Impressions from the demo (Nioh 2)
Chopped down today in the game, especially the interest to the game did not show, and there before the release was curious what our brothers on the wall mold:1) humane, a desire to smash the controller on the wall did not attend;
2) cheerful Gameplay - enemies dismantle you to pieces just so, if a bit sluggish, but as it happens in all Souls these games (particularly infuriated snake, which was pretty hard to find a way not to get them damage, and even to manage to apply them - settled on a choice tonfa with them was a good idea to fight)
3) ENT here, certainly on taste and color, but I'm personally not used to all this eponine, because it was a little uncomfortable with all these yokai, or Ki, etc.;
4) Number all sorts of loopholes and ways and hidden places enough, which is very pleasing to explore the world very interesting;
5) Optimization. I read somewhere in the news posts, they say the game features a wild drawdown may not play and so on - at least enough for more than two hours, and they had no origin nor any lag. The game runs smoothly on the mode action, other modes not tried, because this was arranged with the head (here to you and the graphics are decent, and the picture is smooth) - played on the PS4 slim.
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