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illyaz 08.01.20 12:11 pm

How to get \"Research breakthroughs\" (Surviving Mars)

In fact as they predict and how many of them do?!?!?
16 Comments
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TTokimon 08.01.20

How much understood, appear in the study of anomalies and depend on the selected plot.
Just have to choose different subjects, play them, and remember where that.
But I think the same part of breakthroughs random. But this is my opinion for 2 rinks full.
Some were repeated, some with a story related was that some seemed random.

M
MyJokeR 08.01.20

illyaz
In the beginning as I understand it you get a random sets of breakthrough, they will be given after studying the anomalies in the magnifying glass in the yellow circle, like of these anomalies is the number to miss 2-4 pieces to full scale, these pieces 2-4 will be occupied by the script

A
AYes 08.01.20

MyJokeR wrote:
sort of these anomalies is the number to miss 2-4 pieces to full scale
More of them, and they can go beyond the scale...
On each card they always give a certain number of +3 gives the telescope + sponsors and vendors can open initially + some sponsor or supplier gives a couple of loop on the map... And Scale are completely full... And the script is already going down the scale...

M
MyJokeR 08.01.20

ayes
Quite possibly, I only played 2 scenarios, but I never went outside, even in my not equal never =(

T
TTokimon 08.01.20

I once went scale the aisles. Just finished a script with aliens, the main boss is taken out, and was given 2 breakthrough in General useless at my stage of the game (50% faster flying missiles and accelerated extraction of resources by the Boers). Resources do not know where to spend, and the space Elevator was already...

A
AYes 08.01.20

Found descriptions of 55 breakthrough technologies. Cheats clocked a magnifying glass on the map. In the study, only 31 breakthrough. Built telescope, 3 breakthrough is not added. But there is still the challenge it should add...

A
AYes 08.01.20

Add function (self, city)
DiscoverTech(AdvancedDroneDrive);
DiscoverTech(AlienImprints);
DiscoverTech(ArtificialMuscles);
DiscoverTech(AutonomousHubs);
DiscoverTech(Cloning);
DiscoverTech(ConstructionNanites);
DiscoverTech(CoreMetals);
DiscoverTech(CoreRareMetals);
DiscoverTech(CoreWater);
DiscoverTech(CryoSleep);
DiscoverTech(DomeStreamlining);
DiscoverTech(DryFarming);
DiscoverTech(EternalFusion);
DiscoverTech(ExtractorAI);
DiscoverTech(FactoryAutomation);
DiscoverTech(ForeverYoung);
DiscoverTech(FrictionlessComposites);
DiscoverTech(GeneSelection);
DiscoverTech(GiantCrops);
DiscoverTech(GoodVibrations);
DiscoverTech(HiveMind);
DiscoverTech(HullPolarization);
DiscoverTech(HypersensitivePhotovoltaics);
DiscoverTech(InspiringArchitecture);
DiscoverTech(InterplanetaryLearning);
DiscoverTech(MagneticExtraction);
DiscoverTech(MartianDiet);
DiscoverTech(MartianSteel);
DiscoverTech(MartianbornIngenuity);
DiscoverTech(MultispiralArchitecture);
DiscoverTech(NanoRefinement);
DiscoverTech(NeoConcrete);
DiscoverTech(NeuralEmpathy);
DiscoverTech(NocturnalAdaptation);
DiscoverTech(OverchargeAmplification);
DiscoverTech(PlasmaRocket);
DiscoverTech(PlutoniumSynthesis);
DiscoverTech(PrefabCompression);
DiscoverTech(PrintedElectronics);
DiscoverTech(ProjectPhoenix);
DiscoverTech(RapidSleep);
DiscoverTech(SafeMode);
DiscoverTech(ServiceBots);
DiscoverTech(SoylentGreen);
DiscoverTech(SpaceRehabilitation);
DiscoverTech(SuperconductingComputing);
DiscoverTech(Superfungus);
DiscoverTech(SuperiorCables);
DiscoverTech(SuperiorPipes);
DiscoverTech(SustainedWorkload);
DiscoverTech(ThePositronicBrain);
DiscoverTech(VectorPump);
DiscoverTech(Vocation-Oriented Society);
DiscoverTech(WirelessPower);
DiscoverTech(ZeroSpaceComputing);

55 and all the breakthroughs available for research

u
userlkj80 08.01.20

ayes
Verified. Works. :) Especially helpful, wires and pipes without damage, otherwise the game is impossible.

p.s. It hurt to do the automatic collection of metal and study of anomalies is not clear? No point in manual control no.

B
Badghost 08.01.20

userlkj80
The logic probably was: the more the player will himself to do the more interesting(not), but in General the need almost every time to charge the researcher's annoying, why not do it with solar panels and the ability to recharge only in the omission of the light, it is not clear

D
DarksigN 08.01.20

Thank you, only mods will save the game in its current form! I wonder why they haven't added the Rovers for the colonists (in the film the Martian was, Easter eggs the game has to it)? You could make the type of garage serviced a couple of people (operators), and drove to the Shuttle, just so cheaper than the Shuttle was (and they are more expensive for a developed colony)...

A
Artyom119 08.01.20

AYes
and how to add them can I did not understand.

A
Artyom119 08.01.20

maybe there is a mod to add all the basics to throw if there is

D
Dima5488796 08.01.20

AYes
And how to open that window ?!

Y
Yes 20.01.23

mod editor like

S
Strateg15 20.01.23

Bitch, I can’t make a mod, maybe someone will send a guide on how to make a mod for breakthroughs I’m 19, but I feel like 80, help me guys, I want the breakthroughs to open not immediately, but gradually, well, in order to open the necessary science points, but they were all, but not studied, p.s. I play pirate

S
Strateg15 20.01.23

AYes
Help at least a few screenshots came please or write down how to do it step by step, I will be grateful and not only me