\"What should be a great game?\"
Answer what qualities,characteristics must have excellent - truly great game. What are the desired genre and quality. Listen to all answers!A mixture of Far Cry, GTA, Rise of The Tomb Raider, Assassins Creed = the plot, parkour, action ,frenzy, beautiful scenery, sex and violence.
taburetckinvasily
Spaces get
http://store. steampowered. com/app/699450/Simulator_d_ba_2k17/
Alex.1988 wrote:
As the Witcher 3
That is, no sane gameplay and dead decorative open world, which have nothing to do? The plot of the story, but gameplay should be on top.
Nikita Korotnev
And I told you about the elven caravans, the ones that are from meme - Rob korowai and korowai pictures of the loot is meaningless, since I myself am such caravans in the child was taken.
Rolemanser
So just alpacino I do not like. And you can Rob other players. Surely people will concatenate in convoys, to repel the attacks of marauders.
And about alpacino. I don't mind all sorts of lazer - beat of the background music, but magic is not necessary.
I will answer based on my passed games that I felt great and loved.
First and foremost, important for me the setting is fantasy, wild West, or our world in its usual understanding in the past or in the present tense.
Hereinafter, the genre. It is Action, RPG, or Action RPG, interactive cinema or arcade racing. Also here you can add MMORPG, because I liked to play a game of this genre in the past two or three years.
Why we play games - the gameplay. Well, when the gameplay is varied and it is addictive. When the game does not want to turn off after an hour because of boredom and repetitive actions. If it grind in open world games, then he should be acquitted(justly rewarded) if it's a race, then they need to add any unique chase (the care of the police, racing in the canyon, pursuit, duel, jumps and stunts, etc). Well, when the player is given freedom. Not the choice of any replica, namely the variability of the progress of task/mission(e.g. quiet/noisy, with weapons or without, problem solving power/magic/money etc). Tasks/missions/quests in the game also needs to be diverse, and least similar to each other. The same applies to locations. It's nice when you can visit, for example, and in the snowy mountains, and in the bustle of the city and in the jungle, and my favorite desert. But even a good, varied gameplay need to dilute a small cut-scenes.
The next thing is very important to me is the single company. The game needs something to catch, that it was fun to play. It may be the rich lore of the game, or a good story. Though not necessarily with sharp turns. The main character should be the motivation, as well as any questions, the answers to which WE are interested to know more than he. Would add here this criterion as vivid and memorable characters. When it is interesting to learn their history, character, when they evoke feelings of compassion, hatred, joy, suspicion, sympathy, etc. When it's good to remember the character after beating the game, and he's with anything associated.
And finally, not unimportant things - appropriate, high-quality music(bands, catchy music, any familiar track), nice graphics and responsive controls.
Personally I want a game in the style of dark fantasy with gg, which creates the player. Open world is not needed, epic, party members, because solo play - longing, with the ability to choose good or bad, the end of the game with complex moral choices..
A good game should be rehabilly, respectively, with a nonlinear storyline, supported on all platforms and is not tied to the Internet connection.