Your impressions \"DLC\" High Resolution Texture Pack (Fallout 4)
Anyone tried it? Share their impressions.I like olive oil on the standard of play, especially Pak textures weighs 66 gb with cents + after the installation is 92 gb, it is better the old fashioned way Yes, in the native textures and ultra settings...
Valentin wrote:
Anyone tried it? Share their impressions.
Can in this blog to watch
http://www.playground.ru/blogs/fallout_4/fallout_4_high_resolution_texture_pack_test_gpu-236697/
Changes are almost not noticeable,it is not clear that it weighs 58 gigs,although this is not surprising,at arbors of any chronic problems so that would make a good texture (with it originally,well the console does not pull,but who prevents immediately satalite fine on the PC,a good resolution and quality),the modders just significantly better at it.
That would have made the level of graphics and optimization as for DooM 4,that would be really 10 out of 10,dreams.
I'm online and have not found descriptions of these textures . In what they permit ? To run the game without the puck in the resolution of 3840x2160 , the picture will in any case be clearer . The funny thing is that this pack sets itself the holders of the monitors are 1920x1080 , but why is unclear .
tangible difference there. personally, I do not even understand how such a size. moreover, replacement of all textures. installed, played for an hour and removed. download fashion they are better
Specially downloaded, disassembled archive. Most textures are the same same resolution(it is not clear what they perezalil to the new archive), and others to better understand, take the old texture enlarged to the size of 4096x4096 and added clarity!
Fallout 4 High Resolution Texture Pack - inflated bubble.
PS Well at least for free and that's the only + of this DLC.
8 gigs operatives fatally enough for this HS. two minutes are playing fine...then the slide show. And the changes really aren't great, somewhere the grass is clearer, where=the thicker the rust, removed fuck and it worked as it was. I think 32 gig operatives, even 16 is not a ride.
kort67
I have 16 gigs of Opera, the paging file is disabled and there are no problems and no slide show, stable 60. New texture score about 7 gigs of VRAM (usually around 5-6 gigs) so that the RAM with new textures with the old remains unchanged.
I do not understand why no one sees the difference? Or doing without trying, or worth a lot of mods, textures which overlap the original.
Put tried - the difference is very big (to test without mods!). And it's not the textures that colored pictures, and textures normal maps (or bump) - they are heavily modified and detailed - hence the brakes. My R9 290 4G unable to cope. But if you put a big mod with textures, like ReGrowth Overhaul, if he had with him was retarded, now he is optimizer - less brakes. Also all the weapon mods work optimize, and rozbicki of the mods look quite decent, not worse than the original HD textures.
I emphasize again - the difference is big, if you don't see it, then you have the settings not ultra.
And so funny - they are not disabled if they are disabled in the mod or in NNM - it is necessary to bear (or rename the files DLCUltra...)