Save New-Manchester (Frostpunk)
People, a question, is 600 wood and 600 steel and even one free automatron. So, how to send a rescue expedition?In the lighthouse it is necessary to choose (and a bad idea with Manchester in the end he will know what is required)
There at the lighthouse, where the selection unit has an arrow on it it will be the other team, too, with this shit toiled, could not understand.
Don't know how you can manage to save,I only managed the first aid they send,save 2000 rations, and by the time all together...very very difficult,but probably possible if a couple of times to re-scenario)
In time, cool out, all in the production of food and left with a surplus was produced, the main thing to establish production quickly
Solerno in the end, what matters is what we have done has saved the plants and saved the new Manchester
Time to save the city need to do the following things:
1. If possible, build and load workshop.
Ideal if all engineers work in workshops or in teams of scouts. The five workshops was enough for me.
2. To our city trudges the lonely traveler.
2.1 Approximately in 10 hours after this, the two locations on a map. We MUST be ready to send immediately two regiments, one for each.
2.2 When the traveler reaches the base - to open ANOTHER location, which leads to new Manchester - where we should send the THIRD group of scouts
2.3 At the time of the third study on the movement speed of spies should be studied.
2.4 Scouts explore branch locations IMMEDIATELY to the end
2.5 When they come back(they will have 20 cores) - it will be 14-15 days before the storm. This is enough to collect all of the resources.
Notes:
* 4 industrial greenhouse from scratch will collect a sufficient quantity of food and in new Manchester in our database.
* For the ark I had the heaters
* In the pub I put only one engineer
* In each workshop I set up with the start of extended day and always refused to cancel
The third task for manchesterze tin of course. Left to the storm day and 15 hours. The first time, not knowing the situation, hard. That is to save and to survive. Nraitsa ©.
next, make it easy to pass without extended shifts (and other unpopular laws) and with zero discontent all the way, it is necessary from the start to force the 4th LVL in the workshops in order to improve the engineering of automatons and leave them to explore improve at night. without this you time syreeta in vain. the second is to pump the sled up to 5th LVL, otherwise you can not manage to collect steam engines from the top and freezing from the storm along the way and then chill with the collection of resources on the automatons will not work (third party, I wouldn't need and time on this upgrade saved). the third thing to do is to pump stalzavod early, otherwise the same will be the bottleneck. collected all the steam engines (more than 20). some went to full upgrades of coal and greenhouses. I have all the people sitting at home until the very end (respectively, but is not sick, dead, and unhappy), 16 or whatever robot was in possession, until I started to give them away to Manchester. when all gave up, there were 8 coal-fired greenhouses (3) and 2 kitchens. other resources and so had plenty by that time
c first time came to perform and the ending was favourable, the most important is 4 or more workshops as soon as possible send scouts to explore, 4 days before the storms were left behind when the script was passed
switched the difficulty from average to difficult. hee hee. I had to adapt. much harder I would say. while Manchester is not saved, only yourself somehow. I'll still try
Hi all. How to download the forest resources 600 and 600 steel in the automaton, for new Manchester. The expedition of the machines created in the lighthouse as it now resources put?
PatRiot-R11
There is no need expedition automaton. In the lighthouse you should see the escort in new Manchester which will cost everything necessary for the expedition resources. After its creation he will automatically go in new Manchester.
The people and prompt on coal. 2 plants and 4 underground grindilki with the collection points. In the top menu there is a stable growth of coal, but in terms of setting a lower left value is decreasing to 0, and the target value is constantly growing. What am I doing wrong.
The Wolf Mercenary
This means that you either consumption is higher fee, or not enough warehouses to coal. I for these reasons, there was a similar problem. Or perhaps you caught one of the bugs.
They can be saved to the end did not say that we failed to save the ark? I have all the items in preparation for the storm was done, except Avanesov and scouts. The game I have attributed to why the second unit, which was not and I blame this point that the ark was saved...
Generally easy, 5 workshops and maxing out the automatons, they need to be as efficient as possible and there should be a lot, especially on exploration, compared them with the top intelligence officers-people, where people go 7 hours, 6 automatons. The problem was only with the metal, it is never enough despite the fact that the first thing I built 2 foundry, timber enough and without sandrolini, the food is generally not a problem, one pumped greenhouse gives about 6.6 per hour. Coal is also without any of the mines is extracted by the extractors when they are 1 level, 2 points of collection, the second is already possible 4 put. To study it is best to first resources - mills, foundry to LVL 2 from definitely, on heating generally have scored, had 2 of radius 2 and the capacity of the generator and heaters, they've done well. All robots have sharesale, people always sick or staggering away from the workplace, and automatons - rail, safely and effectively!
I saved the new Manchester workshops With 5 People only master, 1 scout man. automaton built 8 PCs + before sent them to the city, the Coal Mine is first built, then demolished, in place of them then did machines. 2 Greenhouses 2 level, 2 simple the hospital, Stenogramele + 2 foundry 2 levels.
Completed the delivery almost the last second, at the end, when the tree is Generally not enough, began to demolish all the road building and I SAVED the day !!!
Saved having 2 workshops and finished the script 3 days before the end of the deadline ...
True, this is at an average level of complexity. Somehow I didn't expect it to be so easy. It was necessary to put difficult.
Does the countdown to the start of the storm start from the beginning of the game or from the beginning of the construction of the lighthouse? Those. does it make sense to build a lighthouse earlier or is it better to move the building away?
lameonor
I passed the first time, without even knowing what they would ask ^.^
The main thing is to make coal mines early and make automatons (this is very important. They work 24/7, drive them wherever you can). Because you have a lot of engineers - drive them into the workshops. Scouts make 2 squads and improve their speed once - they find decent resources.
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I've been extracting wood all the game with sawmills - the drill was not worth it. There are already enough sawmills + scouts bring them.