Your creativity (Minecraft)
Hi. That had nothing to do and I decided to do something in Minecraft. The building of homes, etc. I'm tired, so I decided to do Pixel Artom. And here's what happened:I propose to post here your creations.
XS what a nasty Servais.
just built a monastery. the idea was to colonize its inhabitants, but it was rangiferina.
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worked for all kinds of bricklaying, which only knew.
I do not claim authorship or originality, but a few traps I still pile.
Tunnel
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The trap is designed to protect their possessions from the passage through the dungeon.
When you press any of the plates, all pistons raise the blocks of stone. Deactivation is only possible through teleportation of the player. In principle, it is possible to catch even the administrator.
Pros: Low Cost. Reusability. Relative invisibility.
Cons: To work effectively need private.
Greedy
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When stowing the ore block (can be replaced by any useful unit), removed red flame, deaktivirati mechanism. The mechanism itself does not give a potential victim to get out and drowns her in the lava.
Pros: no need of private. The inability to recognize the trap. Disaccustoms to be greedy)
Cons: High Cost. Singleness
Antimob
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The trap is designed for the extraction of the loot. Most effective in areas of spawners.
Pros: Simple installation. The relatively low cost. Loot is not lost. The possibility of triggering on players. Reusability.
Cons: High degree of visibility (but, the mobs are not important). The need of the private. The need for a player to spawn and luring mobs.
The trap in action.
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The garden
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A simple Trap from which it is impossible to get out.
Pros: Low Cost. Simple installation. Invisibility (of the trap). The ability to perform alternative functions (farm a hell of warts).
Cons: the Need of private.
The principle of operation of the trap.
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In coligan model sand shower is an incomplete block. After exposure of the entity to him, she, like, falls, which becomes impossible to pass through the passage.
In General, you can understand yourself.
Mine
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When the button is pressed, it switches to dynamite, ceasing to be a block, which drops block of gravel.
Pros: don't need private. Able to install anywhere. Easy installation Relatively low visibility.
Cons: Singleness. The possibility of triggering on mobs. Also, the likely target is four seconds to escape.
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From the previous version differences a little. Instead of dynamite, be used distributor.
Pros: the Ability to set anywhere. In the case of charging only potions, relative reusability. A snapshot is triggered. Relatively low visibility.
Cons: In some cases, need private. High price. A limited number of charges.
Invented here at your leisure. I'm sure many ideas have someone pop up, but that's a combination I have not seen anybody.
The farm is semi-automatic.
Spoilery the following screenshot presents a small segment of the farm in the section.
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This screenshot shows a General view of the farm from the inside. This farm is not automated, but most of the time it will look that way. (The picture was taken on our favorite server PG)
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Mechanisms.
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The farm is in operation.
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Opisanie and sovetiki.
Spoilerfree suitable for growing carrots, wheat and potatoes. If necessary, you can attach one or two floor down to growing pumpkins, watermelons and (or) sugarcane (reed floor it is best to do the bottom). The building was created as the most effective at the lowest cost volume. It was assumed that the structure is built underground (exterior looks like a box).
All the automation is a significant simplification of harvest. The player need only time to press the button (or, quite tricky, and stick machine, and here), but to stick to the land of new crops.
In length of this structure it is possible to build arbitrarily large, but I would advise to build so that long was a multiple of nine (numbers 9, 18, 27, 36). When creating lighting, except the lights of Jack, not running anything else.
Pros: Significant reduction of time for the whole cycle of planting-harvesting. Space-saving the player's inventory. Maximum use of the area (three blocks of water irrigate sixteen beds). The option not to use automation.
Cons: Large amount of preparatory work (try to dig a pit/cave volume 23*X*12). High price. Complicated installation. The lack of beautiful when building on the surface.
. Play on the server for six months) Could afford to build such a building(copied from traconego limit from tes). All to be honest) without creativity, then build the port with the players.
Go nuts, I can only build a square box in the lane, and you are whole castles here ...