Questions on modifiers (Nioh)
What does the yellow asterisk next to some of the modifiers?Hexagons - so the modifier can not be changed (menu reforging labeled locks),
Icons of inheritance |>| - modifier can be inherited when merging, if the familiarity of the material is maximum.
The crossed swords modifier only works in PvP. Like as means that the skill that is affected by this modifier is not countered. Even when reforging stone anima you can get the modifier with a shield, like some kind of protection, but that means exactly is not clear, who knows please tell me.
The asterisk is not clear.
Prompt, who in course. At first I did not pay attention, as he saw the asterisk, only the modifier reduces the cost of the merge, but then the sign began to appear on other modifiers. Nowhere in the help it is written. Counter-intuitive, it seems no different from the usual. Even tried to raise items with the same modifier familiarity to the maximum, nothing changes. Actually the main question of whether the modifier with the icon, to move to other items.
Svetoslav
Asterisk - randomly-get the modifier. It is impossible to forge or buy, only to accidentally get. You can't move.
Ivanychi
Ivanych wrote:
Asterisk - randomly-get the modifier.
That is, the reformation with the help of sky shards you can get this or not? And until I came across just such a drop.
PS. Got a modifier with an asterisk in the forging of the subject. Also noticed that weapons such modifiers usually belong to a particular skill peculiar to this type of weapon.
Svetoslav wrote:
Got a modifier with an asterisk in the forging of the subject.
Therefore, obshibsya a bit. When reforging just will not drop the asterisk. I question delved quite a while already, something and forgotten already.))
Ivanychi
May be somewhere on the English wiki is obsuzhdalos? I would like to fully understand the issue. If you know where to read, give at least credit the forum and can't find.
Svetoslav
I told you last time gave a link to an exhaustive videogid - all the information there found. In bourgeois dialect I do not understand, and Russian wiki netuti.....
Ivanychi
Well OK, thank you, videogaga look at your leisure, but something tells me that there is no answer to my question, because it is not in all Russian-speaking topic to the incentive.
Green modifier Reset counter merger, the note says that when used as a material merger, resets the number of mergers basis. That's the first time I hear that game is considered the number of mergers, and most importantly why? Don't understand what the point of this vent? What does it affect? Please clarify.
Svetoslav
The cost of the merger. The cost increases in a particular multiplier each time. I can't say exactly, but after a number of mergers (say, 10 mergers), the cost of merging will be higher more than 20 times of the original cost.
In the case of purple gear during the game, each following the merger I have increased the value by more than 5 times (cost of merging, for example, if the price of the merger is now 100,000 coins, then the price following the merger will be 500 000 coins plus one extra multiplier for the difference between the levels of the subject and the quality of the item)
Stanislavich
Not true. Generally no, depending of the value of mergers the number of mergers did not notice. The cost depends on the difference in levels and the difference in rarity. If the material level above the level of the foundations, respectively, the cost will rise. And than a greater number of levels I raise the subject, the higher the cost. But if the basis level and the material level are the same, and the same rarity, like merging just for the sake of sharpening to +1 celestial objects, the value is always fixed, at least 10 times I did the merge, at least 200 times, for example merge weapons of the same type I have is roughly 34000, a fusion of the katana and axe - 59000, always this price, no matter how much I didn't. It increases only if the merger increases the level. And this modifier resets exactly the number of mergers. Here precisely it is not gold. And to reduce the price of the merger has a purple modifier reducing the cost of the merger.
PS. This modifier is just emerging on the way of the sage on the drop above the 200 level can be obtained in the reformation.
Svetoslav
This modifier should be affected. I have the cost of the merge Fiol Equipment 130 th 150 th estimated 260 000 000 coins. All due to constant mergers. On sharpening with an increase of +1 as I understand - fixed price.
Stanislavich
Well, right from 130 to 150 you're just 20 levels up. And will you value this, but not because of the constant mergers and due to the large difference in levels. You take a new subject which had never merged that which is already 100 times were discarded, while raising 20 levels the cost of their merger will be the same. I'm on the way strong and the way the demon the entire game was leaked a green set many times, put that in the beginning strong, put him with (+1) to (+28) one only mergers. And each time the value of each of the following mergers was exactly the same as the previous one, because the level has not changed and remained 150 to the end of the path of the demon, and only when you open the way of the sage lifted the threshold level, the rise of this set from 150 to 243 level was high, but subsequent mergers without improving again cost a penny and is always the same, regardless of how many times was done before the merger. (This procedure has been done thousands of times, you need to drain the sea left ppedmetov with the pros to add more at least one, if the cost of each subsequent merger increased, I would have long been bankrupt, but the sharpening is very little, about 20-30k when semaxanib discounts blacksmith). The total cost of merger is calculated a completely different algorithm, and the number of mergers did not affect her and influence not be. So I ask, what the game considers a number of mergers? What's the point? So how exactly at no cost. Maybe it's again the wrong localization? The only assumption, it is seen that at higher levels of the subject merger, not all of its modifiers caliroots level, some values remain fixed, as they were originally. And if for example the subject was originally 150 level after a certain number of mergers, while raising it for example to 300-th to get higher modifiers reformation and necessary this modifier is reset, that is, after that, the game would have to assume that the subject initially was the 300-level and perhaps the modifiers must appear better. But I think so. I haven't checked. I don't know whether there is any difference in how I have raised the level of the subject to merge or if he be fallen? I personally have not noticed. Actually otherwise I wouldn't have asked this question.
Svetoslav
I checked. Therefore we need a forging, so as to Leith's far better to forge a new purple item than APAT its level merge. And after 150 level for all fusion is fixed cost. the reason is simple - you have all the weapons and armor only improve merge, as the pros virtually ignored. You seem to make the fusion of one level is about the same as merging the 10 subject level with subject 10 level. Otherwise, the game would need to introduce the possibility of instant merge for example, the arms 150 (+3), 150 (+12) and these variants. But since the game is not thought out and improving 150 +3 subject 150 +12... You don't get the item 150 +12 and get the object 150 is +4.
Try a new game and watch the price of the merger. be a little shocked, because after 2-3 mergers. the cost of the merge 3-4 level can exceed 200 000 coins, at the confluence of the item level so the 28th. I am faced with this. I remember how blue the Axe of Masakari 25 level, at the confluence with the subject of a 28-level increase 3 - level and the price of the merger was 125,000 coins. The main thing - do not use items that roll in a large number of ghosts who badly break the economic balance.
Reforging is different. I even on the subject of the 100-level may impose modifiers for +20% damage to melee, -25% consumption of stamina in the melee, and for example, +19 break.
Stanislavich
Stanislavich wrote:
I even on the subject of the 100-level may impose modifiers for +20% damage to melee, -25%
Without using backup saves, to get the top values of modifiers, so his perspektivka, I like to get these values took more than 350 celestial fragments and all accumulated in the three way.
There are modifiers that can only be obtained on supernatural subjects, how many do not perekusyvay heaven, these modifiers will never get.
Stanislavich wrote:
3-4 level can exceed 200 000 coins
Rarity also affects the cost of the merge, maybe you tried to merge purple and white.
Yes, and even some garbage with the change of style. For example if you change the appearance of the cap, the cost of mergers had increased hundreds of times, and raise it merge into 2-3 levels began to cost millions, but the merger of other parts of the set while raising the same amount of levels worth of not more than 100 000, although cap and other parts merged exactly the same number of times. When I stopped using the changing style, the prices, everything was fine.