Oddities kinetics (Pathfinder: Kingmaker)
Hello! Someone tell me: where can I find detailed (from scratch) guide on the kinetics. Absolutely strange and incomprehensible character:Trial fighting burnout all the time 0/9.Include different accumulation of forces in damage no difference.
Currently active entangle effect and the accumulation of power strong - no apparent sense, as thrashed - and pounding, a choice of any ability close to that distance.
Callice burnout 0/9, at Canary 0/3. Why is it always 0 and why different values for the same 15 levels leveling?
Sure, just as took at the party, so to expel what for, but at least tentatively I would like to understand what's the catch the class and how to manage it. PS: On the incentive and biurowca peruse the forum all - clear is added, and there the basics there. ? Thanks in advance for any sensible advice
R_Mor
The only question that remains: how in battle and in General, to change one to another?
I personally Kinetik went only as DD (melee). Great shows Valerie with 19 levels kinetics (base).Using ranged attacks this class need to microcontrolle. A significant disadvantage that the number of ranged attacks increases with the level progression, abilities and spells are also not increase. Total bullet only 1 attack per round (two if the composite projectile). Fuck it this efficiency. In my party Calice/the Canner place never was.
St_Slave
Going through the last Chapter who the Wild Hunt are not flies from the Howling Banshees with a rod of GM (SG - warlock-necromancer), those dorival of the Canner with a Deadly Earth, it resist no total damage from 200 to 300,plus wall - also no resists. The Golem and the Phantom Soldiers - the same result. The melee there is not rule all: the witch, Octavia, Harrim and Jubilat (from his bombs no saving throws no save).