\"What should be a great game?\"
Answer what qualities,characteristics must have excellent - truly great game. What are the desired genre and quality. Listen to all answers!RPG - complete freedom of movement and action of HS + reaction of the environment on the circulation and action of HS.
The perfect game - Stalker.
Heralding throw tomatoes say.
The perfect game - MMO RPG in an open world with vehicles that you can collect yourself and everyone around you. But without alatini.
quite simply, you need to create our universe in scale 1to1 planets, stars,cities,add physics in life graphene and multiplayer optimizations ,and can kayfovat
taburetckinvasily
But crossout no open world, as in the former edifice or Stalker.
MelShlemming
Nerd immediately obvious, and shkololo, too
bazilews
Zadrot)
taburetckinvasily
Game is a mix of GTA and just kauza, sainst row, and a little sandbox
if we talk about genres in General and very, very blurred
the game should be modern and relevant in relation to other games is a sign of a good Igor. a brilliant game can afford as to substantially break the tradition.
the game needs to be good at it pogruzhaet A) gameplay B) stylistically - mythological
to do this the game needs to have some sense igraca harmony and self-sufficiency persuasiveness of the game. that is, IGRAC dolzhon to believe in it figuratively speaking.
if all this is abstract as it is observed that PA the idea of the game will be perfect. the game does not have to be perfect and brilliant to be a great Igorot. and that to be a great Igorot Igorot her Nada to be better than average others like her (see the beginning of peck's reasoning).
so poditozhil all the game need to be the type of the bottoms of the closest games of the competitors, but aspects of it should be better than if you take these games as a whole and smear them on the Pitch the sandwich. which in turn banal about the quality of polishing and the craftsmanship of the carving on this playful stool.
to achieve the described very difficult-difficult and it is possible to develop some specific types and styles of Igor techniques. and then there is the topic of the psychology of the player, here. and the game, as it starts from the task space, the universal adaptirovatsya under the player and ceases to be something abstract and blurry.
next we enter the honourable personality of the player with the idea of proper and prekrasnom
and peck's argument is meaningless and goes into the subjectivity of the player
next, I for example can't talk about what a great game in the style of steampunk because to me it immediately kaizo bleh
and I can only tell about their Pitch preferences and understanding of Coca should be a great game 8-9 out of 10.
but graaaaaah dolzhon to be paramount PEK-PEK
I then decided deployed response. With the genre decided. MMO RPG, the key word IMO. Yes it is always nice to play with a friend in what-thread game. As the setting probably best suited postapoc. Why? Probably because it is easy enough to weave in here the transport of feces and branches. Yes, transport with the possibility of Assembly. Just perfect system with crossout. Groups. And open world. The world needs to be large enough. Let podzagruzok, but still. Here and need transportation. Not to go on foot. But the machine anywhere will not pass. But in order to earn a little need to explore the ruins, leaving the car. However, the machine can steal if you leave it in town in the Parking lot. But there is a catch. Free can only Park in the friendly city. Remember about fractions? But besides the danger to be without a car in the ruins you can meet hostile bots, acid, electricity, and other dangerous stuff.
It seems that the likeness of mad max, but who said that the action will only occur in the desert? It is possible to use other regions.
Okay and so happened mnogabukaf, it's time to wrap it up.
taburetckinvasily
And to sense that? We'll give you *your* options, to each his own. What excellent one will not very for the other ))
For example? The best isometric RPG – Fallout 2+Restoration Project.
The best conventional RPG – TES 3:Morrowind+MGE/distant land+TR+fashion.
Best stupid shooter – Doom 2+mods. The best turn-based strategy – Heroes of Might and Magic 3+WoG.
The best real-time strategy – Warcraft 3+the hundreds of thousands of cards to her...
Here you can write a lot whether?
The game world should not have a lot of glaring mistakes, even small ones. As usual to build the game? There is a plot, there is a concept of gameplay, there are mechanisms for the retention of the player in the game. This will be done in one form or another, but there is also something that makes the world believable and alive - and that usually has neither the money nor the desire. Broke. In the end, the dialogue is, the plot is pretentious and cool the eggs hero is...and there are still invisible walls, sudden limitations, like the impossibility of, say, get out of the well bucket of water, to take, without commercials on the engine, a mug from the counter at the bar, there is no explanation as to why the enemy is the second week from that tree, why not exchange a few words with passers-by why he turns in a circle three poor replicas, why is there everything and everywhere is closed, except for quest locations, but I can see that on the counter from the seller, if he doesn't sell anything useful for the player.
The developer was broke, in the end, potentially a living world looks like a cheap Amateur with quite modern graphics, animation and original high quality.
Gameplay should be varied. If a player wants to score an Ogre with a spoon, let them at least try, why not? Want to craft - albeit, it's a pity he paid. The more options for killing time, the better. And at the same time short path must be, even difficult, but the alternative should always be, as in life.
Well, dialogue system, if any. Three replicas, good-bad-bye, this is so lame, to be honest. Another nail in the coffin of a potential masterpiece. At least it should be possible just to say Hello and throw a few neutral remarks, does not contain the transition to the massacre. Like talking with real people, not computer idiots, victims of a lazy writer.
And such horror as in Skyrim on high graphics settings or in NVN, the first, should not be. I'm talking about the square game world, hanging in the void. To understand, you can go to Meridee, let rise, and in NVN this is evident when you rotate the camera. Anything better than this, with a clumsy heel is better this deformity.
Perfectly clean cool jester - Doom 2 with the mod Project Brutality and remastering of all levels.
Nikita Korotnev
Such korovanov your production in the best case - will milk, at worst you get kicked from the bulls, shepherds, owners of cows.