3 New Notifications

New Badge Earned
Get 1K upvotes on your post
Life choices of my cat
Earned 210

Drag Images here or Browse from your computer.

Trending Posts
Sorted by Newest First
A
Azog 09.02.20 02:21 am

Somerville place: village threatened by the raiders (Fallout 4)

cannot complete quest: the shooting gallery: kill all the raiders
all broken,but the quest is not completed,the marker still points to the building which is empty




9 Comments
Sort by:
a
armageddon_Trulio 09.02.20

or a bug of the job that I never happened, or raider is stuck somewhere in the textures. enter tcl in the console and check

A
ArXangel_ann 09.02.20

the console command killall locations

s
saturn7774 09.02.20

You need to wait and the quest will be counted.

A
Azog 09.02.20

killall and tcl is useless

A
Azog 09.02.20

saturn7774
I mean to wait? if switch to other quests out the message that the allotted time for the task (Somerville place: village threatened by raiders) ends soon

A
ArXangel_ann 09.02.20

Аzog
Very strange...
And if you sleep in the location? Theoretically, some enemy negresponse. After a dream can materialize.

s
saturn7774 09.02.20

Аzog
I have often it happens.
One or two of the enemy, or wander somewhere ( something caught and not pass ) or failed in texture ( sometimes in a fast moving GG, they simply do not have time to spawn or AI not included ). If to swing around, get some sleep or otherwise spend time ( including restarting the game ), you are usually declared lost ghosts ( or you can get them ).
Save\load, sometimes help.
You can Snoop through areas of the original boundaries for the attack of the settlement ( enemies can hang out there )... Time still is given to repel attacks, and if it expires, just load an early save.

TCL is OK if you are sure that the enemy failed and I know exactly where. As usual, heard threats, etc, but under textures ... :-) And so, this command will only disable collisions, and that ... doesn't always work.

Killall can kill not only enemies but also friendly NPCs ( closed location ).

In the end, a failed job to protect the settlement, not a disaster. Well, break the enemy generator and trample the crops ... Not the end of the world.
This bug is to treat nothing - that's the way the game and while we'll have to live somehow ... :-)

s
saturn7774 09.02.20

Аzog
As for my first post, the few times I was desperate to find and kill the attacker, when suddenly, came the message that the job protection is made. :-)
It was and is that someone somewhere, finished off these enemies. Once, just near the Sanctuary ( towards him ), it was Carla, and other times attacking the settlement of the arrows, faced with the hop-by super mutants. Then, they are not forgotten something that they need or the shootout was delayed ... More boobies-raiders chased my supplier, and not catch up, was left to stand away from the settlement ... at a loss.

This I mean that you can just be defended either in the settlement or nearby, and the task, in the end, can be counted by itself. It is certainly a waste of time and a headache of searching lost or nadopasana vrazhin, but if you definitely want this questi run, then it's worth it.
Me enrage the simplest tasks that are considered failed is not my fault, but because of game mechanics, or otherwise not depending on me reason.

A
ArXangel_ann 09.02.20

saturn7774 wrote:
but the allied NPC ( closed location ).
In the location of any allied NPCs, and satellites can always be thrown out of the party, if you're so compassionate))

saturn7774 wrote:
you can just be either in the defended settlement
A human task from the category to kill enemies in a certain location, not just the protection of the settlement. Good for him standing or walking around a settlement???