New runeword (Diablo 2)
The topic Guastalla the volyum five! it was proposed that several runwindow, which may well have the right to exist.How do you feel about the fact that the server has a new runeword?
Talking specifically about the addition of new Runewords, not just those suggested above.
Please do not flood and do not offtopic, to speak only on the topic. The theme is not some vote, etc.
Herzeleidmann, Unprotekable is that, the inability not to play D2 ng? :D
then it is better so: +X (by 1 year) to all skills (based on PG playing experience). ;-) from Firka will be all type-top, and can implement..
Archon Guard
ya 4e eto zrya coa berber mutil 3 raza v etom sezone i po razu v prediduwix? :C
v etom sezone kstati i xotel chamber zamutit', no druidu ona nn. a tak bi masonov nagnul ( nagnulsya bi sam ibo anexi nikomu nn i po lo )
Awesome Pool (Great Pool)
48-socket stash
Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah Jah
1-99% (1% per character level) chance to cast Attraction on firkax when level up
0-9% (0.1% per character level) chance to drop a stash of Jahs when you die (Hardcore Expansion only)
+2400 to Life
Your pool is unprotekable
10% Chance to cast Level 44 Unprotekable Pipe on striking
8% Chance to cast Level 13 Unprotekable Lower Pool when struck
Adds Level 23 Iron Golem (32/32 Charges)
+15 to Golem mastery
You can create ladder-only runewords after reset with non-laddered character
say, a bearded nerd might even lose your virginity if you have chest cahow. but it's not exactly
QLinkee, Kalinki, you nadmozg, say, a Jab can be coded to use not only javelina? )
it is necessary to invent algorithm which you can put anything and output to unworty of any runes
0b256 specially for you
Despair (Despair)
2-socket club
El Zod
Indestructible
+50 Attack rating
+1 to Light radius
+50% damage to Undead
0b256
it is very difficult.
33 runes. each rune gives something of their own. each rune should still give something of their own when interacting with the left rune. it is not necessary to forget and about the possibility to plug two identical runes in a single ward.
therefore, for each rune you need to write more on modifier 33 (Oh shield). kanesh, they are going to intersect (offhand - almost 600 different effects will in the end, instead of 1089, obtained by anal multiplying the number of runes on 33). but you try to figure out what runes and what they have to give when they collide. and, of course, as all spread so that pozycki yuzali all the runes and not hunted for 2-3-4 coolest.
I'm not going to say that the game doesn't have enough different modifiers. there will be repeats)
also... uh... how to distinguish aggressive from non-aggressive?) for example, zod has a very aggressive pattern - you stakes with another zod, intending to they might be - but in the end your indestructible gun slings you decree/THEM/amplifier every blow or suck the health with the speed of a jet beam of Diablo diarrhea, or puts cuts in the effective the negative, or to cause geppou pain in some other way. fixed words, giving some disadvantage, at least known to the public (e.g., the same nave-Tyr or it-El-et), and to receive such a bonus with the top of runco will be very foot, to propekanie.
LNZ
C the same success it is possible to make
2 soc shield
ElFal
1% chance to release remastered diablo 2 when you die
Here the idea came, to create Enigma for the price of Fortitude
Then, too, it would be better to combine two runeword in one variable with +1 teleport. So, even the presence of runes LO gave not one hundred percent chance to the skill with teleport.
Here the proposed runeword
Needs a cheaper RV with a teleport for all classes on Eni! Say, is not as effective as the Enigma - without a p, PD, HP. Only TP and a few Goodies.
Say
3 soc helm
Mal+Lo+Hel
+1 Teleport
100% Enhanced Defense
50% Enhanced Damage
5% To Maximum Light Resist
Magic Damage Reduced By 7
Requirements -15%
Here Fortitude
4 Socket Weapons/Body Armor
El + Sol + Dol + Lo
Weapons
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
+200% Enhanced Defense
+X To Life (Based on Character Level)*
All Resistances +25-30 (varies)
12% Damage Taken Goes To Mana
+1 To Light Radius
Body Armor
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+X To Life (Based on Character Level)*
Replenish Life +7
+5% To Maximum Lightning Resist
All Resistances +25-30 (varies)
Damage Reduced By 7
12% Damage Taken Goes To Mana
+1 To Light Radius
Here Enigma
3 Socket Body Armor
Jah + Ith + Ber
+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
What we've got. Again, this is part of the Fort, and some elements of the Fort should be preserved. Add a lot of variable elements, in order, a freebie is a freebie, not seem.
+1 ( 2 ) to all skills ( varies )
+1 Teleport ( varies )
+ (0.75 Per Character Level) +0-75 To Stats (Based On Character Level)
20% Chance To Cast Level 15 Chilling Armor when Struck
Slain Monsters Rest In Peace ( varies )
Repairs Durability 1 In 4 of 33 Seconds ( varies ) ( recovery time of one unit of strength from 4 to 33 h, variable )
+ 7 - 17 Life After Each Kill ( varies )
All Resistances + 15 - 65 ( varies )
+25% Faster Cast Rate
+300% Enhanced Damage
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
+200% Enhanced Defense
3% - 12% Damage Taken Goes To Mana ( varies )
+350-775 Defense (varies)
Increase Maximum Life 3% - 5% (varies)