Tests with weapons (Far Cry 5)
No, like everything there is simple and clear - you have to kill using trunks of a certain type.But then came the first DLC, and all was not so clear.
Appeared in the new trunks. Gift. I grabbed the SVD. Nitsche so the barrel only with the sound of something too clever by half. With a tipped shot did not hear, only the shutter clicking...
And that's running my hero with this Drenai, knocks sectarians when retail when packs, in focus and rear - and the offset test Sniper killing is nothing. Zero the sniper killings... In two games checked - doesn't count, and that's it.
And here is another barrel - slightly heaped submachine gun MP5 Dark. Also straight out from Hanoi. And shot sound simply muted and sectarian sewn to the test without problems. There still is a machine gun and assault rifle from Vietnam, too, for free, no frills, and a personal name. Can check them off... but, it seems to me, they are also not considered.
If pytania you as concerned about shooting from a new gun, check the statistics. Perhaps it makes sense to earn skill points in the traditional trunks, and then miss exotic.
Sniper shot is counted only from a distance. Large enough. This applies to any sniper rifle. The easiest thing to do or the distant hills, or on a flat stretch of road.
BlackDoomer wrote:
Sniper shot is counted only from a distance.
Any. That's just what the check is for three shots with two meters - but through the optics. All three read out as a sniper..
Two conditions: be sure to use a sniper rifle and optics when aiming (from the hip not in the standings). But on the range there is a separate test. There - any weapon, I apply the mortar. But there is exceptions...
The transition period is over. weapons until the next patch has settled on the shelves. store. And SVD reinstated sniper rifle. However, a prolonged glitch.