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RITCHII 19.09.19 10:00 pm

Oddities kinetics (Pathfinder: Kingmaker)

Hello! Someone tell me: where can I find detailed (from scratch) guide on the kinetics. Absolutely strange and incomprehensible character:
Trial fighting burnout all the time 0/9.Include different accumulation of forces in damage no difference.

Currently active entangle effect and the accumulation of power strong - no apparent sense, as thrashed - and pounding, a choice of any ability close to that distance.

Callice burnout 0/9, at Canary 0/3. Why is it always 0 and why different values for the same 15 levels leveling?

Sure, just as took at the party, so to expel what for, but at least tentatively I would like to understand what's the catch the class and how to manage it. PS: On the incentive and biurowca peruse the forum all - clear is added, and there the basics there. ? Thanks in advance for any sensible advice
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R_Mor 19.09.19

Spoiler

R
RITCHII 19.09.19

R_Mor
Video super, Respekt!

R
RITCHII 19.09.19

R_Mor
The only question that remains: how in battle and in General, to change one to another?

S
St_Slave 19.09.19

I personally Kinetik went only as DD (melee). Great shows Valerie with 19 levels kinetics (base).Using ranged attacks this class need to microcontrolle. A significant disadvantage that the number of ranged attacks increases with the level progression, abilities and spells are also not increase. Total bullet only 1 attack per round (two if the composite projectile). Fuck it this efficiency. In my party Calice/the Canner place never was.

R
RITCHII 19.09.19

St_Slave
Going through the last Chapter who the Wild Hunt are not flies from the Howling Banshees with a rod of GM (SG - warlock-necromancer), those dorival of the Canner with a Deadly Earth, it resist no total damage from 200 to 300,plus wall - also no resists. The Golem and the Phantom Soldiers - the same result. The melee there is not rule all: the witch, Octavia, Harrim and Jubilat (from his bombs no saving throws no save).