SAAT Audio Editor-manual and info about the sounds (Grand Theft Auto: San Andreas)
for those who are interested in audio mods.,install SAAT,manual transmission, and information about the sounds. download SAAT
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Alci's SAAT GUI FrontEnd 1.0 installation and manual:
1.in the program folder and click the file
vcredist_x86.exe (if you have it not installed)
then run Saat Gui Frontend.exe,
the program asks you to specify the working directory,
create anywhere to a folder and specified it to be
unpack the folder with the wav files from the game.
2.the application prompts you to specify the directory
the game itself, indicate respectively the root of the game.
All, the program is ready to work.If everything is correctly installed
in the left column of the program will appear the names of sound archives
effects section is called sfx in the archives :
FEET footsteps
GENRL sound equipment,weapons, etc.
PAIN_A shouts, screams.. panic
SCRIPT messages kopovskogo radio,
the dialogue from the missions(outside of cutscenes),
talking to Carl on the phone,
some of those sounds
the voices of the different services, additional effects
SPC_EA the voices of the cops
SPC_FA Voice Sellers
SPC_GA Voice of Pedestrians
SPC_NA Voice of gangs
SPC_PA Voices-the phrase CJ (gameplay outside of missions)
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click on the archive (for example) GENRL, after
unpack it in the right window will appear the banks
with the sounds later in your program, select the sound (sound)
who want to replace click replace(to top me) and import
new file, after replacing all that was required click save.
when you re-open the unpacked files, the program
will display a window that supposedly the archive is already unpacked and question:
do we want to open it? click yes
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it is also possible to replace several,(group) files
for example, the phrases of one of the bandits, for this
in the program click on file SPC_NA
(if it is not unpacked) after go to the folder
where you have unpacked the archives,
find the folder SPC_NA it open
sub-folder(bank no.) with the right voice and model there
all the files on their new, but with the same names
like the originals sound001, sound002... etc.
the number of new files also should be equal
the number of former(original)
note 1
don't have to do the same files with different phrases
for example, if the originals in the folder 280 PCs, since the game
the characters(specifically peds) use leash 15, 20 sentences max.
so you can prepare 20 different phrases
(for a Persian) to recapitulate them to such
same number as in the folder where you have to replace
then just preimenovati as the originals.
after all the replacements, run the program, click archive
in folders which have changed files., click save
if the files preimenovana without errors and count the same,
the import should proceed without any error messages.
after the import is complete, start the game and listen to
new effects and pedestrians studied the new language)
note 2
decompression takes a long time
on Prots. P4 2.8, SPC_GA about 10 min.
import somewhere at the same time.
note 3
!important., sound files which you will replace
the original must be in. WAV format, MONO and
approximately the same duration
that model original.
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description where the sounds (incomplete)
partial translation..
--------------------------------------------
GENRL
the sounds of engines, shots,
tools, punches, explosions, etc.
--------------------------------------
Bank_001\002 - BRAVURA
Bank_003------ RUSTLER
Bank_006\007 - HUNTER
Bank_010\011 - GLENDALE
Bank_015-------MARGUIS (Yacht)
Bank_109-------BF 400
Bank_118\119---PCJ 600
Bank_112\113 - FAGGIO
Bank_021\025 - BULLET
Bank_030-------CHNSAW (chainsaw)
Bank_031\032 - HOTRING
Bank_033-------s021\029\054 collisions of cars
012s glass.030s peds crunching under the wheels
Bank_034\035---HPV-1000
Bank_041-------SANCHEZ
Bank_046-------Explosion (explosions)
Bank_049\050 -
Bank_053-------Checkpoint
004-Noise radio
Bank_055\056 - wheeled lawnmower
Bank_060\061 - Barber razor
Bank_064\065 - monsters engines
Bank_074\075 - trash engine
Bank_068-------claksons cars,alarm
Bank_069\070 - bf ingection s
Bank_074
Bank_076-------Load game music
Bank_077-------petrol engines
Bank_079-------Bank_132 s006... Helikopter
Bank_080\081---Cop car engine
Bank_082\083---walton
Bank_086\087---Tahoma
Bank_088\089---FBI rahch Engine
Bank_092\093---Rancher Jeep Engine
Bank_125\126 - Trains(trains)
Bank_132------ s038 ENGINE START(engine start)
car doors-open\close
friction in car, Hydra, Helicopter
Bank_137-s069 - Bazooka
Bank_132-s027 - the sound of flying missiles
Bank_133\134 - freeway
Bank_135\136 - camper
===========================================
Bank_137
WEAPON
sound_001____Uzi_H
sound_002____Uzi_L
sound_003____Eho
sound_004____M4_H
sound_005____M4_L
sound_006____Eho
sound_007____Pistol_H
sound_008____Pistol_L
sound_009____Eho
sound_010____fire extinguisher
sound_011____Eho
sound_012____Minigun
sound_013____Minigun
sound_014____Minigun
sound_015____Minigun
sound_016____Mute
sound_017____Minigun
sound_018____Mp5_H
sound_019____Mp5_L
sound_020____vind
sound_021____vind
sound_022____Sawnoff_H
sound_023____Sawnoff_L
sound_024____Eho
sound_025____Silent_Pistol_H
sound_026____Silent_Pistol_L
sound_027____Sniper_H
sound_028____Sniper_L
s083-kicks
s036\044-punches. s087,088-otmash
-----------------------------------
SPC_EA - Voices of cops
Bank_009-FBI voices
Bank_018-LS pd voices
Bank_014
Bank_034\042-SF pd voices
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SPC_FA the voices of the Sellers, indentured servants and
from the police.Maverick
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Bank_002-First Parikmaher Voise.
Bank_011-a Voice from the floor.Maverick
Bank_012-Burgershoot Wooman voice.
Bank_013-Binco Shop Wooman Voice.
Bank_014-Ammunation Man Voice.
Bank_016-Chicken bell man voice.
Bank_017-sport shop man voice.
Bank_018-fast food man voice.
---------------------------------------
sound.banks of some peds:
Bank_004 - BFOST grandmother
Bank_026 - BMYCR PED who steals
cars with grove street
Bank_027 - BMYDJ PED in red.pants
red Panama
Bank_033 - PED BMYST in black and orange.
sport костюме12
Bank_040 - Grandfather
Bank_042 - CWMOHB2 Grandfather in red.the cellular and Wi-Fi.shirt
Bank_054 whore
Bank_062 whore
Bank_060 - grandmother
Bank_066 - HMOST PED with lots of tattoos
in a cellular blue.shirt
BANK_078 - phrase disgruntled carrier
encountered on the roads
BANK_087 - OMOST PED fart
BANK_105 whore c grove street
BANK_131 Drunken Bazaar
===========================================
SPC_NA - Voices of gangs
the mission in violet.pants white shirts
Bank_001
Bank_002 s082\ 176\ 317...
---------------------------------------
fat.the Ballas all over the dark
Bank_003 s035\.066... s131\151 s252...
Bank_004
---------------------------------------
the mission glasses Bank_005 s001...
s056...... s172 s221 s275 s317...
---------------------------------------
Bank_006\007
---------------------------------------
Bank_008\ SF...
---------------------------------------
The voices of the gangs grove street
Bank_013\Bank_014 grooves in the belt
Bank_015\Bank_016 grooves with dreadlocks
Bank_017 grooves in the caps
---------------------------------------
Bank_019\...Voices vagos
=================================
SPC_PA - the voice of CJ
Phrase when lawlessness beginning
3 of 4 wanted stars
Bank_001\002 s009 Bank_003 s108
Bank_004 s009 Bank_009 s324
Bank_015 Bank_016 s011 s008
Phrase when Orestes Bank_006s017...s048...
Bank_011 s022...Bank_012s027 Bank_015 s004...
Phrase when fighting Bank_011 s105\117.
Bank_012 S116\134 Bank_019s058\063 Bank_020s050\067
Phrase when aiming weapons Bank_003s099..
Bank_011S297\323 Bank_020s164\176 Bank_016s069..
answers to passersby Bank_011\004s050...
Bank_011 s090... Bank_012 s228\274 Bank_006 s153...
answers narkotorg. Bank_005 s096 s096 Bank_012...
responses whores Bank_011 S338\353 Bank_020 s177...
Bank_005 s277... Bank_012 s334\349 Bank_018 s175..
the answers to the Ballas Bank_011s391...
Bank_012 s134...Bank_012 s368...
Phrase in the selection of money Bank_011 S289...
Bank_020 s160...Bank_012 s287...
singing Bank_011 S331\337 Bank_012 s328...
team grown
Bank_009 s269 Bank_010's 186...
swearing on carrier (in collisions of cars)
Bank_003... Bank_004 s006 s017 s018......
Bank_009 s068... Bank_011 s070...
Bank_012 s072... Bank_015 s027...
Bank_016... Bank_019 s026 s044..
Bank_020 s035...
Phrase in the capture of wheelbarrows
Bank_003 s066...Bank_010s160\185
Bank_011 s171\220 Bank_015 s046\085
Phrase in the capture of motorcycles
Bank_001 s057\086 Bank_004 s077\109
Bank_005 s130\165 Bank_006 s119\152
Bank_009 s165\193 Bank_011 s187...
Bank_012 s186\227 Bank_015 s054...
Bank_018 s070 s073 Bank_020..\102
-------------------------------------------
a muffled voice C. J Bank_011 s162...
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SCRIPT
Bank_001-message on the radio
when you search for CJ
Bank_002 message about the color of the car
Bank_003 messages coordinate
Bank_004 messages about starting chaos
Bank_005 message numbers
Bank_006 messages about the type of transport
Bank_026\\Bank_113\\Bank_155...
the dialogue from the missions on the streets (outside of cutscenes),
mixed with different banks with those sounds
Bank_115\Bank_143 telephone calls C. J
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Bank_008-alarm shops
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additionally.
ballas voices Bank_011 s01,02 Bank_045 s031..
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P. S two of my mod:
1. The voice of CJ from Postal2 and new audio effects
http://www.playground.ru/files/18599/
2. Russian voice of pedestrians
http://www.playground.ru/files/18731/
OK, look at your leisure, in the gta by the sounds of engines are not personalized for each car and for groups, i.e. cars more than the sounds of the engines.
the sound of the engine of the sultan, archive GENRL, Bank_080\081
the same sound a car: taxi, sentinel,cop car., and even on some cars.
Thank you! What are the folders with the sound of the engine moonbeam greenwood washington (they have one sound)
the sounds of the engines the principle is not difficult to find, they are all in the beginning
archive GENRL are., Beres you need car teleporters with her to the airport
or other place where quiet, eddies and napominaesh sound (better acceleration and idle, I think) then it quickly protectives right cursor sounds, memorable immediately recognizable.
p.s second drive for Fraps to record to when looking to compare the sounds.
when I replace the sounds, I then the game crashes, you don't know what's going on?
when I replace the sounds, I then the game crashes
here from manual:
sound files which you will replace
the original must be in. WAV format, MONO and
approximately the same duration
that model original.
check whether this your files?
and there is a similar description for GTA3? ATO manually Berberati a few thousand sounds rotten deal
[raspy61], in Sana'a probably more sounds will go through them easily is made up, there is a matter of interest., and not as you put it..
and at the expense of gta 3 is better to learn on the ACC. forum.
then go to the folder where the uncompressed sounds (wav files)
and listen to player
please) by the way, to replace the sounds in the archives of the Streams
need another saat, Saat_visual_100
and what program to cut/glue together different sound files? (then to insert these files in the game)
Any program that is designed for editing music data. Examples: Audacity, WavePad, Sound Forge.