The machine in The Following (Dying Light)
I had the problem when playing Dying light The Following. I sit in the car (first job) and see that the buttons to control it I have not designated, for this reason dive in the settings, but the relevant lines there are. How to put the machine?Kane_Nolse
Well, tomorrow I will try,I will unsubscribe. There is a license, but the money to Supplement no. Is there any way to get it?
voylov
I have the same Repack. And maybe share the link to your Repack. Maybe on the website where I took nahimichili?
Alexander Myshenkov wrote:
I have the same Repack. And maybe share the link to your Repack. Maybe on the website where I took nahimichili?
Throw in a personal, website, there and look, then do not miss the link and in the PM too.
Try again, put ang. the Ammyy doesn Clara, can help.
In this game, what is Ammyy doesn Clara in Windows, like in the game, some maybe because of this school.
Alexander Myshenkov
I have the settings on the car, the screen under the spoiler.
Another question, the car fueled, you have gasoline?
Spoiler
voylov
So this is the first mission, I don't think it is necessary to bother with it. Okay I will download the Repack and see what happens. Maybe it's because I threw the save game with a license?
voylov
For some reason I downloaded from another site, the Assembly problem is not solved
well, che figured out who how to start and where is all the control settings on the car? 2 Repack already kabachnyj such got
Dmitry Stack
I kind of found the problem, in the documents there is a file inputs_keyboard it's all about, there is not written the code line to control the machine.
Egor Szymanski
I have tried to solve, and was able to configure machine control, input-output, incl. engine and turn on lights
Should these lines be inserted in inputs
AddAction(_ACTION_THROTTLE, EInputTarget_Player, EInputDevice_Keyboard, true, EKey__W, false, true);
AddAction(_ACTION_BRAKE, EInputTarget_Player, EInputDevice_Keyboard, true, EKey__S, false, true);
AddAction(_ACTION_TOGLE_ENGINE, EInputTarget_Player, EInputDevice_Keyboard, false, EKey__Q, false, false);
AddAction(_ACTION_VEHICLE_LEAVE, EInputTarget_Player, EInputDevice_Keyboard, false, EKey__F, false, false);
AddAction(_ACTION_TURN_VEHICLE_LEFT, EInputTarget_Player, EInputDevice_Keyboard, true, EKey__A, true, false);
AddAction(_ACTION_TURN_VEHICLE_RIGHT, EInputTarget_Player, EInputDevice_Keyboard, true, EKey__D, true, false);
AddAction(_ACTION_CAR_LIGHTS_TOGGLE, EInputTarget_Player, EInputDevice_Keyboard, false, EKey__T, false, false);