The primary testing textures squares (Grand Theft Auto 5)
the pillars and lights progruzhat squares like this ,all the settings are on high except for msaa (eats much fps) ,and this smoothing was also in some places such features ,but rarely ,who knows what we can solve,play litsuhe
my PC : intel core i5 4460 3.2 ghz ,gtx 1050ti 4gb ,8gb ram,windows 10
is this hat still for games (assasin's creed 4 black flag,far cry 4)
who knows what can be connected,help
daniilzakonov
This is normal, this invisible method to hide distant objects, especially evident in the GTA and Kingdom Come
daniilzakonov
In gta v, this effect is not annoying he is not evident since the game is third person but in far cry 3,4 it an awful eyesore, in far cry 5 they made it no longer noticeable. And this is that the optimization seems to place these squares does not render and thus reduces the load and I think the more powerful your PC the less this effect wakes but it's not exactly... And when you crank up the msaa in gta v the image is rendered in higher resolution, and these points must be reduced and less noticeable as stretched, the picture is compressed in lower resolution, can be cut in DSR in NVIDIA or in-game render resolution increase maybe these points will be less visible it is necessary to experiment...
daniilzakonov
But in far cry 3 and 4 th will not help all Periskal decision without no bugs...
Yes simple your gtx1050ti on ultrasonic can not all be shipped at the same time. Even in 35-40фпс. You, the dialogue is diminished and the range of load put on half. When you are here in the mountains among the trees out, your eyes can't you stop?
Kirill22092
It's not obscure at 1060 1070 and 1080 and 1080ti does not. The range is working fine. A simple card is weak for ultra. And FSUs that there is 4gb.?
anupadaku
Settings on very high and high ,no antialiasing msaa shows 60 fps with VSYNC ,in some places drops to 54