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Manul177 19.01.20 03:34 pm

Impressions of the game (Rise of Insanity)

How zadolbali Turkey, which is made through one place. To play it, tried even in early access, but there was some glitch, and after the phone call I was out. Played in the full version. The view is not much changed. Logic goes out into the woods, then weeping bitterly is quest component. And adjust these two scripts, which are everywhere here. Every action is tied to the script. The game will not go further if not triggered the trigger. To guess what to do is unrealistic. Give a couple of examples from the start. In the house, the script does not work on the phone until you have read all the notes. The TV will be disabled unless flashback. And so he worked, it is necessary zaklikat all that active. At the hospital, history repeats itself. Once there, and after reading/listening to all that is, do not give us no choice but to go to the morgue. The funny thing is that there is nothing to do in this period of time. After reading an inscription on the wall, it becomes clear that to go further will not give. Then why have to send here ? Stumbling on the castle and after reading the stupid piece of newspaper, swearing to go back. Then it triggered the next script and the doors of the Cabinet ( ours ) in which we were originally themselves open. Although it would seem, what is there to do ? After all, you were already there ? Yes, right now! On the table there was a note that wasn't there before. Go again where ordered. In the ophthalmologist's office, a little mystery, which can handle any moron. Although I honestly did not realize what they are looking for. So not every moron )))) I have to Say that active actions on this subject there. Spoilers will not. And here again we go to the morgue. What is all this done ? The authors have not thought of anything more intelligent than to screw the game for scripts. Not only that we chase like a dog here and there. Duc it is dedicated to the Scarecrow. Load the script, wait for abortuses. And Yes, the system requirements, manages to lag. High all the darkness, the frames drop to 10. Although in a confined space, in the twilight places, and with the schedule of the mid-2000s years, is absolutely unclear. WHAT can make it lag.

You can play, if absolutely nothing else to do. But poor optimization and scripts, as always ruined everything. Moreover, screamer already tired of it all. The benefit that it is the incentive now is just 230r. To buy or not, decide each for himself I think myself
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Reverrius 19.01.20

Project from the Polish independent Studio Red Limb. The story tells about an experimental treatment method that utilizes a doctor of psychology Steven Dowell to study the subconscious mind of his patient accused of murder.

As for the gameplay, then we have a combination of horror in the spirit of the Layers of Fear and dark psychological art of the game (you may recall The Town of Light). The authors deliberately do not focus so much on the horror elements as for "confusing" stories and "surreal" submission.

Unfortunately, the main plot twist is easy to guess early in the game. Because of this, the final play designed to surprise the player "plot revelation" - is not nothing but a boring yawn. Rise of Insanity in General, it was a boring game, it has almost nothing to offer the player a: little interactivity, a little horror, a few interesting puzzles. In addition, the game is technically quite low and clumsy. In this regard, separately a bad idea was the inclusion of the game locations in the daytime, which looks frankly weak.

As for the local "surrealism", after the Layers of Fear and Among the Sleep, he is not impressive. However, the very story idea, despite the predictable ending, interesting. Supply of some moments is also good. But alas, the overall impression of the game it does not change. Rise of Insanity – the project as "below average".

4.5/10