Question about rented server (SCUM)
Hello everybody.Bought a server from the main menu of the game. The question is: what are the server commands, what settings, is it possible to disable damage to players? In the server settings was the option"admin Password where it in-game input is not clear...
If someone set up a server, if not difficult, tell about the features and settings.
Thank you.
All I see from settings... Clear to me just 5 functions of the 2. Damage from zombies and damage from the robots.
Spoiler
koxfanatik
the picture barely respol:
The top row is the appearance of the player, a zombie, for some time: a minute or an hour!
Lower how much damage they will inflict.
I was just turned, and game mechanics can think differently.
everything is available in extended settings. there is now damage modifiers\loot
PS: paid for server
kabantv
145.239.150.111:29002
Wellcome!
In the game there are two kinds of creators of loot:
* Regular Spawner - create objects that are visible in the world. you just pick them up.
* Researched Spawner - create objects when searching using the F items are not directly visible in the world. Examples: bins, boxes, kitchen cabinets etc.
Both types use a value - the probability of occurrence of the item(s). Probabilities range from 10% to 60%. You can increase or decrease these probabilities by using SpawnerProbabilityMultiplier and ExamineSpawnerProbabilityMultiplier.
SpawnerProbabilityMultiplier is a multiplier for the probability of regular spawners, while ExamineSpawnerProbabilityMultiplier is a multiplier for the probability of occurrence of issleduemykh spawners.
Each Spawner is initially empty. When at least one player is approaching (currently 50 m), Spawner will assess what item should appear. He may end up being nothing to create because of the probability mentioned above. In any case, Spawner will store the object for a certain period of time. If no player is near within 30 minutes, Spawner deletes the created object creates a new object the next time the player closer.
You can control the time of re-creation through SpawnerGroupsExpirationTimeInMinutesmultiplier. For example, if you set the value of the SpawnerGroupsExpirationTimeInMinutesmultiplier equal to 0.5, Spawner reinitialized if none of the players were close within 15 minutes.
In areas of low level loot Spawner with a lower probability of occurrence items. In areas with a large number of items spawners high probability.
You can affect it by changing the multiplier. For example, if you install ExamineSpawnerProbabilityMultiplier equal to 2, Spawner with veroyatnosti 10% will now have a 20% chance, and Spawner with the chance to create 60% now, will have a probability of 120% (in any case it will be clipped to 100%). ExamineSpawnerProbabilityMultiplier set to 2, it means that all Spawner with a probability greater than or equal to 50%, you will have an effective probability of 100% and will always produce something. The same applies to SpawnerProbabilityMultiplier.