Game modes (The Crew 2)
People, do you think how we will study the drift in CRU 2?gusar060207
well, I tried, better than the first part, and indeed the game in better times, many new things, and what else will happen next ...
The drift is very different from the previous section, the machine is easier to manage, and drifts more entertaining (long).
In General the second part of the drift will be much more interesting.
Only here the machine is too heavy, I hope for release, they will diminish in weight. And in SF on the hills, the car almost got off the ground.
And now, with the race wheels on the curb (land, snow, sand) the car rolls to a skid - became more realistic, it is an obvious plus to physics.
In short Forza plus GTA style races, and you can also walk for the avatar as it was in test drive unlimited, control more energetic and not so boring like the first, in short a lot of differences, if the first was on max that will also be fine to go, goes smoothly realized about the rider, not stuna. In this time about the details, don't gratite stupid blue gate, there should be a race to go the same distance compared to the previous part here is more realistic, 100 kilometers, longer edit like.