Mission \"The Emperor\" (Anno 1404)
Tips for completing the mission the EmperorWhen you first load the mission, swim and rassmatrival map, choose otserv. If the card is really bad repeat the procedure. If the card rules choose Esc to Start a new map, to boot the same card and straight to the selected island.
How to choose a suitable island:
Typically the Central island. It is better that it could produce a maximum of commodities. Ie would be the cider, hemp, iron, stone, salt, river, fur, or wheat free slot for seed wheat(bread). Would be close to the island where you can produce spice, Indigo(Books). And close to the market (usually the Lord Nordberg) and away from the pirates. Short-distance transport increase the safety of trade routes.
Perhaps the island is the largest and is convenient for placing
city, but our initial goal is to survive, to grow and to get rid of rivals. On the first island I put the city(and production pastorini) maximise the efficient use of the area of the island, not particularly paying attention to beauty.
The Cathedral on the first island do not plan to. Minus the Central island that hurricanes usually go closer to the equator, but it still needs to survive.
In the development of the city should strive not to the number of residents, and to the high level of the city. No need to immediately build a large number of houses, this entails an increase in the consumption of goods and construction materials needed for development, the income from taxes of citizens(in comparison to the patricians) are not high. Better start to increase the level of development of the people i.e. to meet new needs and new build houses only then if they are not enough to increase the level of the city. Besides, it gives fame which can be spent for example for the purchase of a warship from al Zahir.
Economy.
Profit: taxes, trade, the reward for the job
Loss: low taxes, maintenance of buildings, plants, ships ;)
The more people, the more profit from tax.
The nobles pay more than the peasants.
If people are not happy (there is a certain kind of goods) that income from taxes falls SHARPLY. So don't build many houses if you can't contain (meet all requirements) so many people. On the other hand it is impossible to build many sources of goods (farms, factories), because if not 100% of the sales from them then they generally spend the money.
Should be optimum between production and sales. To define it, you can go to the warehouse. If the warehouse was Packed with some product, it means that the production more than sales. Accordingly, the lack of goods. Lack of goods (the people's discontent) is the primary task which should be solved, because you lose money. Surplus items can be sold, but selling (production for sale) of goods with a low level (e.g. fish, wood) are not profitable. Profitable to produce and sell goods to the high level (PR. guns, guns). Trade one of the types of income. You can manually sell excess items. Plus that you can immediately sell the goods and receive a refund, minus - you need to constantly check the number of goods in stock and sell it if there is a surplus, it takes time. Automated trading in the beginning is not very efficient, as it is not known when you deign to sail to the port and buy if there is something, but money is needed now but later if you preupgraded merchant fleet of Nordberg, Alzahir, Gary and Ben... that can be good to get, especially if there is customs tax. Do not expose the quantity of goods sold to zero, and that they may need for other purposes.
In General, money is better to obtain from taxes(in this mission) and trade out of necessity, as additional income.
Tax press.
Basically use two positions euphoric and balanced
Euphoric - when it is necessary to allow the population to increase the level of residents and to do everything - the house and building materials (wood, tools, stone, glass, mosaic).
Balanced - the rest - the maximum income from taxes. Or when it is necessary to prevent the consumption of Stora materials in the initial stages of development.
The protection of trade routes.
Protection is provided at the initial stages of a short trade route, port towers and crane. As well as upgrade(sails, steering, etc.), transportation and escort.
In a particular situation, the capture of transport and the absence of additional support, you can try to dump cargo to increase speed and move to the nearest port tower, pirates often otkazyvayutsya from prosecution just closer to the reserved port.
Protection of the island.
At the initial stage when no troops can be on the perimeter of the island(in open coastal sites) put up the towers. Firstly they don't allow the enemy to build a fortress, and secondly obstrelivaya detachments of the enemy who looking for where to stumble, and therefore give time to your fleet to destroy them. In the floating state, they are more vulnerable than walkers. And you should not clogging the island at all, If the enemy will not find the opportunity to land on your main island, it will float to your less protected secondary island. Better fetch him a place convenient for you where you will be able to destroy it
The attack of the island of the enemy.
Using such a strategy. It is necessary to have a sufficient number of warships (usually every soot repairman)
In the beginning you bring down all the fishermen and the office. And put ships on the perimeter of the island doing siege, not giving him the opportunity to build anglers. The city begins to burn, and quickly rolled to the level of peasants. And then decide for yourself.
To block the coast, you can build a fortress or office, but they may have to protect.
Destroying all enemies choose the island for the second city with the Cathedral.
Build a city, and supply it externally. Usually, at this stage of the game full of money and construction materials, so expect as much.
10000 nobles can be placed on 2 Islands still the place remains.
Besides it gives fame which can be spent for example for the purchase of a warship from al Zahir.
how can I do that?? he's kind of nonsense sells the type of seed and captains..
This can be done in the diplomacy menu. In the early 600 glory al Zahir gives you 1 ship. If for glory to buy the prizes for the same 600 will get more ships. Garibaldi and Nordberg also sell ships.
Fame give when you reach stages of development, completed assignments, you can buy (in the diplomacy menu), for performance in circus.
Hi...first not about the gameplay, but the little things... the Emperor instructed the United swords 4 .... then you need to take the flag and bring it back to the office..as usual it seems, but I can't find him in any way at all. on the minimap does not show me neither on the ships nor in the offices no..... help??
Maybe a flag somewhere in the sea lies near the office where you have to get!? If the ship was full it's possible. Maybe a glitch, it happens.
Sometimes what you need to bring to get take a trip, you give the card, often from a previous job. Loaded on Board the goods mentioned in the map and go on a journey activating card. The ship returned on Board has what you need.
The most difficult was to recruit 10,000 of the nobility/ambassadors
besides the fact that it is tedious and slow, so even the economy suffers
I can't translate and develop the neighboring island (North) due to
the fact that the production barely cope with the first island where he lives
4000 nobles if I'm the ships to transport the goods you need
for the development of the second island, the first not to be missed and will start
rebellion, then degradation, directly on the second island also manufacture
not to start because not enough space for houses, which had accumulated 6000 nobles.
To expand production on the other Islands is not
possible:
1. The coming of the island are occupied to capacity, with long to very long
goods will not be time to cover the requests.
2. Taxpayers don't, I will go into the wild minus, the more I
already with 1 million gold coins fell by 300 thousand during the construction of the Cathedral/Mosque
and the beginning of the arrangement of the second residential of the island.
If doing this flush will take probably a month while I meticulously
and very slowly build up the population, building materials and money...
The supply of the second island should be independent from the first. For example, if you produce wine on the island and provide two residential Islands in the first place, you cannot use more than one vehicle as there will be imbalance in the supply(on the same island, excess,and the second fault) and one ship can not cope, but if and cope (to a point)that you need to know how much what island need commodities, and this number is not constant and can vary and again there will be bias.
Establish 100% of the supply of the first island and in this system, try not to meddle. Can move production to the residential Islands, freeing up space for homes.
The supply must be 100% only in this case, the tax maximum.
To monitor the ratio of production/distribution. Extra proizvoda better to remove than to sell the surplus, the trade thing is not stable so there may be downtime. It is better to trade towarami that people do not need(weapons, guns, cars). If you allow the balance to buy raw materials. That production is idle use warehouses, mountains. the barn. especially on the outer Islands. Increase merchant Navy, preupgrade ships, increase the capacity of the holds.
Generally a lot of nuances, but the game is interesting, but in General I think and 50000 nobles can be achieved if you want to.
Ginyus
The main problem I have with the supply of beer and leather
jackets, for the first need a huge space (too
large plantations), while the supply of the first housing
Islands comes from both production, and they do not
small in size, and there is a deficit, leather jackets
enough, because on the island I took a particular
it is not enough places on the river for productions at other
Islands I did a balanced consumption of salt, therefore
make them more jackets fail. Also great
hemorrhagic hemp production, the place must be very much on
the first residential occupied a lot of territory under this + from the other
island taking, if you need rope, clothes stops
grab and crisis.
I preupgraded all that can be purchased all the upgrades
the Nordburg, al Zehir, Garibaldi, and Ben said. I have
a decent Navy (15 large ships, all upgrades
slots), and commercial fleet needs exactly, 2 large shopping
ship free, if we need to build more no problem.
All military camps loose, no towers/defensive structures
1 the citadel on the main island because the threat is all eliminated.
The main problem is probably a wrong layout,
intense war with 3 players, we had to build production,
where possible, and where not better, the more need of the island were occupied
and their capture would lead to unnecessary conflicts. Now all
replan and rebuild does not work, because the economies of
will not stand, and I still have 3 residential Islands in the South hangs with whom
pain in the ass no less, and also need to develop...
Sell Ben 10 military ship, 5 would be enough, it will reduce some consumption. Use the residence of a Vogt. Build it on the island, if the income is higher, and so beneficial, if not increased, remove it. The larger Islands are usually profitable.
Poor planning is a big problem, which is solved by rescheduling. I agree the first island does not always work optimally planned because of the war, but the second can at least 10 times to rebuild.
Try to trade. Buy raw cannabis and what you need and sell now expensive products the raw materials for their production can also buy. Trade in several offices in idiale all. Mark ships for delivery and collection of goods. Use customs duty. If everything is properly organized, it is possible to increase the production of necessary you commodities and to Supplement the budget.
And don't be afraid to reschedule, even though it takes a lot of time, but should be fun it's a game - enjoy the process.
In his gallery have added some screenshots, maybe can help. I can send on soap Savegame, weighs 11 MB.
Ginyus
I have all the production Islands is the residence of the Vogt,
taxes can't lift, due to the fact that the demand of the people of Northern
Islands completely cover the can't, the ships fail,
they have max speed, but consuming just a wild, products
devours for a moment...
The purchase of the necessary goods, and selling junk
(of which less because I've pored over the balance demand/offer,
and achieved) that in a heavy loss to my economy, the same beer and
leather jackets are very expensive.
Ben said I'm at war, to pay for him what he requires
for me, the fatal, the island is crawling with 4 of my warships
so there is no problem.
To reschedule I would be happy, but it does not work, if I have 10 minutes
stop the flow of popular products, will be a humanitarian disaster
from which I will not come out and then a riot and the decline of life, and me every
noble weight in gold. The first island I have more or less correctly
equipped with 2 production, which are large and near,
but because the military needs too many things stuffed, and redistribute
between them, they could not, now it's too late.
Thanks for the advice, but I'll manage somehow, it will be a long and tedious...
I think the developers didn't quite think through some of the little things more
kills the size of some (very much needed) plantations and the number of
product with them... For example: grain (for bread) also goes for a beer
wildly enough, plantations of roses for them as the rule of the island is not large,
and plantations need a lot, gives very little of the spirits, ore mines,
with which the pile of goods is done, I can not stick all the Islands, and all
still will not suffice... in General unpleasant stuff, too much
require hemorrhoids.
Anno 1404 codes otbirali entered in the profile and where to get them and what are they?...
Decided here a little, and the only way to become the Emperor to overlook...
1.With the map I agree - we must look for a suitable study to know where from, where then...
2.Immediately seize a couple of Islands - one as already mentioned for development, and another, and if you have time still, for the money...
3.At the expense of the economy is quite another view - the peasants at the beginning of the much more profitable...
Make no mistake - populate the island with ~1500 peasants is only ~5000 gold (construction of buildings) and 40 PCs. tools - this is enough for two Commerce square, 8 anglers and 5 plantations of cider + several (3-5 )logging which will provide everything else...
NOTHING more, don't chapel (does not affect the amount of tax to be paid and well-being), not pumpers, the fires not started yet residents on the island... not provide from the outside...
With such Islands income ~+1000 gold - enough to support a decent fleet... and for any good while there is no need for space for other buildings - but this is far future, yet have to fight...
Incidentally 1500 patricians gives exactly the same income on the snout, if to take into account only the cost of maintenance of buildings for their daily needs, and if you count how much is invested in buildings to get to the level of patricians, the only losses from them (but necessary, and the sooner the better and the ships needed for the war).
4.Protection... so what more protection, this is it - the competitors and the pirates it'd be good for you...
5.Attack... well, there is all it is - the siege and all, need not any army will surrender themselves, only to quickly rebuild the fleet to purchase for fame and to declare war - should be beaten first until fully grown. Have ~20 small troops to siege all three main Islands, East and 3-4 to maintain cleanliness and order...
The flag of the Emperor United the blades 4, for the task of al-Zahir along with this is it gives the flag!!!
help with prizes,there is a 74 need another...for the gems you need to buy buildings? do I understand correctly?
dimon_vd17
I have written 102 to achieve prizes've been playing for 4 days says made 101 .I do not understand what to do with it?
Interesting point, in my scenario, the Emperor generates only two maps. Constantly rebooted, does not help. Two cards and all. other no. It should be or it's a bug? If a bug, how to cope with it? Both cards are just awful and inadequate.
the scenarios should be generated 1 card and if the two cards then this is a bug