Tuning cars (Car Mechanic Simulator 2018)
Seen on YouTube how people supali engines and understated car. Who knows how to do it please tell meJew Jewis
when you start the game go into the editor and everything is set up, if in the editor to change the engine in the car and save, then it automatically raises the game in every car of this model.
vladimir_2003
dunno I bought the game the incentive, and there is a run from the library. Then the game uses the same executable (the search showed that in the game folder single executable). Apparently pirates did not deliver editor.
I understand the editor is launched from the server steam. Or something in this spirit
works editor and pirates (although it is possible you to tune without it, via config files)
everything you need just in the label after exe ... to add editor using the space bar (to left: .....exe editor) and saprolite))
Jew Jewis
On the desktop create a copy of the game shortcut and in the properties parameter Object add setting editor - don't forget the space.
Looks address like this: D:\Games\Car Mechanic Simulator 2018\cms2018.exe editor
And run the business. Editor games.
At the bottom of the list choose the car, close button Explorer odd there.. opens the hood, doors and trunk.
In the upper tab of the Engines in the last option choose from the list the engine, but bear in mind that on a W12, Hemi, etc. in the shop no parts so far.
Works on pirates.
Played it with the update, and what to say ? It's not the tuning is a mockery. Spare parts for tuning not just a few, they are sooooo small. Tuning boxes no suspension, no brakes, too. The tuning is a head for engines, camshafts carburetors Yes. Well and filter to the heap. I think you can buy a Dodge and charge it up to 1,000 horses ? Nifiga... I thought so too. To tune all of them and not everywhere. Those who thought that it will be possible to split hairs with engines broken off ))) That was removed from the engine, then put back, but in the charged version. The characteristics of tuning, what kind of parts we put in and why is not clear. There is a certain percentage of the power gains and all. Filters for example. No, to me it is clear that this nulevik, but they are too lazy to even insights separate them. All the regular places. Changed filter, exhaust and carb got 50 horses what kind of nonsense is that? To put it mildly a lot too. Yes, and without changing the intake to work should not. Called parts as usual, only with red accents. The exhaust ? Yes, there is, but for what and why you do not understand if the topic is not familiar in principle. A car with a mileage of 10,000 km, could lose up to 40% power. How so ? And that's a good question. According to their logic, any b/a the capital immediately, regardless of mileage. The declared capacity correspond to only a new car, in another case, you first need to disassemble the entire engine to the screw, fix it, and then charge Settings yet to change anything. Not instead 1 carb to put 2 and supercharger. Can only remove the old and put exactly like this but in red. And by the way for new DLC tuning. Spoilers and body kits to Mazda ? No. For Mazda to do nothing, neither the engine nor the body. Whole body tuning is headlights, hood, fenders and sometimes even the trunk. Thought Dodge charge, a supercharger sticking to him, so impossible. Only red filters to give it and carbs with shafts. And then, even in such a configuration, in which it was in the drain. Nafig this was actually supposed to do ? Customization of the engine ? Forget... This is a demo version of the tuning of the Street Legal variant for morons.
Nick Monaro
Healthy lowering I figured out why it does not save?? I'm all set up I pressed save,I go into the game everything is as it was and remained(((