Sulik with a gun. (Fallout 2)
What do you think GSW is better to give Suliko? I'm sick of it constantly crawls under bozar Marcus and I gave him a .223 pistol and pleased with the results. Does it make sense to give it a P90?Because the car can glucanate, and your junk in the trunk will be gone :( I had that more than once...
Yeah. I first came across the portal, and decided in the asylum 13 to make a stock. Kosher also. I think no need to explain how long I was swearing :)
Yeah. I first came across the portal, and decided in the asylum 13 to make a stock. Kosher also. I think no need to explain how long I was swearing :)
:D
I am also Shelters itself base satisfied.And when the game is going through,take off all the armor in the barge,leaving his stimpak and a knife,and fulfill imagined job to get to the cache raiders,there normally dressed.
And anyway,sometimes, I throw all teammates,leave dog,wearing a leather jacket,take in the hands of .233 and act out the hardened Ranger from the Badlands.
I'll tell you a story that happened to me today. I've always played the version from a Fargus, but today I decided to download and test the version from 1задницы. I'm a little swollen, but in order. Set the difficulty of the game and fights in hard (as always). Generate yourself an interesting person ( Dr. - first aid - throwing). Surprisingly, the temple ran fast in Arroyo and Klamath pereschelkali all the quests (Gopher -done) and went in the Hole. And then it began. Approaching the Hole, I was attacked by the gopas, I hardly strayed. Gopher wounded, I did die shit let go (3 CP), recovered went to the map and then it started. Immediately clash, same location, same bullies, they stand on the same spot, and I unloaded gulkin Hui* and timpaki all gone. Run through the map a bit - again skirmish. And all the same! It happened again 5. Who's on the version from 1C, you do the same?
PS Good Luck - 7
You just got unlucky. Luck had to put on 8 or 6. Because an even number )) don't ask, the magic of the Foul not to understand... )
Generate yourself an interesting person ( Dr. - first aid - throwing).
It's awful &)
Holy shit. Came up from the Hole, the wick took. Equipment a lot and took care of Modoc not even walk. Stupid skirmish for skirmish. Those gopas completely oborzeli, although woke up the desire to play the game even in such conditions.
I'll tell you a story
Too this sometimes happens.But you it happens all the time,then the problem is in the downloaded game but not in localization.Read the README,double-check with the old game downloaded from the website - maybe they purposely changed it.
Lol,and why do we need first aid?
Yes, but First Aid not do anything that is not capable of making skill Doctor.
A Doctor makes it even better + heals fractures + can detect the old subcutaneous armor in Vault City.
Also First Aid can be pumped books, so all the more absolutely absolutely stupid to waste a tag on the skill.
What? If I wanted to become a death machine, I would take other skills. PP never took, decided to take.
Yes, nobody forbids :) I Just also decided. To explain what Doctor is better.
In the wasteland, and so almost dohtoru let my character brings peace and light into a wasteland, while at the same time, my allies enemies crumble in the mince.
First aid seems so good that takes time.The rest - XS,why you need.
But Naturalist why,but to avoid random encounters?
All good hour. 10 years have not played Fallout 2 (F2), but recently saw that F2 is produced almost official addition Restoration Project (RP) and decided to re-take again.
The information in the F2 is much bigger and the number of decisions can be taken more intelligently.
Initially, I brought the wick to her daughter, there and left. But later a detailed study of the characteristics of the partners it became clear that Vick pretty well pumped light weapons (135% for Cape). This is certainly lower than that of Cassidy (160% in the Cape), but still good.
But as that's even more surprised that Vika Energy weapons is pumped up to 145% on the Cape. This is the best indicator among all partners. Even at Marcus ' energy is pumped only up to 118%.
Besides, I was convinced that a chance hit from an energy cannon is affected by two indicators: an indicator of skill energy weapon" and the skill for that weapon type, which seems to gun, ie light or heavy.
But it turned out that no. When pumping navya at enerko the gun, you can juzat and heavy and light Energostal with zero skills in Light and heavy. So that Vic can sharashit as easy orgie and any type of energy. I gave him enego rifle and he showed great performance with it, though Gowski from digging worse.
But that's not all. The main advantage of Vick in front of Cassidy and Skynet is 12 points of action against 10 other two. Ie if you give him a lightweight gun that spends 4 points on the shot, then VIC will shoot 3 times per turn. And it is often more productive than 2 shots.
For the record, Sulik, and Marcus ' points of action dokatyvayutsya to 13.
Unfortunately all of the partners will not take, and in fact there is no need for them at all. But I decided to pump all Capa.
Sometimes for fun was to go with squad unity, which included:
1. I
2. Mutant Marcus
3. Gul Dr. Gecko Lennie like his sail.
4. The Deathclaw Goris
5. Robot Skynet
But at the depot I went with a group of people:
1. I'm (Armor Enclave Mark 2)
2. Sulik (Hardened armor + super sledge)
3. Vic (Hardened armor + Energy Rifle)
4. Cassidy (Armor Enclave Mark 1)
5. Myron
In General, the functional groups are similar.
Sulik ~ Goris
Vic ~ Marcus
Cassidy ~ Skynet
Myron ~ Lenny
The armor was distributed so that everyone would have raised the maximum load. Because Sulik and Vic CAP 7 strength, they hardened the brotherhood armor (+3 power). Since Cassidy only 6 strength CAP, he got your Enclave. Well Miroshka got what was left is the Armor of the brotherhood of the usual from the store.
Remarkably, in addition to RP, all these characters have the animation of the armor and the whole squad I was in power armor :)
Morfeoh wrote:
Remarkably, in addition to RP, all these characters have the animation of the armor and the whole squad I was in power armor :)
And rightly so, as it should be. On the contrary, in the original, I was surprised the first time that my companions did not change appearance of any armor. As if they haven't worn at all. RP corrected this misunderstanding. Generally RP is vital for this game, improves everything. I must give credit to the creators of the RP =]