Gold using Artmoney (Sid Meier's Civilization 5)
For 32 bit Windows:Search integer 4 bytes, multiplying by 100 (20 and on the trail. during the 25 - looking for a 2000 and 2500 weed)
For 64 bit Windows:
1) Download ArtMoney Pro 7.33
2) Settings - Search - Type process set Windows 64-bit
3) Look up the integer 8 bytes, multiplying by 100
Personally I have obtained Artmoney hack gold only if you start to look for a small value and the numbers starting with 200(00)- 300(00), it finds nothing during filtration. this only applies to gold.
http://narod.ru/disk/20827901001/Sid%20Meier%27s%20Civilization%20V%20%28DX9%29.rar.html table of gold under DX9 patch 1.0.1.348.
For those with ArtMoney can hack increased money, adding two zeros. Often these two zero program changes to other, completely different numbers, so it is necessary to look at the range from 00 ...to ...99. And yet, for six or more digit numbers may not work.
People please tell me how to play longer? Set the minimum game speed: units recruited at 50-80 strokes, science is slow to 360 BC I have the most advanced detachment of swordsmen is...what to do? can via Artmane?
Look through Artmann glasses studies (indicated above), when you find - replace 200 000 (+2 zero), then each turn you get new technology, while the 200 000 over. Then again, if you need
HELP!!! I already used all the ways how to install money using ArtMoney described above and have me if you kill you get.
I used version 7.32, 7.33, 7.35.
After otstavaniya finds not a single address.
Game waste your time. only with DX9.
I DON'T KNOW WHAT TO DO...
THE NERVES SEND TO....
I did it!!! Downloaded ArtMoney Pro 7.33, set Windows 64-bit, Looking for a whole 8 bytes, multiplying by 100. BUT! the first time it happened, and second to none. By the way, you need to run using DX9. You can also zoom Golden age and culture, but 100 is not necessary to multiply(that those who have the money can not add)
how do I set up a program to properly change the money, the other options is not looking for, but I think the same way, so
Windows 7 x64, ArtMoney Pro 7.37.2, Civilization V 1.0.1.511
attached some screenshots where you can see what the selected settings of the program, after which the parameters of the money was to be immediately, and before that could not manage to find anything
on the first and the second screenshot shows the settings of the program and the process of searching and sifting
in the third screenshot with black colour values of money, if there right-click your mouse then you can select the memory Editor, as you can see it at 000FE6E44E8 the first 4 bytes are the value of money can be changed in the memory Editor, but you need to use hexadecimal values you can change in the column Value ordinary decimal values but not more than nine digits, too many to put don't need otherwise the money will become negative (in this example, changed the 4th byte to 01)
on the fourth screenshot the next four bytes at the address 000FE6C38A8 (address is already different since the program was restarted) are responsible for the money drop each turn, as written in the game from other civilizations :) they can also be set in the Editor memory value is too high it is better not to expose (better to change two bytes of the four highlighted in black, I changed them to FF F0), since the money will quickly accumulate and turn into a negative amount
To see the changes in the game, after the changes in Artmann, you need to go to any city and get the values updated
скрин1
скрин2
скрин3
скрин4
People please tell me how to find rare/strategic resources, as well as the mood, and then nothing comes out.
when looking for gold...if the little capital you have..like 10 - 20..then just add two zeros...and when it is large...there are already looking for a range of values. between - between...then finds all...
Well, the people, with the new patch and addon the old method of finding gold is not working, anyone understand how now you need to look?
in 1.0.1.674 is searched also as above described with the same settings, for example at the beginning 0 coins, the course missed was the 5 of coins, looking for finding the exact value of 500, the integer is 8 bytes, the byte order normal finds about 2 thousand, then on the third move was the 10 of coins, eliminate 1,000, is about 10 values is already possible to find I was the last variable max address 00FE605068 or can perform another screening, you can also search for the exact value and the range...well nothing new
art 7.37.2
wines 7х64
In 705 version not roll, at least for me. Finds nothing at screenings. Moreover, the search is conducted is generally in the range of addresses, given that in the end may not only be 00 but any other two-digit Celso and the whole number of bits, as with the point, and without. On both versions of the game under DX9 under DX11 :(
Search of money in Циве5 (tried on Win7x64 and XPx32)
To start in the program's Preferences, Advanced tab, choose tick Hex and enter. Search tab select CPU Type can be Auto, Normal byte Order.
Starting the game, load the save game, look how much we have now money, for example as 348 on the screen, direct the mouse over the amount and see that 340 from production 121 from trade and 513 of other civilizations minus expenses, for a total of 348. Artmann press to search, choose search method as a Range of values, Type put a check that only whole 8 bytes, address Range and Multiplicity wystawiam All. Next, open the built-in Calculator in Windows, choose either Engineering or Programmer, set point, on Dec, ie a decimal value and enter our money multiplied by 100, it will be 34800 then translate the point in Hex, ie it is a hexadecimal value will be 87F0 until the number saved in memory. Now look in the game to count the money we receive from other civilizations I have 513's, just enter it into the Calculator in the position Dec but not multiplied by 100, after the transfer it will be in Hex 0201. If this line is not making any money then the value will be 0000. Now all received our values and put in the Search the program Artmoney as a range converting campaign in 8 byte representation, it will look like this Value => 0000 0000 0201 87F0 < = 0000 0000 0201 8854 (without the spaces). Range necessary because although the number and is an integer 8 byte, but the money is there reflected as if with a dot, i.e., actually I have no coins 348 and 348.XX, so you need to find between 348 and 349. 349 multiplied by 100 and preobrazovanie in Hex as 8854. If other civilizations do not receive anything, then it is searched for in the range => 0000 0000 0000 87F0 <= 0000 0000 0000 8854. Another example if we had for example 5005 coins in the game and received from other civilizations 10, the range would look like this => 0000 000A 0007 A314 < = 0000 000A 0007 A378
Once found the value, or open the memory editor (where values are inverted) or just run, but also in hexadecimal. It is convenient to make a steady income increasing from a value responsible for receiving money from other civilizations, either responsible for the trade between the cities (highlighted on the screenshot in green to easily search redcore memory just below the value of money). This value only reflects the total sum of the trade so that his change will not increase the flow of money as such, so you need to change the value in "memory editor" underlined in orange, you can put a value for example 0201 similarly as was done for the receipt of money from other civilizations and make a move on the trail. the course of trade amount will increase! (do not forget that in the editor memory values are reverse). A very large amount, it is better not to be put otherwise the money will become negative.
You can look for and value in regular decimal form, but the search will work in the absence of money other civilizations each turn, because then the value will be very good. large , for example , in Hex 00000201000087F0 = 2203318257648 in Dec, but if other civilizations did not go, then in the search typed our money multiplied by 100, i.e., the range => 34800 < = 34899, most likely will require one screening. The money usually is located at the address 000FE7xxxxx on win7x64 or 7xxxxxxx on XPx32
search religion similar to the previous post looking for in the hex code, but the number of integer 4 bytes
type in the search the current belief in the form of exact values, such as religion in the game 500, in search of the recruited 000001F4, make a move in the game, and then screenings at the new value of religion and are most likely already there, I have this value at somewhere 000209ххххх (win7x64)
the continuation of the Golden age are also similar to searching in hexadecimal code, the integer 4 bytes. When in the game it's the Golden age, for example 12 turns will still lasts, then type in the search in the exact value, 0000000C, make a move in the game, and then screenings at the new value 0000000B, you may need another screening on 0000000A, I was at somewhere 000206ххххх (win7x64)
also searched culture on the first value