How to get \"Research breakthroughs\" (Surviving Mars)
In fact as they predict and how many of them do?!?!?How much understood, appear in the study of anomalies and depend on the selected plot.
Just have to choose different subjects, play them, and remember where that.
But I think the same part of breakthroughs random. But this is my opinion for 2 rinks full.
Some were repeated, some with a story related was that some seemed random.
illyaz
In the beginning as I understand it you get a random sets of breakthrough, they will be given after studying the anomalies in the magnifying glass in the yellow circle, like of these anomalies is the number to miss 2-4 pieces to full scale, these pieces 2-4 will be occupied by the script
MyJokeR wrote:
sort of these anomalies is the number to miss 2-4 pieces to full scale
More of them, and they can go beyond the scale...
On each card they always give a certain number of +3 gives the telescope + sponsors and vendors can open initially + some sponsor or supplier gives a couple of loop on the map... And Scale are completely full... And the script is already going down the scale...
ayes
Quite possibly, I only played 2 scenarios, but I never went outside, even in my not equal never =(
I once went scale the aisles. Just finished a script with aliens, the main boss is taken out, and was given 2 breakthrough in General useless at my stage of the game (50% faster flying missiles and accelerated extraction of resources by the Boers). Resources do not know where to spend, and the space Elevator was already...
Found descriptions of 55 breakthrough technologies. Cheats clocked a magnifying glass on the map. In the study, only 31 breakthrough. Built telescope, 3 breakthrough is not added. But there is still the challenge it should add...
Add function (self, city)
DiscoverTech(AdvancedDroneDrive);
DiscoverTech(AlienImprints);
DiscoverTech(ArtificialMuscles);
DiscoverTech(AutonomousHubs);
DiscoverTech(Cloning);
DiscoverTech(ConstructionNanites);
DiscoverTech(CoreMetals);
DiscoverTech(CoreRareMetals);
DiscoverTech(CoreWater);
DiscoverTech(CryoSleep);
DiscoverTech(DomeStreamlining);
DiscoverTech(DryFarming);
DiscoverTech(EternalFusion);
DiscoverTech(ExtractorAI);
DiscoverTech(FactoryAutomation);
DiscoverTech(ForeverYoung);
DiscoverTech(FrictionlessComposites);
DiscoverTech(GeneSelection);
DiscoverTech(GiantCrops);
DiscoverTech(GoodVibrations);
DiscoverTech(HiveMind);
DiscoverTech(HullPolarization);
DiscoverTech(HypersensitivePhotovoltaics);
DiscoverTech(InspiringArchitecture);
DiscoverTech(InterplanetaryLearning);
DiscoverTech(MagneticExtraction);
DiscoverTech(MartianDiet);
DiscoverTech(MartianSteel);
DiscoverTech(MartianbornIngenuity);
DiscoverTech(MultispiralArchitecture);
DiscoverTech(NanoRefinement);
DiscoverTech(NeoConcrete);
DiscoverTech(NeuralEmpathy);
DiscoverTech(NocturnalAdaptation);
DiscoverTech(OverchargeAmplification);
DiscoverTech(PlasmaRocket);
DiscoverTech(PlutoniumSynthesis);
DiscoverTech(PrefabCompression);
DiscoverTech(PrintedElectronics);
DiscoverTech(ProjectPhoenix);
DiscoverTech(RapidSleep);
DiscoverTech(SafeMode);
DiscoverTech(ServiceBots);
DiscoverTech(SoylentGreen);
DiscoverTech(SpaceRehabilitation);
DiscoverTech(SuperconductingComputing);
DiscoverTech(Superfungus);
DiscoverTech(SuperiorCables);
DiscoverTech(SuperiorPipes);
DiscoverTech(SustainedWorkload);
DiscoverTech(ThePositronicBrain);
DiscoverTech(VectorPump);
DiscoverTech(Vocation-Oriented Society);
DiscoverTech(WirelessPower);
DiscoverTech(ZeroSpaceComputing);
55 and all the breakthroughs available for research
ayes
Verified. Works. :) Especially helpful, wires and pipes without damage, otherwise the game is impossible.
p.s. It hurt to do the automatic collection of metal and study of anomalies is not clear? No point in manual control no.
userlkj80
The logic probably was: the more the player will himself to do the more interesting(not), but in General the need almost every time to charge the researcher's annoying, why not do it with solar panels and the ability to recharge only in the omission of the light, it is not clear
Thank you, only mods will save the game in its current form! I wonder why they haven't added the Rovers for the colonists (in the film the Martian was, Easter eggs the game has to it)? You could make the type of garage serviced a couple of people (operators), and drove to the Shuttle, just so cheaper than the Shuttle was (and they are more expensive for a developed colony)...
Bitch, I can’t make a mod, maybe someone will send a guide on how to make a mod for breakthroughs I’m 19, but I feel like 80, help me guys, I want the breakthroughs to open not immediately, but gradually, well, in order to open the necessary science points, but they were all, but not studied, p.s. I play pirate