Drawdown FPS (No Man's Sky)
Hello, I want to turn to the experts. The fact that basically the game is pretty good, there are stable 70-80 fps, but often happen of subsidence with the same 75 fps to 25-30, in such moments, for example when you climb on the bridge of the cargo ship, or saletell in the anomaly, but most often when they enter a planet's atmosphere, and so on. What could be the reason? Maybe most people have the same?PC configuration:
1. Motherboard Asus prime x370-pro
2. Processor Ryzen 5 1600 3.4 ghz
3. RAM Kingston HyperX Predator ddr4 3000mhz 16gb 2x8
4. Graphics card Asus strix rx 470 4gb
5. HyperX Fury SSD 120gb (only OS is Windows 10 x64 Pro 1803)
6. HDD ST1000DM003-1CH162 (Games)
7. Power supply Cougar 700W STX [CGR ST-700]
All the same problems, prisutstvovat at all, sometimes there is a drawdown on the planet!
And sometimes jerks the game - again, only on the planet.
Visus345
Don't know what's funny, but though I have drawdown but that would be less than 70 frames I had ever seen. My game is on ssd may be the thing that saves?
Read in the net about these two parameters in the file TKGRAPHICSSETTINGS:
NumHighThreads
NumLowThreads
Some say that the value of Low should be put equal to the number of physical cores, in your case 6, and the High number of threads - 12. Other sources say that these values must be in the half of the count of nuclei\of threads... L = 3, H = 6. Read little poke so that...
Someone helped off light shafts = LightShafts they are the same God Rays xD Oh, so to translate))
Others went off HDR in the same config file.
Anyone with a AMD card really helped change the off parameter TextureStreamingEx for NVIDIA suggest to put it on on.
You can try to lower the priority of the process to the NMS, as the game starts with above average instead of normal.
And the last way, which will add a lot of fps is to put antialiasing on FXAA, for planets with small grass it really works.
2MoRRoW wrote:
Some say that the value of Low should be put equal to the number of physical cores, in your case 6, and the High number of threads - 12.
XS well, just for fun have had 8/16, so the game I have to restart. Put back on 4/8 because the rules worked, all cores and threads are loaded.