Impressions of the game (SUPERHOT)
Since the release, this topic will be relevant. A much awaited game. Share their impressions of the game.If you compare the game with the beta, it turned out shit, waited too long for the game, and the story ended up extending somewhere for half an hour. These wanton freezes in some places was just vybeshivaet. And sound of white noise (loading level) was disgusting. From beta were enthusiastic, but the release failed.
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A game for 2 hours. Very short, the levels are unrelated. It would be logical to imagine that the character runs like in mirror's Edge for a stylized locations in parkour style. What story connects all the points with the shootings. But in this form is incomplete the game is, it's a sketch, remote, beautiful game.
Well... Let's wait for DLC. The patches are already flying.
Even now, it is interesting to place challenges. Really delivered the story.
Danny Lamb
What do you want? This game made a 7 days for a competition)
Pavel0198
Oh, just do not
What about the Kickstarter https://www.kickstarter.com/projects/375798653/superhot with a total collection of $250,798.
And how Early access on Steam?
$250,798 for a minimalistic game that lasts 2 hours is a lot.
And here you can see the sale http://steamspy.com/app/322500 (11,626 people take away from the total, as it is people have received the game after a donation on kickstarter)
Danny Lamb
Read about the game the better you will understand what I'm talking about.
Pavel0198
I believe that the game (to be) done in a few days for the competition. But this does not negate further sub-funds. I do focus.
The game is insane Paracha totally inadequate price. Soon indie shit will cost the same as PS4 games