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Key Ovald 03.02.20 04:12 pm

The impressions going from the game (Dungeon Rats)

What are your impressions? Mine are:

Small but nice tactic on a simple engine. It's a shame that on screen resolutions above HD font is painfully small.
It is worth noting quite comfortable, detailed and informative (which is especially important for tactics) interface.
Apart from tactics there is a sympathetic story, even with a mysterious ancient technology, sensitive of humor, simple but good complementary action music. There is the environment, which can be different to be influenced by the characteristics and get some buns, a hole for the ants to overwhelm, or undermine, or to jump into their pile, but to get a cool axe. Like simple, but something pleasantly reminiscent of the good old Rpgshki. Have a well-developed blacksmithing and alchemy.
Good role-playing system is quite interesting and makes one think, choosing a balance between the coolness of the armor, good and varied (important!) attack, a number of actions... in Short, the battles are interesting. :)
Well, and allows you to experience the world of Age of Decadence, to understand whether this ratio is of the medieval variety (here and Horde and pseudoallele and ecolabeling, good mix), and rare sci-Fi technology of the ancients. Not a drop of fantasy, by the way, which is also a plus. :)) My world seemed quite curious, what would zanyrnut in the original game.
7/10
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aist16 03.02.20

The toy was held in two variants. Bezrybe cancer - a fish. :-)
No cards and the job log, it is necessary to remember the dialogues.
Didn't find blueprints for crafting!? And raw materials going to a lot.