Have autolevel opponents - whether? (Remnant: From the Ashes)
Good evening and good night. I then whispered in your ear that opponents have had autolevel, which depends on the level of the weapon. So whether it is?Now running around in the sand with sharpening at +4, a lot of resources, but the question remains about whether opponents will increase if I continue to improve my gear?
Early in the game came to the Ripper with sharpening at +1 (improved only drobach starting to improve, nothing else was touched) and all of a sudden realized the damage that I have (over 28 shots drobaša endured a maximum of 70% health). Then he improved the weapons and armor (up to +3 drobos), and quietly demolished the Ripper, but not before the superior drobach added modifier.
I did not notice any change opponents between sharpening to +1 and sharpening +3. If there is a change of opponents, maybe it depends on the particular stage of sharpening?
Now I have all the weapons sharpened to +4, armor on +4.
And I would like to ask if the improvement does not improve armor resists the elements and only adds the armor value, then how this armor, namely, the value of the armor affects damage? Does it make sense to run around in medium armor (instead of light)?
Stanislavich
Yes, Atoll there (in my opinion the incentive someone has posted on the forum the formula for calculating the LVL/damage depends on complexity, amount lvlov characters in your party and the number of people in your party, something like that).
so do not expect that all began to scatter as nuts.
BUT there is one clarification - each area in each difficulty has its own requirements - if you press R and watch the stars out of character - at the bottom there is a column rating zone (or something like that) and there will be indicated the ranking of your damage and your reservation for this zone - so, if there is a gray diamond means approximately optimal, it all depends on skill, if 1 red arrow down - the big chance that you will reach the cap on damage and can't kill the boss (check for yourself, I'm so on the last on the 1st difficulty rested in cap damage, I wasn't, I had to farm to swing +1 gun, and as soon as rocked - immediately killed), but if 2 red arrows down - the General O. p. Zh.and.
the same applies if you have perform for this location - Vocalise in +15 and come in first location (land) - essno all will endure, BUT - if you switch to the second/third difficulty, mobs otskaniruet immediately and see the difference.
as for the armor - here is uncertain, but the feeling is the physical damage from armor still affects damage taken rather impressive (on hard felt, to nytmare have not yet arrived) - anyway, my boss unsual in light armor, I dumped the build and vocals in oak leather (or whatever it is in Russian) on the armor, and stopped pansotti, began to stay around 10% HP (et, despite the fact that HP is also okay, 20).
Stanislavich
So. A few words about autolevel enemies.
The game adjusts the level of enemies under level gear players +1 the first time you visit the location. And counts only one object with the maximum level of improvement. So the armor and weapons that you use have to swing at the same time. For example, if you're rocking any one gun +5, all enemies on the newly acquired locations will be the 6th level (5+1). And if your armor is below +5, then you will be very painful start. As well and if you pump the higher armor than weapons, on the newly acquired locations you will lack damage, because the enemies will be higher level. Pay attention to the word when you first visit the location. This is important. When you enter a new area the sound is played and the screen lights up the inscription, the entrance to the area such and such. At that point, the game checks your equipment and sets the level of the enemies in this zone is higher per unit than your maximum superior thing. After the location (zone) is open, the level of the enemies on it will NOT CHANGE until you restart the world. And if you pumped the gear after the first visit to the location, then you will become stronger than the enemies on it. That's why you became stronger to endure the Ripper, because his level already formed. If you had some skills before he first visited, he would rise in level in accordance with your pumping. But this does not mean that the game can be completed without improving weapons and equipment. Each location and each boss has its own minimum level. For example, the last boss of the Earth (ENT or Incendius) defaults to 5-th level. And if you come to him with improvements to +4, then he will remain the 5th level. If you come to it pumped to +1, the boss will not be at a lower level. But, if for the first time to come to him with an already upgraded item to +7, then the boss will become 8th level. Have autolevel only works upwards. Ideally, the last boss of the Earth should not swing the gear and weapons above +4, then the bosses of the Earth to kill with no problems. Next, naturally need to swing, as the level of enemies in the world of Rum, is already the default higher than 5th level.
• Boss weapons are considered +2 for each level of improvement.
And another interesting point, autolevel enemies considers only the maximum level to improve equipment, but does not consider the ranking of talents. Thus, before meeting with the Keeper of the maze, not swinging above the fifth level, and restarting the campaign I kristala in Block-13 lot of times, you can get a huge amount of talent points and all the rings that can zapounidis on Earth. Enemies will not increase.
This is something that concerns only the game solo on normal difficulty. Excluding the changes in the game in coop.
• The armor value, significantly affects the damage taken.
• The weight of the armor affects the speed of evasion and consumption of stamina. Average (green) figure - the optimal [stamina spent only on sprint and rolls, melee attacks don't consume stamina].
• Further on the subject, opens a talent for resistance to the elements. Here it will be possible to eliminate all the disadvantages of the resists of armor.
But if someone has doubts that it works that way, this information is obtained from the developer. Here is a link to the source https://www.reddit.com/r/remnantgame/comments/crs0i3/level_scaling_information/
Grandfather Mastday
And autoleveling just depends on what you're wearing now, or even just lying in your pocket? Ie if before entering a new location or when you restart to put nakachennye weapon/set the LVL of the enemy will be stock like when you create a new Persian?
Redpath
The game checks all the equipment available in the inventory. That is, just before entering to remove equipment to prevent raising the level of enemies, will not work.
Grandfather Mastday wrote:
This is something that concerns only the game solo on normal difficulty. Excluding the changes in the game in coop.
after today's patch, when playing in cooperative scaling LVL the enemies will be no more than +3 LVL from the level of the weak igroka in pati, to avoid situations where your baby who just started to play, and you came to him in the game for some thread of 100+ LVL, mobs/bosses don't vahatalo (at least, if I correctly understood the description of patchnote).
Grandfather Mastday
Good info ,informative , only read it after passing )... pumped to snipe first ,the second Magnum , and then the current armor , felt that the damage as it is important to protect , faster to lay than dancing around them , because if arrives , and so it hurts the sniper ) , rolls and stew everything ))