How to increase draw distance? (Grand Theft Auto 5)
Even with a fully enabled on ultra advanced settings, shadows and some objects still appear in front of the nose, especially hurts the eyes if you play on any plane, is there some sort of config file in the game directory where this can be configured? Fashion type Reduxa not help, on the part of the drawing they are just as miserableAbout Optimization! IT! Might need an SSD drive may be this will reduce your load!
AMD_and_NVIDIA
WHERE AND HOW TO USE THE COMMAND LINE IN GTA 5 PC
Command line parameters can be added to the file "commandline.txt" located in the root folder of the game.
If this file doesn't exist you have, then just create it by right-click inside the game folder, then selecting new and Text document.
Rename the file in the commandline
Below, we have different command lines you can use:
-UseAutoSettings – use the automatically generated settings
-Benchmark – runs the benchmark test from the command line
-benchmarkFrameTimes – optionally displays individual frames of a test
-benchmarkIterations – determines the number of iterations to run the test
-benchmarkPass – defines the individual stage for the performance test, and what specific testing should be conducted
-benchmarknoaudio – mutes for the purpose of graphical tests
-disableHyperthreading – believes-core CPU technology of giperatidnosti as a real task creation
-goStraightToMP – go straight to multiplayer after downloading
-ignoreDifferentVideoCard— do not reset settings with a new graphics card
-ignoreprofile – to ignore the settings of the current profile
-mouseexclusive – the game uses only the mouse
-noInGameDOF – disable in-game effects depth of field
-safemode – run minimum settings without saving them
-shadowSoftness – choose between a Linear shadow, RPDB, BOX 4?4, SOFT16
-uilanguage – set the language in the game
-useMinimumSettings – reset the settings to the minimum
-HDStreamingInFlight – enable HD streaming when you're in flight
-SSA to incorporate SSA;
-SSAO – set quality SSAO (0-2)
-anisotropicQualityLevel is to set the quality level of anisotropic filtering (0-16)
-cityDensity – set the density in the city (0.0 – 1.0)
-fogVolumes – enable volumetric lights in foggy weather
-FXAA – set quality FXAA (0-3)
-grassQuality – set as grass (0-5)
-lodScale – set the rendering quality at a distance (0.0-1.0 f)
-particleQuality – set the quality of particles (0-2)
-particleShadows – enable the particles of the shadows
-pedLodBias – set the rendering quality to pedestrians at a distance (0.0 – 1.0 f)
-postFX – set as a post-FX (0-3)
-reflectionBlur – enable blur the reflection maps
-reflectionQuality— set image quality (0-3)
-shaderQuality – set as Shader (0-2)
-shadowLongShadows – enable rendering shadows at dawn and dusk
-shadowQuality – set shadow quality (0-3)
-Set shadow quality (0-3)
-Tessellation – turn on or off tessellation (0-3)
-textureQuality – set the texture quality (0-2)
-txaa – enable TXAA from NVidia
-vehicleLodBias – set the rendering quality of transport distance (0.0 – 1.0 f)
-waterQuality – set water quality (0-1)
-keyboardLocal – set the keyboard layout for the selected region
-hdr – install all of rendering 16-bit
-noquattransform – do not use quaternion changes to installed object
-DX10 – use set of functions 10.0
-DX10_1 – use set of functions 10.1
-DX11 – use feature set 11.0
-GPUCount – manually set the number of blocks of the graphics processing
-Adapter – to use a special adapter number the screen (with a zero)
-Borderless – remove window frame
-disallowResizeWindow – disable window resize
-frameLimit – limit the number of vertical sync in the game
-fullscreen – force fullscreen mode
height – set the height of the main window (default is 480)
-multiSample – number of multisamples (1,2,4,8 or 16)
width – set the width of the main window (default is 640)
-windowed – force windowed mode
-StraightIntoFreemode – the game will automatically start multiplayer in free play mode
To push the LOD textures on! (LOD few high quality textures which replace the basic textures on distant, as distances to optimize)
For NVIDIA:
1) download the program Nvidia Inspector, no installation required.
2) Find in the list of games needed.
3) Put the following settings:
4 - Texture Filtering
Anisotropic filtering setting - 16x (Important in all games to score this setting to 16x)
Texture Filtering - LOD Bias (DX) = -3.0000
Texture Filtering - LOD Bias (OGL) = -3.0000
Texture Filtering - Negative LOD Bias = Allow
The higher the LOD Bias value (+3.0000 max) the worse LOD textures
The lower the LOD Bias value (-3.0000 max) the better LOD textures
AMD_and_NVIDIA
Can you please try it may help but it is not accurate, since the range of loading textures is configured in the files of the game that is possible if the team and the NVIDIA settings will not be able to influence the game properly probably is a mod that will remove the Lod,s continue to look the best on this site https://www.gta5-mods.com/
AMD_and_NVIDIA
Draw Distance
https://www.gta5-mods.com/misc/realistic-draw-distance
https://www.gta5-mods.com/misc/gta-v-extreme-draw-distance-mod
Lodurr
I know the power of computer man it is his problem, but still this game is not for the weak hardware bugout textures and I saw that setting NVIDIA helped