The passing game on Hell difficulty (Diablo 2)
Welcome. Repeatedly passed diablo 2 on normal and nightmare different characters. But on the hardest difficulty dying, barely out of the gate of the first city. How to master Hell-just to have straight arms or long grindeth at the level nightmare, before you go to hell?well, for 1 ppl to grindith too long do not have, most likely your build-up and selection of clothes. There are a few important vital signs are important to raise hell, though simple means. Each class has skills not only on offense but also on defense( most likely you neglect them) is Important to the difficulty hell your fire and lightning resists are not left in a minus( to cold and poison, there are banks at Akari, drinking from such cans pack you can extend the duration). On harcore important faster hit recovery(FHR) for all class breaks are different but have $ 30 + with armor highly desirable. Mana( energy) on hardcore no one shakes too important KHP-especially if you don't have a barbarian with battle orders(skill increase so much mana and HP are all members of the group at the time). Ie stat power is adapted to the armor(for mages no more than 60 usually) dexterity under shield block 75%(if using a shield) and EVERYTHING else in vitality. Do not hesitate to take protective skills and passivity( x, Val Amazon. skeletons and Beaune armor from necro, skills frightening Tanasie confused packs of mobs, frozen armor and teleport sorci( the Sorka should never beat). fade and shadow master have since animal forms, cyclone armor and spirit on HP have truly and so on. hide behind your mercenary( it is advisable to take from the second act on nightmare Spearman-freezer for example) treat the mercenary, not to go into the crowd for trouble if you teleport there, or a way to scare away mobs and most likely you will never die If you still feel it's too hard-you can grindith not on nightmare, for example in the hellish mausoleum( entrance near the bloody Raven) or Pete( the entrance to the cave on the plateau tamo). There is a tiny chance fall all the things that are in the game. If still there, do not pull, then Yes, go to nightmare.
BULK
fucking nerds! Desmarest. Especially when you're 5 hours on the classics, on software phnut and consider themselves the best of ze best. And it is in both!
T-Fox
that's without the ladder Runewords! with them for another half hour faster :)
To further clarify what a tri. Well, spidroin is a separate traceserver, often chronic.
The mercenary gave the armor by 800, but with a couple of strokes felled. Sorci my resists from +15 to +40. Approximately the same hogwash was, when I played a necro. DEX mages never rocked as I read that there is a paltry increase to the unit the unit stat is. Shield was worn only for the sake of runeword ancient's pledge, which gives bonuses to all resists.
Netch
The video is not watching what? Nothing but straight arms and normal pretty badass only stats is not necessary.
BULK
And yet, most people bypass the teleport inconvenient mobs. Permanent exits from the game all in the same dangerous mobs. Corral a mob in texture to unresponsiveness (Barbara).
Netch
well besplotnye of Corky happen, but corki with power are usually more tenacious-they have 30-40% less HP but passed only 25% of attacks( by blocking any direct damage - sometimes spells such as ball lightning or Mephisto. The main thing is to play with run disabled( only teleport or walking out of the city) Merck and mainly for Inslight (ral tir tal sol) with meditation, Stripping is immune then when he is in an awkward place in the case to take a stab at a failed teleportation-Merck begins its trek to the pack of mobs from the point in which you landed, so most of the attacks themselves successfully will giving the opportunity after a delay to the teleport to continue without stunlock or blocklock. measurements for example is picked out from the pack with quality( which they are not a tank) teleport castaeda blizz and immediately again teleport to merc again was not included in the pack. Sounds complicated but this doll easy to pull up Sorka, you will get used to it. Even when choosing clothing for a scoop watch in the first place so that it resists not fall below 60( and it is desirable here to achieve 75-or Merck really for a couple of beats)Armor in this game is not really enough resists and DR (damage reduce if I remember correctly)
I buried 3 besplatnih forty on hardcore. Dead even under a good BO. and with full resists.(75).
then tried to do the block, not dead no, he starts a new only wrong because of the buildup( the extra stats are not there, a few skills, and so forth) Maybe it's just a coincidence, but I besplatnih forty ( especially with the spirit in monarch) don't want to do at gunpoint. Although.. I still have the machine is not instructed, do not know...
If for some reason you decided to farm some creeps mephala and play longer, shields steeper all stormchild , then a little worse Vistan, then go to budget Mosser and Rhume. options like, splendor, sanctuary, or weak because of the low FBR, spirit terrible for block corki. Ancient's Pledge to justify your runes, but can be bought from drognan in nm Beaune shield with FBR ICB and resists hole on two holes at larzuk, insert a couple of diamonds and will be much more tasty budget option than pledge
Yaril
all feature in a meager increases in HP - the same ele druid block in PVM nafig not needed for me.
Sweety_Mustard
Well, ele druid is one of the few classes that I still have not tried it so can't say. The ability to mathematically increase your HP a few times pumping Dex and taking a good shield (such as conditional full Vita of SOR 92 the second LVL of about 1400 -1500 HP, whereas block 1100 HP, but due to sferrovacallo mathematics multiplies its 1,100 x4 - that is, it has 4400 HP vs 1500 HP of Vita Sarki provided that great Diablo shark will not give a perfect series of powerful blows to us which will not happen any unit. When using the wonderful czarnikow 20 HP and rings with decay, and all sorts Hoto profit from the bloc becomes obvious in General, such a possibility does not seem to me a small boost to HP However I also heard that the druids have with the unit is bad, since slow block-can the druid do not need it
Yaril
The problem in your case was not the lack of block and presence buffs. Bo and that you are there yet on HC kastuete from fear.
By Sorka must be able to move to alternate running + teleport to make the rule teleporters knowing what will happen after TP, right to withdraw and to get up after a TP to cast that you were terminated Merck and mobs Agilis him. These and a bunch of other little things make Sorka don't kill without any blocks and big resistol. Unit even prevents the character very often his animation + it is useless when running, which is very often needed instead of teleport.
And using all sorts of insurance type bawat players just relax, because 95% of all of their problems solved by this baffle, but remain 5%, and rips happen. And the player playing the spell (described above about what I mean) 99.9% of the problems rush the skill and distance of the game.
So rekomenduju to increase survivability on HC or soft, it doesn't matter in fact, just to play with one window and create a less air conditioned conditions. Leaving the comfort zone, to return it you become stronger in it too.
BULK
well, the unit can stop only if we use slow shield( spirit for example). If you are using fast(Vistan, SS) and caught the blow with the shield animation block will likely run faster than hit recovery animation. and then, Yes, I wrote above that Merck is a great layer of the airbag to teleport to a weak character. and then you are so good to tell how to teleport, but not everyone plays with alphacom and see what's behind the wall, and not all play with perfect ping, there are ng such things as the Arab League( all there single of your examples are not faced with similar) , delays, problems with the ping, vagrants in the group ultrafast cursed dolls under Hanoi or Ugarov with maybemom , a hitch due to the fact that in the place where you teleport TP is not done due to the fact that there is an invisible chest or sarcophagus, and so on. Would still advise travanut and play fly not being treated exclusively with 1 HP so that the balls are steel was then just silovymi will) is not in the comfort zone-the sink or swim)
Yaril
no, I meant an increase of 2 HP per stat, which is more profitable to swing the block - the druid is oak, there maybe more out. Carmike-and - their anyone irrespective of the block to cram can.
Unary identity is unclear and - onizh Smythe figachat.
Sweety_Mustard carmike despite the fact that the more HP the less you noticed a noticeable difference loss of HP due to the cost of Dex-besides more monsters you want to attack us and because of this getting better statistical error for Example, when waiting for the 4 strokes there is a chance that proknit 4 times in a row is 25% and we'll die, but if this figure is raised to 10 or more - the chances are ten times zafigachat and have never locked... consider it highly unlikely. Thus the fatter for smoto Sorka the better unit