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Ilya Rak 16.02.20 09:27 pm

To increase the initial glasses signs? (Stellaris)

People like to increase the initial number of points signs?
This is where hardy, mobile, charismatic...

The fact that you offer only 4 lines and 2 points of the characteristic.
And there are those who are already +5 points. As such the signs to get?

So I ask - how to increase the initial number of points signs?
10 Comments
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S
SandSkrem 16.02.20

No way. Mathematics 1 - 3 -5 and +1 and 0

I
Ilya Rak 16.02.20

Something I do not believe that bonus so good that it is worth for him to add three debate.

H
Hydrolisk 16.02.20

what about +5? I'm only 150 years the leader remember

H
Hireidan 16.02.20

Hydrolisk
20% of adaptation costs 5 points. bonus is good, but it hurts a lot.

E
ELenDRAGON 16.02.20

Generally created for you.
Looks like you need to do
Kolichistvo signs can't be increased,but there is a bug:
If you select any of the four signs(in this case the glasses go in the minus)
and without leaving this tab, right-click finish,you can safely create Russ with these signs.

u
ubivec1981 16.02.20

Ilya Cancer
http://www.playground.ru/files/stellaris_morespecialtraits-126849/
Stellaris/common/defines/00_defines.lua is edited there

I
Ilya Rak 16.02.20

ubivec1981
thank you

Z
Znayuschiy 16.02.20

Ilya Cancer
you can choose bad signs - they will add points (they have neg. value) but to me personally, this option is not like

P
Prizyvnik_ 16.02.20

Where's the increase there ?

N
Nail111 16.02.20

I had 80 points:
Stellaris common species_archetypes \00_species_archetypes.lua

@robot_trait_points = 80
@robot_max_traits = 20
@machine_trait_points = 80
@machine_max_traits = 20
@species_trait_points = 80
@species_max_traits = 20
Or you can stir up their own trait with blackjack and..:
Stellaris\ common\ traits\04_species_traits
For example, all technologies +200%
trait_intelligent2 = {
cost = 9
opposites = { trait_nerve_stapled trait_erudite }
allowed_archetypes = { BIOLOGICAL }
modifier = {
tile_resource_engineering_research_mult = 2
tile_resource_physics_research_mult = 2
tile_resource_society_research_mult = 2
}
}