Update 1.5 Next (No Man's Sky)
Version update 1.50Multiplayer Mod
- Players will be able to connect to friends or meet strangers and play the game together as a company
- Help your friends stay alive or to sacrifice himself for the lives of others
- To build shelters and colonies together that you can share with friends
Battle and race with friends
Character customization
- Character customization allows you to personalize Your appearance
- Different races with will offer You the choice of custom suits
Visual exploration
- The whole game is on foot or by boat, can now be played from the third person, allowing You to see your character
- Improved planetary rings and visual effects space, which make it more beautiful than ever
- Significantly improved planetary terrain, ground textures, water and clouds.
- Added detail to vehicles buildings and NPCs
The maximum opportunity to build a base
- You are no longer tied to its base on one planet – base can now be built anywhere, on any planet, and You can have multiple bases. In multiplayer, the database can be shared between your friends
- Ability to create bigger and better bases than ever before, with increased complexity of the structure of the database constraints and size
- Construction and ownership of bases in multiplayer
- Added hundreds of new parts for the base
Team expeditors
- You can collect your fleet of frigates and command them aboard Your freighter
- Ability to send your fleet to the universe or to apply them to help You in your study of a particular system
- Improved base construction on a cargo ship allows you to create really customized the mothership
- You can invite your friends on Board and to take a complex multiplayer missions from the station Galactic Commission
Update version 1.51 - fixed a bug where players who save the game after fixing some tech things, I could not load this save. Please note that if the game is resaved, the progress will not be lost and will be restored.
- Fixed a bug that caused memory corruption
- Fixed bug in animation system
- Fixed error when saving on a cargo ship
- Fixed crash when completing expeditions fleet without the presence of their capital ship
- Fixed some memory leaks
- Fixed an issue where moving in multiuser mode could cause players to appear on the planet, not in space
- Fixed an issue where the database on the cargo vessels were in the wrong position
- Fixed an issue where a crash may occur in the construction menu if there was nothing else available to build
- Fixed an issue where players could not move during stage antimatter in training
- Fixed a bug where the purpose of the mission would be incorrectly reported, as in other systems during the training phase Hermetic Seal
- Fixed a bug where the updated modules installed in the main inventory Exosuit could not be saved
- Fixed an issue where portable refiners located next to each other, shared inventories
- Fixed an issue where the cockpit of some ships constantly opened and closed
- Fixed bug where control panel was absent new controls
- Fixed a bug in the routine beings
- Fixed a bug when several players could put the ammunition in the refiner
- Fix for occasional crash when receiving reward for the mission
- Fixed crash when setting up anisotropic filtering in the options menu graphics
- Fix potential failure when streaming geometry
- Improved caching of textures for graphic AMD
- Fixed an issue where some players were still fizicheskimi nanites in the inventory that could not be spent at vendors
- Parsing of obsolete technologies, players are given the nanites, which can be spent on upgrades
- Added a training mission in order to show players how to restore the old database
- Fixed an issue where players could not build the terminals of frigates in creative mode
- Fixed a bug where the ships of the class With a changed appearance
- Fixed an issue where players could not build the Base Cache on their cargo ships, in order to receive compensation for the loss of the base in a cargo ship
- Fixed an issue where some technology Exosuit from being converted into obsolete technology. Please note that this does not apply to save games retroactively, which has already been updated
- Improved the mapping of old substances with new substances, while saving the updates. Please note that this does not apply to save games retroactively, which has already been updated
Update version 1.52 - fixed a problem that would provide more saved games for players who remain with a partially renovated technology.
- Fixed a bug where players partially refurbished broken technology, would a wrong item in the interaction of repair
- Fixed issue when the player in underwater bases would not play a wrong animation
- Fixed an issue where cargo ships incorrectly reported that they don't have enough fuel to move
- Fixed a glitch in the build system database
- Improved garbage collection and reduced physical memory
- Prevented accidental glitch in the animation
- Reduced memory capacity planetary textures from space
- Fixed a case where invalid characters could cause an error when loading the savegame
- Fixed an issue where the mission "reconstruction of the Database" could not find a suitable place for your old database
- Fixed an issue where players did not know the recipe for Glass Living after updating their preservation
- Fixed an issue where players did not know the recipe Analyzer Drawings after upgrading their preservation
- Fixed an issue where players did not know about the scheme of Fuel for the Frigates, if they have carried out fleet-training multiplayer
- Fixed several problems with the mission "Galactic Commission" which involved a cargo cargo vessels
- Fixed an issue where players could not see their ships on Board of the cargo ship when loading
- Fixed an issue where players saw several ships docked at the same landing site at boot
- Fixed a bug where the bridge of the cargo ship unloaded after the adoption of the mission from the terminal "Galactic Commission"
- Fixed an issue where players were thrown out into space after deformation of the cargo on Board the ship of another player
- Fixed several text errors
- Fixed a number of incorrect prices
- Fixed a problem with the expeditions cargo ships, which under special circumstances a scheme of loading and reloading for a limited period of time may cause the download will not be downloaded (restore saves that were affected)
- Improved text translation, especially Japanese
Upgrade version 1.53 - fixed restoring save games for players who are affected by a rare bug with the expeditions cargo ships
- Fixed a rare game crash with white screen during boot
- Fixed cargo ships not correctly reported as failure
- Fixed an issue that prevented players on the stage "fuel the warp drive" training
- Fixed fix the faulty slots of a ship in creative mode
- Added improvements in case of damage by laser ecocraft
- Added improvements to the animations while turning, flying on the jetpack and when the character is standing on objects
- Optimized memory for increased stability
- Preventive fix for problems with stabilization during missions
Update version 1.54 - fixed game crashes when you restart tokens from missions save
- Fixed a problem where invalid characters could write in the name of conservation, which they then didn't load
- Reduced memory consumption when calculating physics
- Fix rare failure in the game when they search for data on the substances on the user interface pages
Update version 1.55 - fixed memory leak in the UI
- Fixed a number of crashes associated with cargo ships
- Fixed crash that affected certain planets
- Fixed crash that could occur when creating a race track in zaimstvovanii Exocraft'e
- Reduced the use of texture memory to improve overall stability
- Fixed an issue where players could get stuck in the mission "The Purge"
- Fixed an issue where players could get stuck in the mission "Ghost in the Machine"
- Fixed a bug where players received the incorrect instruction when you return with Mind-Arc
- Fixed issue when Sentinels were chasing players constantly if they have not completed the final mission "Weapon Specialist"
- Fixed an issue that caused replays dialogues and awards found in certain buildings (including the tomb of the traveler and the portal-glyph)
- Fixed bug, which prohibited access missions "Base Computer Archive" if the save was created before the NEXT update
- Fixed an issue where some non-existent part of the base shown in the Manual
- Fixed the issue where saved data didn't know the recipe for microchips, the huge refiner and some products survival
- Fixed problem when raw materials were not available on the space station
And much more...
Update version 1.57 - fixed bug where planets have been added to the timeline of discovery, if you go ship models
- Fixed an issue where players could not use the Pulse Engine, to be saved from waves of space fighters Sentinel
- Fixed issue that could cause workers on the basis of the NPC ceased to react after you move / delete database
- Significantly increased lifetime of fuel in hydroponic tanks
- Prevent a random failure on Xbox One X in scenes with a large number of nodes
- Fixed crash associated with creatures
- Fixed a crash associated with the generation of the terrain
- Fixed a problem with compiling the Shader on the PC, when you first load the game, which sometimes led to crash
- Various performance improvements
- Various improvements to load time (approximately 5-10% improved time of teleportation, 30% improved initial load of the game)
- Fixed an issue that incorrectly limited the number of storage containers that could be built on the cargo ship
- Fixed a problem that could prevent the construction on the basis of the cargo ship
- Fixed a problem that could lead to failure scanning "Nearby buildings" on the signal booster
- Fixed a problem that prevented the frigates, focused on exploration, to charge their scanners
- Fixed an issue which prevented full restoration of the damaged frigates
- Fixed an issue where the lobby did not display all the available games on PS4
- Mark icons are now automatically cleaned up upon arrival at the marked targets
- Fixed a few cases where HUD is requested to note the icons that didn't need marking
- Improved target lock for ship PvP
- Improved the appearance of the HUD markers on the players ' ships
- Fixed many visual problems associated with use of the analyzer of Visor in special circumstances
- Improved Steam Controller
- Removed obsolete construction product from the analyzer drawings
Combat music is now triggered when dealing with biological horror
- Slightly increased the damage of biological horrors
- Fixed an issue where forwarding rewards artificially increased after save / load
- Fixed a bug where Personal Forcefield can be applied with 0% charge
- Fixed a bug where Mining Beam and other weapon effects display the wrong color in multiplayer
- Fixed issue when Multi-Tool to display incorrect account of ammunition for Javelin Blaze
- Fixed problem when Multi-Tool was not visible in the photo mode
- Fixed an issue where Personal Forcefield remained in the world forever in the cycle of the Weapon Alt modes
- Fixed an issue where meleeing while sprinting may cause a crash animation
- Improved the appearance of clouds in modes 4K / 1440p
- Visual improvements made in some exotic biomes
- Visual improvements made for traders technologies of space stations
- Improved visibility of underground hazards toxic
- Visual enhancements hidden process modules
Update version 1.58 (Experimental)- Added user permissions for multi-user game based on each slot. Settings for visibility, damage + edit the base can be configured to apply to all players, only friends, or someone else.
- Improved save system landscape, reducing the probability of regeneration of the terrain. Further improvements to this system continue.
- Improved visualization of the traces of the starships players.
- Added mission of archaeology as available from the planetary NPC.
- Fixed an issue where players with very large save file, could not save the game.
- Fixed several bugs that prevented to load a saved game.
- Fixed an issue where incorrect information was synchronized in multiplayer.
- Fixed a number of issues which the markers of the missions could be attached to the wrong destination.
- Fixed several problems related to systems of refiners and the total inventory. Improved system of selection and inventory management.
- Fixed a bug that caused visual glitches in the clouds at higher resolution.
- Fixed random crashing in the streaming geometry when exiting the planet's atmosphere.
- Fixed bug where cloud shadows interfere with the rendering of reflections.
- Improved consistency between localities tessellated and non-tessellated.
- Improved performance when exiting planets.
- Different save required memory to improve General stability.
- Various performance optimization.
- Fixed an issue where players could not pass through black holes.
- Fixed an issue where players could deform and get stuck on the other side of the portal.
- Fixed an issue where players could walk on to base your cargo vessel when it has not yet been loaded into memory.
- Fixed an issue where players could start playing in the wrong systems when run in multiplayer.
- Fixed a bug that could result in a large number of sentry drones.
- Fixed an issue that prevented players from saving before the NEXT, fully upgrade your Exosuit
- Fixed a bug where the crew of the cargo ship changed the race to warp.
- Fixed a bug where the players ' ships could appear on the same landing pad in multiplayer.
- Fixed several cases where the battle on a cargo vessel is not properly synchronized in multiplayer.
- Fixed an issue where players could not land on the cargo ships of other players.
- Fixed a number of issues affecting the interaction with captains of cargo ships, not belonging to the player.
- Fixed a bug where the length of the expedition, the difficulty + rewards were incorrectly scaled relative to the fleet capacity of the player.
- Fixed an issue where players were coming from their ships / ecocrafts when the tagged token.
- Fixed a problem when the ships landed on cargo ships to have them designated as “on the planet”.
- Fixed a bug where the players ' ships was incorrect information while looking through the window of analysis.
- Fixed an issue where guardians could appear as not being detected while looking through the window of analysis.
- Fixed axis used to calculate the coordinates of the planet shown in the analysis window.
- Prevented players and their ships to teleport in systems where they can get stuck.
- Fixed an issue where the lights of the docking station and the cargo ship the wrong light/not light when you load the save on a cargo ship.
- Various fixes for text.
Version update 1.59 (Experimental)- make Sure that the first entry in the list of Teleports of the Space station will lead players in the wrong galaxy back to their home galaxy.
- Fixed a problem that could lead to the closure of the portals and bring players back to the correct planet.
- Fixed an issue where players could get stuck on a black screen.
- Fixed several crashes, including in the inventory UI.
- Fixed a bug where opening could stop saving.
- Fixed a bug where players with a certain number of inventory slots, these slots could be covered by other UI elements.
- Fixed issue where portals Community Research might not return players to the right galaxy after the completion of the mission. Healing correction that will help to bring people back in the right galaxy.
- Fixed a few small problems with the text in the first mission of the Community Research.
- Fixed a problem in which the ship could not land after the change of mission, faced with the mission marker.
- Fixed issue where players with a corrupted save file was restored, but did not have their own vehicle (note: this fix includes the cases where the data of the ship was damaged, and so the ships were restored by default).
The update is version 1.60 - Enabled tessellation of terrain on PS4 and Xbox One X.
- Added the ability to customize the body shape of the player in the modifier of appearance.
- The snap shortcut menu for PC.
- Fixed a problem that could prevent the download of the bases of other players during the study.
- Restored the possibility to use keys / buttons in the pop-up menu of Quick Transfer.
Death after being hit in space no longer removes items from your inventory. Falling into space in Permadeath will reset your character to a safe position, instead of killing you.
- Added additional landing pad at the Space Anomaly, and Atlas Stations.
- Fixed bug where remote databases are not removed from the list of teleporters. Any new remote database will be removed automatically. You may have to visit the existing entrances to successfully remove them from the list.
- Fixed an issue where players with the Teleporter back to the computer as its base instead of the Terminal Teleports.
- Introduced a number of optimizations to the radio and fixed some crashes.
- Fixed some missing audio in the store Quicksilver.
- Introduced a number of additional General optimizations
- Fixed issue where projectiles ricochet do not cause damage to some objects.
- Fixed an issue preventing the rocket boots (double tap A to activate or chain jump).
- Added ability to remove a tag from the token.
- Fixed an issue where labeled markers disappear when you log in Exocraft.
- Fixed issue where too few predators were interested in the hunt for the player.
- Replaced storage containers on the cargo ships on specially equipped under a warehouse. The materials were returned, and new drawings added automatically. Create a new room for access to stored items.
- Added text chat for multiplayer Orb on your PC.
- Added a new behavior of attack from Biological Horrors...
- Fixed a number of issues around the dialogue Nada + Polo Space Anomaly.
- Fixed a network error in the base building.
- Fixed a bug in the base building.
- Fixed a bug in the main menu.
- Fixed a bug in the inventory system.
- Fixed bug with multiplayer monuments.
- Fixed a bug in the generation of the region.
- Fixed a few different crashes.
- Added rich text appearance for the Steam client.
- Fixed an issue where the discoveries made in the multiplayer session, was not immediately synchronized with the other players in this session.
- Fixed issue that could lead to the disappearance of technology in the repair.
- Fixed an issue where the cost of repaired ships + weapons was too low for trade.
- Fixed problem when Pugneum has been improved in a Big Ball.
- Replaced some icons for the duplicated items.
- Fixed many visual glitches with the rendering of the terrain.
- Fixed a bug where timers were not working properly in multiplayer.
- Fixed bug which removed part of the base, despite the fact that the player is not inside the object.
- Fixed a bug where the mission feeding the creatures from the Mission Board did not appear in the logs.
- Fixed problem when multiplayer monuments lacked a label.
- Fixed a bug where when you call the ship there was no sound.
- Improved the animation of various aliens (especially those who have an above average number of legs).
- Fixed a bug where Multi-Tool could have turned weird in the hands of the player.
- Fixed an issue that prevented players with two-handed tools Multi-Tools to increase the speed of unarmed combat.
- Fixed a bug where shift key is the camera modifier not worked on a PC.
- Removed some outdated items from the catalog guide.
- Fixed a bug where Quads + Walkers displays incorrect information when viewing through the window of analysis.
- Fixed some problems with collision onboard frigates.
- Fixed the problem of collision with doorways base.
- Allowed to build Exobraft geobays on top of other structures.
- Added visualization of the level of difficulty of the terrain for bases to notify players when further changes cannot be saved. (Note that this refers to area carved out by placing the base parts, not the editing made directly by the Manipulator of the landscape.) System that allows players to alter the base relief region and restore changes in the creation process.
- Improved interaction with the camera positions on objects Bradary Failure
- Fixed an issue where Hexite can continue to appear after the relevant event.
Update version 1.61 (Experimental)- fixed crash in quick menu.
- Added warning when trying to download the database that exceeds the existing limit server load.
- Fixed issue when build menu sometimes switched to quick menus.
- Fixed a bug where a few token missions could appear on moving objects.
- Fixed issue with PS4 when players could join in a multiplayer mode with players who have had another version of the patch game.
- Improved some translated text.
Update version 1.63 (Experimental)- Added new Exocraft “Pilgrim”. Buy drawings for Pilgrim Geobay in the Analyzer drawings.
- Added station call Exocraft's, which is based on one single planet, allowing all exocraft'am to be summoned from anywhere on the planet. To purchase drawings for this station in the Analyzer drawings.
- Increased size of inventory of all Exocraft's.
- Increased basic speed Colossus.
- Added updated module for Exocraft'and similar to modules for vehicles, multi-tools and Exosuit's. These modules are purchased with the Nanites, disgusted Exocraft'and as soon as their quest is completed. Modifiable stats include top speed, power, fuel efficiency, weapon damage and much more.
- Advanced options the quick menu Exocraft'and allows you to call all owned and in the range Exocraft's, not only the current main Exocraft.
- Added the ability to customize your Exocraft using a unique painting, decals and the ability to customize the particles, which manifests itself under acceleration.
- Added special technology to customize processing Exocraft'and that allows drivers identify their vehicles to grip or drift.
- Added display of the speedometer in the HUD while driving and Exocraft'.
- Fixed a number of problems with racing vehicles, especially in multiplayer.
- Fixed an issue where Exocraft laser upgrades have still not been able to extract substances that require Advanced Mining Laser.
- Fixed an issue where Exocraft could not obtain resources of the area.
- Fixed a bug where the initiator of the race was not available in the Analyzer drawings.
- Improved performance tessellation of terrain on PC (experimental).
- Improved performance when allocating objects using analytical Visser.
- Fixed an issue where players couldn't lose a 5 star wanted degree.
- Fixed a bug that prevented the Blaze Javelin to shoot with increased combat sight.
- Fixed an issue where players that were on the other side of the portal when you run NEXT, could see a token return of the portal in an invalid position.
- Fixed a bug where the NPC could use the wrong sound.
- Fixed an issue where the cargo of the frigate was lost, if the inventory was not available when boarding the freighter.
- Fixed problem when forwarding the updates did not return after the cancellation of the expedition.
- Fixed an issue where players could not land on the frigates belonging to other people in multiplayer.
- Added ability to switch between the two frigates, when viewing the fleet.
- Fixed a bug where the frigate could not be purchased from other players on Board.
- Fleets can now be seen from the surface of the planet.
- Fixed a bug where frigates changed the color to blue and white.
- Added display of planetary coordinates on the dashboard of a spaceship.
- Fixed several problems with incorrect saving of position of the player on the other side of the portal in multiplayer.
- Fixed a bug which meant that players returning to the Base Computer via a teleport, appeared in the trap and were brutally thrown out
- Fixed an issue where players were asked to build a beacon for Base Scientist, but a plan of construction was not known.
- Fixed problem where mission delivery might require the wrong stuff at the stage of manual execution.
- Fixed a bug where the mission associated with bribery, could request as a bribe to an invalid object.
- Fixed an issue where the collector of the atmosphere managed to collect an invalid substance in certain rare biomes.
- Fixed issue that could cause the Atmosphere Harvesters (and other similar technologies for remote capture) when ran out of fuel could empty the storage bin at a time as the player leaves the system.
- Fixed a bug where automated mining unit could produce the wrong stuff from the deposits of resources of the area.
- Fixed a bug where the option "to Find the nearest building" could only search for buildings of the same type as the nearest building.
- Fixed a bug where the option “Find nearest building” signal amplifier to find the only buildings of the same type as the nearest building.
- Starships will now be placed on available landing when teleporting back to the base of the player.
- Fixed a number of other problems that affect the rise and collision of the spaceship.
- Fixed an issue where a few ships could be moored on one landing pad in multiplayer.
Secondary player's ships return to the frigate, when it is called, which prevents their eventual loss or damage.
- Further improved system remove unwanted databases from the list of teleports.
- Fixed a bug where the engines of a spaceship might sound too loud.
- Fixed bug where camera was really hard to swing when you run starship.
- Prevented hot keys quick access Menu, when open other panels of the interface (for example, during text chat).
- Fixed a crash bug associated with the quick access menu.
- Fixed game crash on Xbox One.
- Fixed bug with AI behavior when running the ship.
- Fixed a glitch in the system area when you reload the auto save.
- Fixed a bug that could cause slow performance in menu discovery.
- Fixed a bug that could lead to excessive memory usage on some AMD systems.
Update version 1.64 (Experimental)- fixed a bug where items could not be displayed in the store Quicksilver.
- Fixed problem where research missions of the community could be given deadlines in the distant future.
- Fixed an issue where players could get trapped at the exit from certain types of ships.
As a temporary measure for the study of failure on the Xbox One X we disabled tessellation terrain.
- Fixed an issue where players could not obtain drawings of the hydroponic trays.
- Fixed an issue where players could not obtain drawings of the plants, necessary to the farmer.
- Fixed an issue where players could not learn the drawing of the printed circuit Board at the right time.
- Fixed a bug where the mission NPC could return to the building, which was not an NPC.
- Fixed an issue where players could not learn glass the drawing at the right time.
- Fixed an issue where players could not learn the drawings of the fuel of the frigate at the right time.
- Missions planetary missions or NPC will now display the name of the mission on the galaxy map instead of their current target, to help manage destinations when active several missions.
The tessellation can now be enabled in the graphics settings on the PC.
Update version 1.65 (Experimental)- Further fixes to fix being stuck at the exit of the spaceship.
- Updated the logic of the mission.
- Updated text.
And processing almost all kinds of resources, extensive crafting and now survive in truth it has become.
Sprintin
repaired. removed. made a new one. changed the management. it's still not working...
And what is the chance of meeting other players? Just the logic of the galaxy is too big in the game, not be such that to meet unrealistic sense from cartoon 0?
Castly
I too think... If for example I have no friends who want to play it .
What is my chance to find a player in this world ?
If I can just download the game (pirates) and play the same way as in the license to one .
No Mans Sky - Next ... update which changed everything! Sales of games went up the hill, there was a full co-op for 4 ryh players finished graphics and ship models... left the most critical bugs and glitches, several freight cars of new content... watch, listen and play!
BerkutArmageddon
Download ReShade 3.4.0 https://reshade.me (put the filters associated with the color)
Well, fashion rework, wait here https://www.nexusmods.com/nomanssky/?tab=new+this+week
Fell yesterday from a chest with an artifact (it would need 3 keys to paste) an exotic plant, it can be sold, it will never need?
Got to the landing site.
There sit all sorts of washi, without the ability to drive them out (if only a platform to carry).
I wanted to attach it on the roof of the base, but not getting up. In the design of the platform there is a transition in the ladder (ramp), how to make this transition at any ramp I have no idea.
Was dance, strapped sideways to the roof of the base (as steep); it turned out that my trough too long, and I heard him fall to the ground. Without thinking, tightened further plummet below the pad seems to work. You also need to consider the correct location of the terminal of the calling ship.
What to do with all sorts of VAS - I don't know, by and large you need to build the whole Park in a dozen venues. Hence the issue with the ramp and how to build the same design as the stations trade items with NPCs.
And another thing: is there somewhere on the Internet instructions for use of medium and large cleaners ?
To sort through all the options even for the average already get expensive over time.
I understand to reach the center of the galaxy (one of the main tasks) is almost impossible... from the base, where they begin to play to the center about 700 thousand light years, the coolest warp technology jumps at a time only 800 years, for a total need of approximately 1,000 jumps ))) although black holes can both help...
latti Yes, black holes very much help. But meaning to go to the center especially no. For black holes in the game, it's just portals.
latti
In one of the missions through the portals I was there with some station Atlas. Yet there did not fly, but I think it's something like the final plot.