800
sStartingConsoleCommand=setgs iDebrisMaxCount 375
sStartingConsoleCommand=setgs iHoursToRespawnCell 720
sStartingConsoleCommand=setgs iHoursToRespawnCellCleared 2160
sStartingConsoleCommand=setgs iHoursToClearCorpses 10
sStartingConsoleCommand=setgs iRemoveExcessDeadComplexCount 50
sStartingConsoleCommand=setgs iRemoveExcessDeadCount 50
sStartingConsoleCommand=setgs iRemoveExcessDeadComplexTotalActorcount 65
sStartingConsoleCommand=setgs iRemoveExcessDeadTotalActorCount 50
sStartingConsoleCommand=TDOQM
sStartingConsoleCommand=thighprocess on
SIntroSequence=0
[Havok]
iNumThreads=2
[Display]
iPresentInterval=1
iLocation X=0
iLocation Y=0
fSunShadowUpdateTime=1.0
fSunUpdateThreshold=0.5000
bNvGodraysEnable=0
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fDecalLifetime=100.0000
fDecalLOD0=5000.0000
fPipboyScreenEmitIntensity=1.2500
fPipboyScreenDiffuseIntensity=0.150
fPipboyScreenEmitIntensityPA=3.000
fPipboyScreenDiffuseIntensityPA=1.0000
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
LoadLooseFiles=1
[ImageSpace]
bDoDepthOfField=0
bScreenSpaceBokeh=0
bDoRadialBlur=0
[Pipboy]
bPipboyDisableFX=1
[Controls]
bInvertYValues=0
fMouseHeadingYScale=.021
fMouseHeadingXScale=.021
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio=1
fEnterWorkshopDelay=1.5000
fPipboyLightDelay=0.3000
fZKeyDelay=0.2000
fThrowDelay=0.3000
fPowerArmorExitDelay=04000
[Grass]
iMinGrassSize=20
[Camera]
f3rdPersonAimFOV=70
[Decals]
uMaxSkinDecals=50
uMaxSkinDecalPerActor=40
bDecals=1
bSkinnedDecals=1
[Interface]
fSafeZoneYWide=36
fSafeZoneY=36
fSafeZoneYWide16x10=36
fSafeZoneXWide=64.0
fSafeZoneX=64.0
fSafeZoneXWide16x10=64.0
fCrosshairAlphaPercent=100
[ScreenSplatter]
bBloodSplatterEnabled=1
[Combat]
bForceNPCsUseAmmo=0
[Gameplay]
bHealthBarShowing=0
[VATS]
fVATSRangedLongDistance=2500
[Workshop]
bWorkshopEnableGridBasedSnapping=0
Fallout4Prefs.ini 3)
Spoiler[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=15000.0000
fShadowDistance=15000.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=4096
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=3
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=48.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=999999.0000
fMeshLODLevel1FadeDist=999999.0000
iMaxAnisotropy=16
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=1
bBorderless=1
bFull Screen=0
iSize H=768
iSize W=1360
bAllowShadowcasterNPCLights=0
iScreenShotIndex=41
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=70
sD3DDevice=NVIDIA GeForce GTX 1050 Ti
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0
[Imagespace]
bDoDepthOfField=0
bScreenSpaceBokeh=0
bMBEnable=0
bLensFlare=1
[Pipboy]
fPipboyEffectColorB=0.5870
fPipboyEffectColorG=0.6770
fPipboyEffectColorR=0.0800
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.5723
fModMenuEffectHighlightColorG=0.6681
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.5723
fModMenuEffectColorG=0.6681
fModMenuEffectColorR=0.4900
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[Bethesda.net]
uPersistentUuidData3=3760516203
uPersistentUuidData2=2298445723
uPersistentUuidData1=82725786
uPersistentUuidData0=3229533447
[NVHBAO]
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewdepth=1.0000
fBlurSharpnessProfileForegroundViewdepth=0.0000
fBlurSharpnessProfileForegroundSharpness Scale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=0
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
bEnable=0
[General]
SIntroSequence=1
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
iHUDColorB=145
iHUDColorG=170
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=2000
[SaveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=285232254
fVal6=1.0000
uID6=184551489
fVal5=1.0000
uID5=184551491
fVal4=0.6500
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.2831
uID1=466532
fVal0=0.6500
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=40000.0000
fBlockMaximumDistance=100000.0000
fBlockLevel2Distance=90000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=40000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NVFlex]
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
iQuality=0
bNVFlexEnable=1
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[Grass]
fGrassStartFadeDistance=5000.0000
fGrassMaxStartFadeDistance=5000.0000
fGrassMinStartFadeDistance=1000.0000
[Decals]
uMaxDecals=400
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=10.0000
fLODFadeOutMultActors=15.0000
[BlurShaderHDR]
bDoHighDynamicRange=0
[BlurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1
bEnableFileSelection=1
Help plz.
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