Druid. (Neverwinter Nights)
How to make a Druid? What characteristics to do what feet take? Better salami to throw or turn into someone else?Tell me and then I don't know what features rastavit.
From characteristic important wisdom for spells (I put 18), then go to the strength and body type(in district 14), agility(she's 14 is high, don't do it, may 12), followed by intelligence and charisma. Of of skills concentration and (if you have access to epic levels) spellcraft. Rest optional (heal, lore, etc.). You can take discipline from all sorts Klokov and disermov but the druid is not a class skill and efficiency of the corresponding...
From fitov I usually take combat casting, focus on the weapon (I prefer sword), improved crit and focuses on spells (you can transmute for drowning(drown), or necromancy). If there is extra fit, take the silent spell and learn one quiet dispell (from silence, and that some klery like).
On the battlefield. At low levels will work exclusively beast (take dire wolf), your task oblast (the strength of the bull, magic Fang, bark, etc.). How will the call lighting and flame strike teach them and beat their enemies. Also remember one owl's insight (for myself) and awaken (to the beast, but Gema for this spell the Expo off, so...). How will definitely remember a couple of greater magic fang (cestui before urakami, sladami and other things non-magical weapon takes). Very good bunch of owl's insight+drown, the first castaeda before alcaston and increases wisdom, the second target takes 90% of the hits (if I fail saved) this bundle I at 11th leve felled bista. At a high Lev pay attention to enhancing and protective spells (especially against spells), and finger of death and slay living (if they took the focus on necromancy).
I forgot.. be sure to take feet and greater pentration pentration, not the first, but it is advisable to 10му Levu to have them.
Thank you. And how to effectively play becoming for example a dragon or a Golem or not to become a only attack salami to use?
There are generally on taste and color...
At a high level I prefer oblast of the beast (those spells are hour/level you can immediately, and those that are round/level or speed/level is better before the fight). If a fight is serious, it calls for the away team (if you can in the dragon turn, the greatest Bank 9th round) and made his oblast. Further, if the enemy is not immune or very resistant to spelll, then castwise lightning, flames, drowning, etc. If resistant or immune (like the demi-Lich =)),
after abcast and call can become somebody. If you need to clean up the area with medium-sized enemies+a boss at the end, the trifle can be put in the form, say dragon, and the boss as usual (i.e. spells).
But in General, druid is not the shifter, and on the 9th circle of spells, there are more useful spells. I have more than one transformation never remember. Regarding forms, the main is the dragon and the Balor, the dragon is stronger, but the Balor more resists. The Golem is against mages, but to fight with a mage at this level is a bad idea. In my opinion druid is one of the worst options to play pvp, and one of the best for playing solo or in party.
Let's just say... it before any class was full CVC...
And now all casters of stagnant Full Pvp (Party vs Party)
But in General shifter their bun is... that there is a Vaska
we voobscheto about the druid. About the buns shifter't argue (John, Medusa, Manticore....). But his best form is only available on the epic (the Rakshasa, slaad, the risen lord and the dragon). And Bob on Gema not all can be killed.
Well, if pure druid only spells. Phytovet kapchanga druid is poor (compared to saphena bonuses for mages). So
1) the away team
2) Abcast the away team
3) storm of vengeance/Cloud of things buzzing of mascara/Call lightning, and other attacking spells. Best not to objectivate. Or Banged before, or on the away team spells not remain.
Almost all agree (I above wrote about this), but I add three spell itself: owl''s insight, barskin and some protection from the elements.
Regarding saphena: there are situations when no spells or they should be protected (not on all shards allowed to sleep in the dungeons, and if there floors 5-6 commercials...), then there is just change of form and fit, and spell, and a standard drogowski (there at the end of the climbs of the form elements). They allow frivolous enemies to kick without spending spells, and spells to save for the boss.
Well... Owl Inside - is cheating... I'm afraid to Gema it to Wake up (to be a standard Owl''s Wisdom).
Barkskin best to throw to the away team. (if you stay, then at the very end raskasta). And shaping... I don't know, I think the druid so bad sickle waving... remember the crashed one with his Golden hammer in a herd of goblins.....
Well, if there will be only owl''s wisdom will use it.
Of the weapons prefer the saber (not that she doesn't better, just more to my liking).
What does it mean if barskin will remain? I have always oblast for three (me, my companion and the away team).
Regarding kapchanga. On the twentieth leve goblins can and bare hands. But then again it depends on what form. The form of a bear, for example, I use I do not advise, as it dramatically lowers. About the rest... um, it's more special cases than General recommendations.
I went with sword and shield usually. And at high levels, transformation rules.
Tell me please what is better to take ? Ie skills in Russian if you can, I have just 1C ...
Advantages of a druid:
The paladin, the fighter has easily-just slow down or reduce the power and slow it becomes a horror
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You can either bookmark to turn to the familiar creative
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Assistant to at the beginning choose the Panther, the wolf and then he and AC and high attack NUYS
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At the second circle take the whip of fire, at this range even a magician has no such strong Shklov, then take the zipper (it's on the next round)
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Take more Saklaw to upgrade the animal during the fight
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Go druid!?